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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Help / Resources
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Wraithlike
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As de Espada
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polyworks
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Topic: polyworks (Read 1087 times)
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who flung poo
Soldier
Posts: 130
polyworks
«
on:
February 12, 2007, 07:33:41 pm »
Hi,
Im making a few maps but when I get to colliders it's just that one size is there a way to shrink/grow it cause I didn't find it anywhere in the help files or on anna's post
plz help,
WFP
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Realistic mode only baby. (;
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: polyworks
«
Reply #1 on:
February 12, 2007, 07:35:17 pm »
The size of a collider is determined by the radius #.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
who flung poo
Soldier
Posts: 130
Re: polyworks
«
Reply #2 on:
February 12, 2007, 09:11:54 pm »
ohh im retarded lol thank you a lot
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Realistic mode only baby. (;
Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: polyworks
«
Reply #3 on:
February 13, 2007, 12:10:00 am »
Nah, I wondered about that too.
Is that even in the manual? Anna should put it in, if it isn't...
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So you think you can waypoint?
{depth}shaman
Soldier
Posts: 138
I'm Warning lvl 1! So i suggest you lay low
Re: polyworks
«
Reply #4 on:
March 02, 2007, 01:17:32 am »
seriously. thats been buggin for some time. I'm glad there's a topic for this. Eureka!
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Life's like a shit sandwich. The more bread you have, the less shit goes down with each bite.
Blacksheepboy
Veteran
Posts: 1817
Re: polyworks
«
Reply #5 on:
March 12, 2007, 06:13:28 pm »
Haha, I never really knew you could change the radius. That'll certainly help me now...
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Help / Resources
(Moderators:
Wraithlike
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As de Espada
,
Suowarrior
)
polyworks