0 Members and 2 Guests are viewing this topic.
QuoteYeah, The AK got hit really hard here, -10 dmg, isnt it supposed to be the most damaging auto, at expence of RoF and reload time? I read somewhere that someone said that it actually has +.25% damage over time, now what is this time? The whole clip? If so, that is completly useless because it doesnt take a whole clip to kill someone.I wrote that. The damage was decreased 9,7%, while the RoF was increased 10.0%, which results in more damage over time. Also I never touched the reload time. What balance are you looking at? >_>QuoteI noticed that it does 1 point of damage more than the mp5, and almost the same amount of bink.You'll go blind from staring at the values...Projectile strength = Damage * SpeedSelfbink growth = ( (-Bink) - Fireinterval ) / FireintervalQuoteAs Zam had said, make the weapons more potent, ballance isnt just making every gun weaker, mebey make them a bit stronger, If the AK was overpowering the other autos, make them stronger to keep up, not nerf the ak really bad, then slightly nerf the rest of the autos on top of it. Indeed. Look at the changelog.
Yeah, The AK got hit really hard here, -10 dmg, isnt it supposed to be the most damaging auto, at expence of RoF and reload time? I read somewhere that someone said that it actually has +.25% damage over time, now what is this time? The whole clip? If so, that is completly useless because it doesnt take a whole clip to kill someone.
I noticed that it does 1 point of damage more than the mp5, and almost the same amount of bink.
As Zam had said, make the weapons more potent, ballance isnt just making every gun weaker, mebey make them a bit stronger, If the AK was overpowering the other autos, make them stronger to keep up, not nerf the ak really bad, then slightly nerf the rest of the autos on top of it.
mar77a. One thing MM asked us not to do was fiddle with barret's damage value. It's sacred to him like jasmine rice with sweet'n'sour sauce.
And knife is fine, it's mid-range. For mid-long range use socom, for long use LAW, for really short (and fun) use chainsaw.
I'll just summarize my view.Ruger : Leave RugerBarret : Bink+20-40 for Barret, if you're being shot you shouldn't be able to hit.Ak : -2 power is all it needs really.Minigun : Make it much less self binked, up the power by 5.Knife : +2 speedNades : -4 speed, +10 fire interval, you shouldn't be able to drop your entire nade belt at once...
Chainsaw needs something to be made more popular.
Isn't ruger already defined as overpowered in 1.3.1 when used in right hands? Most damage over the time.. ;O No other weapon can kill faster than ruger with 2 shots. (excluding Knife/M72 and barrett/M79)
If ruger had no bink, no one would use anything else. So, now you need AUG to beat ruger, to be able to bink it.
Now I think that my 3 years of learning AK is completely ruined. ;/
4 year old, are you just looking at the stats, or are you playing this ak? It shreds poles faster than it did before, and this is the way it's going to be able to rival with the sped up weaponry of the new version.
What does the Ak's stats from 1.2.1 have to do with anything? The deagles lost 35 or so units in damage. And it shoots two bullets. So that's 70 units. <-- same ****tarse logic
Hey, everyone that posted so far are people active in the clan warring community, and yes, barret DEFINITELY needs some more tweakin' to weaken...