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Quote from: Chakra on February 21, 2007, 08:21:42 amThe graphics aren't too important, though I do find good graphics and scenery, when done right, can make the game feel rather refreshing and new... like when you load up a new graphics mod or add new sounds.I also think people are far too stuck in their ways when it comes to map making. They all follow the generic designs of B2b and Laos, large main routes and smaller alt-routes, rather than doing something subtly innovative and different ....like nuubia. Many of the flaws in Soldat's balance in general comes from the very layout of most maps, these large open areas promoting the likes of 'spraying', and small corridor alt-avenues offering little tactical innovation either. Unfortunately not many brave new approaches, and not enough 'hardcore' players dare sway from the maps they're used to.Why isn't inf_Rise default then? COUGH.EDIT: And yeah, MM, Demonic & chakapoko maker win by default.
The graphics aren't too important, though I do find good graphics and scenery, when done right, can make the game feel rather refreshing and new... like when you load up a new graphics mod or add new sounds.I also think people are far too stuck in their ways when it comes to map making. They all follow the generic designs of B2b and Laos, large main routes and smaller alt-routes, rather than doing something subtly innovative and different ....like nuubia. Many of the flaws in Soldat's balance in general comes from the very layout of most maps, these large open areas promoting the likes of 'spraying', and small corridor alt-avenues offering little tactical innovation either. Unfortunately not many brave new approaches, and not enough 'hardcore' players dare sway from the maps they're used to.
no offense Avarax, but cant you just delete all the cs maps from all the download locations?
I think half the problem with custom maps is the lack of consideration towards the fluidity of motion. Defaults are just easy to move around, but some customs can really slow you down and leave you a sitting duck with bumpy floors and layouts with little consideration towards how a person can move through them while maintaining a certain speed.
I think half the problem with custom maps is the lack of consideration towards the fluidity of motion. Defaults are just easy to move around, but some customs can really slow you down and leave you a sitting duck with bumpy floors and layouts with little consideration towards how a person can move through them while maintaining a certain speed.