Author Topic: Htf Minotour (Update: Wypts by Keron Cyst)  (Read 2736 times)

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Offline Wraithlike

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Htf Minotour (Update: Wypts by Keron Cyst)
« on: February 19, 2007, 09:32:47 pm »
Ummm, sexxy new map. Credits to viggolohorvealo, and Vtt for textures and scenery. I made a topic asking the gamemode, and decided with htf which seemed to be the popular choice. Has 3 possible flag spawns, and 8 spawns per team, in a non-ctf based layout. It might be a total ***** if anyone wants to waypoint.

Thanks to Keron Cyst for waypointing. Please redownload and play a game of 4v4, it's damn fun :D.
« Last Edit: March 08, 2007, 01:50:47 am by Wraithlike »

Offline Iq Unlimited

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Re: Htf Minotour
« Reply #1 on: February 19, 2007, 09:59:46 pm »
weeeeeeeeeeee I had fun with this xD. Its a neat little htf map. Kind of chaotic with 5v5 >.> .
Scenery and layout looks good, no unneeded sceneries or anything. I like it. :D

Iq Unlimited

Offline iDante

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Re: Htf Minotour
« Reply #2 on: February 20, 2007, 02:53:16 am »
73|-| 53X
cool, I like it more as DM, guess ive ne'er been much of an HTF guy
you have an awesome way to make rocks look real...

Offline GluLm

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Re: Htf Minotour
« Reply #3 on: February 20, 2007, 01:22:05 pm »
Wow, just wow.

Visually amazing, I love the deep atmosphere of this map.
Half jungle half ruins. This is the best in my opinion!
And yeah, too bad Inf didn't make it. heh ;)
I noticed 5 or 6 bumpy polygons here and there, especially on the ruins, but it wasn't a real problem.
Anyway, good job! Now my favourite map from you. :)
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline jrgp

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Re: Htf Minotour
« Reply #4 on: February 20, 2007, 05:23:03 pm »
I love your scenery usage. Multi texture looks stunning.

The pillars holding up the ruins look a little bit too thin.

Other than that, I like.
There are other worlds than these

Offline Keron Cyst

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Re: Htf Minotour
« Reply #5 on: February 20, 2007, 07:27:52 pm »
Pah, sceneries. I would be a little more impressed if you constructed them completely out of polygons and referred to them through prefabs. (A little.) Anyways, I think the humongous columns in the center should be completely DC, or at least OPC... kinda restricting in forcing players through the narrow passage underneath.

Don't you mean "minotaur"? ;)

Offline Wraithlike

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Re: Htf Minotour
« Reply #6 on: February 20, 2007, 09:35:30 pm »
The scenery is just screen shots of the poly structures so I could put things behind the player, and so I could greatly decrease the numbers and keep it < 2000.

The spelling is intentional, but I'm forgetting why right now. I think it was an obscure reference to something.

I'll consider changing the middle pillars, but It's intention was meant as a dangerous, but fast path from side to side.

And thanks for the comments everyone.

Offline Keron Cyst

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Re: Htf Minotour
« Reply #7 on: February 21, 2007, 01:27:44 am »
Hm, okay... perhaps I'll check this out later, then.

EDIT I've got it theoretically waypointed, but I need to start playtesting now and pinpointing mistakes. Expect it soon
« Last Edit: February 21, 2007, 11:45:21 am by Keron Cyst »

Offline chakapoko maker

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Re: Htf Minotour
« Reply #8 on: February 21, 2007, 06:44:49 am »
I like this map best in htf. It's nice to look at and plays good, probably.
« Last Edit: February 21, 2007, 06:46:54 am by chakapoko maker »

Offline Wraithlike

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Re: Htf Minotour (Update: Wypts by Keron Cyst)
« Reply #9 on: March 08, 2007, 01:51:41 am »
Updated: Amazing Waypoints by the lovely Keron Cyst, and for the sake of completion, I added 2 more sceneries, maxing them at 500.