Author Topic: dm_Aloujia *update*  (Read 3262 times)

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Offline Mr. America

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dm_Aloujia *update*
« on: February 18, 2007, 12:02:20 pm »
Overivew
Download *update*

Deathmatch-Map for about 12 Players. Dark, plays in the evenig/morning. about 250 Polys and 300 Scenerys.
Waypointed. Perhaps a bit too dark. Comments pls :-)
« Last Edit: February 22, 2007, 07:48:29 am by Mr. America »

Offline jrgp

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Re: dm_Aloujia
« Reply #1 on: February 18, 2007, 01:33:40 pm »
A tad bit too dark. I like the shading / colors. Scenery's good. Some of the polys on the top of the map could be less pointy.
I like layout, looks like it provides a fast pasted game.

8/10
There are other worlds than these

Offline Iq Unlimited

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Re: dm_Aloujia
« Reply #2 on: February 18, 2007, 02:58:33 pm »
It's dark for morning :/. TScenery fits the map, my delete key is broken >:O. I <3 the shading, good map overall. Very fast gameplay as jrgp said it would :D.


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Offline Keron Cyst

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Re: dm_Aloujia
« Reply #3 on: February 18, 2007, 07:28:11 pm »
The atmosphere is very well-rounded, and it has a nice layout too. I really like your use of the tree scenery.

Offline Eagles_Arrows

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Re: dm_Aloujia
« Reply #4 on: February 18, 2007, 08:27:42 pm »
Playtested:
>7 bots on DM
>6v6 with bots on TDM

Both games were pretty fun.  I love the simplistic wireframe, though it doesn't really favor the grass-to-soil transition on this part.  Not a major issue, however.

The layout is pretty wicked, in my opinion; sprayless and offers pretty fast-paced gameplay.  What I don't like is this part, where it's easy to nade-spam and lauch m79 shells into the tunnel at the other side.  Maybe change it into something like this.

You should add another amb_fog_ground gfx on this part of the terrain (Example).  Speaking of scenery, the veg_grass gfx do not really work well on this map, in my opinion, esp. with that texture.  Use the traditional (default) grass gfx, or use XTender's grass.  Keep the vines and trees. ;)

I've also noticed a waypointing error over here.  When spawned, the bot would pause for a second, then jump backwards until it hits a waypoint.  You should add another waypoint that overlaps the spawn object in order to fix it.  Minor problem, but fixing it would be really appreciated.

Well, that's all I have to say for now.  The map is really great, if not perfect.  Keep up the good work.
« Last Edit: February 20, 2007, 06:57:03 pm by Eagles_Arrows »

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Offline Mr. America

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Re: dm_Aloujia
« Reply #5 on: February 18, 2007, 09:00:15 pm »
... ... ... you testet it very good.
I'm ok with most of what you said, but I wont use another grassscenery. btw. what is Xtender's gras?

Well... I make an update... but first I Want Some More Comments Like This One!
Even if he testet it good he's just one person. Some other guys should test it too and give comments. I'll make an update in... about 1 week.

Offline Eagles_Arrows

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Re: dm_Aloujia
« Reply #6 on: February 18, 2007, 09:06:44 pm »
btw. what is Xtender's gras?

See attachment.

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Offline Mr. America

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Re: dm_Aloujia
« Reply #7 on: February 18, 2007, 09:09:02 pm »
Is there more? Heard he made a scenerypack. But never found it.

Offline ultraman

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Re: dm_Aloujia
« Reply #8 on: February 18, 2007, 09:30:54 pm »
He does have a scenery pack, look in the mapmine ;)
Don't really have anything to add, E_A just about covered so...ditto.

Offline Eagles_Arrows

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Re: dm_Aloujia
« Reply #9 on: February 18, 2007, 09:57:04 pm »
He does have a scenery pack, look in the mapmine ;)

I don't see a link to an XTender scenery pack on that site.  Just RiR and SK's. :-\

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Offline ultraman

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Re: dm_Aloujia
« Reply #10 on: February 19, 2007, 12:15:29 am »
Hmmm, that's odd, I swear I d/l'd an XTender secnery pack from there...
/shrug

Offline GluLm

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Re: dm_Aloujia
« Reply #11 on: February 19, 2007, 02:35:19 pm »
I don't think X-Tender released a scenery-pack, or at least I don't remember anything about that.
However, he did release a texture pack vol.1 though (png, bmp thanks to m00` please give him a second chance!) and all the scenery-gfx he made were simply released with his 3 unique maps.
You can pm X-Tender to ask him anything, he's still around.

On-topic: I usually don't comment on a map I haven't tested but this one looks quite good, even though it's a tad dark, I like its layout.
« Last Edit: February 19, 2007, 02:36:54 pm by GluLm »
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Offline Keron Cyst

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Re: dm_Aloujia
« Reply #12 on: February 20, 2007, 05:33:21 pm »
... All four teams share the same set of waypoints.  Therefore, it's a waste having to make another set exclusively for Bravo, because they would only respond to Team 1 waypoints....

Completely incorrect; Bravo and Delta teams will respond to Path-1 waypoints only if there are no Path-2 waypoints to follow. In fact I think it's possible to even make Alpha and Charlie follow Path-2 wypts. since the gamemode's DM (or a variant of), although I personally have never tried it out since there's already Path-1 to work with. Mainly, for DMs, for teamless generic player spawns, one links it to one wypt. of a path heading in a direction and a wypt. of the opposite path heading in the reverse direction; that's how to achieve troops running on both paths. Depending on the layout there are also other spaces that allow path-switching aside from spawns only.

(Most of the default DM maps are completely useless for examples since MM just used Path-1 for them all :P But having them run in opposite directions makes for less predictable behavior, although it could take more than twice as long to playtest them all. Chakapoko maker's Bigfalls, Daybreak, etc. use both paths.)
« Last Edit: February 20, 2007, 05:34:54 pm by Keron Cyst »

Offline Eagles_Arrows

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Re: dm_Aloujia
« Reply #13 on: February 20, 2007, 06:56:33 pm »
Hooray, I've learned something!

I guess it's not a waste after all, eh.

EDIT: I just discovered that Team 2 waypoints only work on a DM(etc.) map if Team 1 waypoints are present.
« Last Edit: February 20, 2007, 07:01:37 pm by Eagles_Arrows »

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Offline Mr. America

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Re: dm_Aloujia
« Reply #14 on: February 20, 2007, 07:10:33 pm »
eeeh? I took Arena to improve my wpskills cause there I found both paths. But your talk goes over my understanding :P .

Offline Keron Cyst

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Re: dm_Aloujia
« Reply #15 on: February 21, 2007, 01:28:32 am »
Arena... has both paths? What?!
*checks*
Whoa... it does. I was thinking of Bunker & Krab in particular, actually :P I stand corrected; what a horrible generalization

Offline Mr. America

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Re: dm_Aloujia *update*
« Reply #16 on: February 22, 2007, 07:50:03 am »
*update: Did most of what Eagles_Arrows said, but not all.*
Don't think that I'll update again, so HF.