Author Topic: Programming Language to make games.  (Read 1383 times)

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Offline MofoNofo

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Programming Language to make games.
« on: February 16, 2007, 06:05:26 pm »
Yeah, I want to learn a simple/intermediate programming language which can also be used to make games. I already know C#, C++ and some DirectX, but I want to use something a little more simple, because this is for a school assignment. Any ideas would be helpful.

Oh and I've heard of Ruby and D, but how can those be used to make games? Isn't Ruby a scripting language or something?

Offline 1010011010

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Re: Programming Language to make games.
« Reply #1 on: February 16, 2007, 06:15:54 pm »
BYOND (www.byond.com) is O.K. Check it out.

5th_account

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Re: Programming Language to make games.
« Reply #2 on: February 16, 2007, 06:48:16 pm »
Long time ago I made this unfinished dogfighting game in Java for a school assignment. I never fixed propper space partioning or learnt to use the GPU to draw, thus needing a fast CPU to run. And the source was a complete maze. =)
http://hem.bredband.net/b155326/Annihilation/classes/Annihilation.htm
controls: arrows, space

If you wanna check it out or completely steal the source then go ahead.
http://hem.bredband.net/b155326/Annihilation/Spel.zip

Offline homey188

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Re: Programming Language to make games.
« Reply #3 on: February 16, 2007, 07:06:32 pm »
Python is simple. Or so the tutorials say. It even has some module for game stuff; pygame, or something.

Offline MofoNofo

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Re: Programming Language to make games.
« Reply #4 on: February 16, 2007, 07:33:29 pm »
Haha, last years assignment we had to make a game in VB, and I made this space game with all ship movement animations by moving a picture box with the arrow keys. Lmfao it even had ship sounds when it moved and everything.

BTW if it helps I'm making a platform game.

Offline Mistercharles

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Re: Programming Language to make games.
« Reply #5 on: February 16, 2007, 07:47:41 pm »
Gay maker.

My tool of choice, whoever says you can't do sh?t with it obviously hasn't looked very far into the program.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline MofoNofo

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Re: Programming Language to make games.
« Reply #6 on: February 16, 2007, 07:58:51 pm »
It has to be a Programming Language- and freely available (legally) so I can install it on school comps and use it there.

GML is only on GM pro, isnt it?

Offline Toumaz

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Re: Programming Language to make games.
« Reply #7 on: February 17, 2007, 12:45:08 am »
GML is only on GM pro, isnt it?
No, but for the really useful functions you need to register. The unregistered version only have the basic ones. Or you could get 5.0 which is an entirely free version.

Offline The Philanthropist

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Re: Programming Language to make games.
« Reply #8 on: February 17, 2007, 01:16:30 am »
Ruby is a scripting language, it's only useful for making webapges when it's used with Ruby on Rails. And the IDE is the worst peice of crap ever. Good language still.

Quote
Python is simple. Or so the tutorials say.

Why would you want to learn Python?


If you already learned C, try going through Java, and see what you pop out with. The C's are fairly intermediate languages, and Java is something of a step up.



Offline Aquarius

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Re: Programming Language to make games.
« Reply #9 on: February 17, 2007, 03:31:59 am »
Maybe try FreeBASIC, it's open source, it's available for Windows (32 bit), protected-mode DOS, and Linux, it's backward compatible with QBasic/QuickBasic (so the syntax is simple) and it's more powerful than "traditional" BASIC languages (libraries like Allegro, SDL, OpenGL, Gtk, the Windows API are supported).
« Last Edit: February 17, 2007, 03:36:05 am by Aquarius »

Offline MofoNofo

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Re: Programming Language to make games.
« Reply #10 on: February 17, 2007, 04:44:10 am »
Haha, yeah, I had a look into that a few hours ago. I considered using it :P
I'll either choose between FreeBASIC or C++.
Now to learn OpenGL

*goes to gamedev.net and nehe.gamedev.net*
« Last Edit: February 17, 2007, 04:46:49 am by MofoNofo »