Author Topic: AK...  (Read 11869 times)

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Offline `Havik

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AK...
« on: February 21, 2007, 09:50:19 pm »
The new balance is pretty....but i still think the AK is underpowered.....i think that it sould get a little more than you gave it....Right now it seems like the AUG and Minimi are really good and the AK kinda got shafted :(
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Offline iDante

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Re: AK...
« Reply #1 on: February 21, 2007, 10:21:09 pm »
i dunno, I think the AK was overpowered in the current ballance and even if it is taken down a bit it wont make much of a diff.

Offline Clawbug

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Re: AK...
« Reply #2 on: February 22, 2007, 04:48:38 am »
i dunno, I think the AK was overpowered in the current ballance and even if it is taken down a bit it wont make much of a diff.
What makes it overpowered?

in 1.3.1:
Ak:     113*240      = 27 120 * 5.4      = 146 448      = 97.6%/second
AUG:    73*260       = 18 980 * 8.5      = 161 330      = 107.5%/second

in 1.3.2: (Current exp. 1.5b)
Ak:     103*240     = 24 720 * 6         = 148 320      = 98.88%/second
AUG:    73*260      = 18 980 * 8.57      = 162 658.6    = 108.43%/second

That is what the weapon can take away from a solier per second. You can see that AUG is more powerful. It takes 10% more health from soldier per second than AK. Overpowerness?
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Offline Ziem

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Re: AK...
« Reply #3 on: February 22, 2007, 06:51:49 am »
It isn't underpowered. It's still accurate, hits `hard', has big clip ... it's good weapon

Offline Clawbug

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Re: AK...
« Reply #4 on: February 22, 2007, 09:11:46 am »
It isn't underpowered. It's still accurate, hits `hard', has big clip ... it's good weapon
It is accurate. But in close ranges, it sucks against all of the weapons, as long as the players know how to aim. (So, they hit like 90% of bullets from close range)

Far range is different. You still need to have like 80% of bullets to land, where AUG needs to have something like 70%
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5th_account

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Re: AK...
« Reply #5 on: February 22, 2007, 09:43:33 am »
Where do you get the values 5.4, 6; 8.5, 8.57 from?

Anyhoo... Ak deals the least damage over time at zero range, but it's by far the most accurate auto. Say on an open map like Run you'd generally find more use in a 40-clip where relatively few bullets stray off target compared to missing a lot more with a 30-clip steyr, especially if you're fighting multiple enemies at once.

Offline Clawbug

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Re: AK...
« Reply #6 on: February 22, 2007, 10:07:54 am »
Where do you get the values 5.4, 6; 8.5, 8.57 from?

Anyhoo... Ak deals the least damage over time at zero range, but it's by far the most accurate auto. Say on an open map like Run you'd generally find more use in a 40-clip where relatively few bullets stray off target compared to missing a lot more with a 30-clip steyr, especially if you're fighting multiple enemies at once.
This is true. But in maps like Dropdown, Death, and partly Laos and Voland, AUG beats AK, exceptions are still prossible tho.

And the those values are how many bullets does the weapon fire per second. 1/(fireinterval/60)
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Offline Ziem

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Re: AK...
« Reply #7 on: February 22, 2007, 01:11:30 pm »
Where do you get the values 5.4, 6; 8.5, 8.57 from?

Anyhoo... Ak deals the least damage over time at zero range, but it's by far the most accurate auto. Say on an open map like Run you'd generally find more use in a 40-clip where relatively few bullets stray off target compared to missing a lot more with a 30-clip steyr, especially if you're fighting multiple enemies at once.
This is true. But in maps like Dropdown, Death, and partly Laos and Voland, AUG beats AK, exceptions are still prossible tho.

And the those values are how many bullets does the weapon fire per second. 1/(fireinterval/60)
Yes, Styer owns AK on these maps just because it is *not* a rush-weapon - it's a support ...

And in my opinion mp5 is still best on small maps

Offline iDante

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Re: AK...
« Reply #8 on: February 22, 2007, 03:10:19 pm »
Well, I only play long slow maps, on small ones I will switch to mp5 and rush. My main complaint about steyr is that it is inaccurate, with ak from a distance I will gladly own any steyr taker-oner. (Bunker)

Offline Ziem

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Re: AK...
« Reply #9 on: February 23, 2007, 03:16:44 pm »
Well, I only play long slow maps, on small ones I will switch to mp5 and rush. My main complaint about steyr is that it is inaccurate, with ak from a distance I will gladly own any steyr taker-oner. (Bunker)
Aug users could be pwned with ak easily when they haven't enough skill <or on very long range ..>

Offline Sytrus

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Re: AK...
« Reply #10 on: February 24, 2007, 07:08:24 am »
I am also thinking the AK is underpowered. Especially in the experimental balance, it's just screwed, sorry. It is supposed to be by far the strongest, most powerful auto in the game.

5th_account

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Re: AK...
« Reply #11 on: February 24, 2007, 07:21:18 am »
Damit sytrus don't be so thick. For the ninth time, it does more damage over time than in 1.3.1. Even if you don't care about effectiveness, each bullet causes 8% more damage at zero range than the closest competitor - minimi.

Now stop saying that or i'll give you a warning for trolling

Offline ghg

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Re: AK...
« Reply #12 on: February 24, 2007, 08:43:54 am »
The Steyr AUG does more damage due to its firing speed then the AK-74 and in short burst can be as accurate as the AK-74.
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5th_account

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Re: AK...
« Reply #13 on: February 24, 2007, 09:05:41 am »
It's been like that since the first versions. Ak's clip lasts twice as long and it's the most accurate auto. Those ain't shitty perks.

Offline Sytrus

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Re: AK...
« Reply #14 on: February 24, 2007, 09:49:29 am »
woah......I am talking about the experimental balance. The AK is losing a lot there. All I wanna say is that the AK needs more effectiveness not less.... >_> <_<

5th_account

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Re: AK...
« Reply #15 on: February 24, 2007, 10:07:50 am »
It did get more effectiveness!

geez

Offline Ziem

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Re: AK...
« Reply #16 on: February 24, 2007, 10:17:50 am »
woah......I am talking about the experimental balance. The AK is losing a lot there. All I wanna say is that the AK needs more effectiveness not less.... >_> <_<
Ehm. It shoots faster now.

Offline a-4-year-old

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Re: AK...
« Reply #17 on: February 24, 2007, 02:36:24 pm »
it shoots the same rate as pre-1.3, it isn't really faster, just "jee, sorry for fucking this up."

It still lacks the damage it had when it was good. And by good i mean, killing a 1.2.1 barrettard good.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Clawbug

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Re: AK...
« Reply #18 on: February 24, 2007, 05:27:36 pm »
Well, just look at this:

in 1.3.1:
Ak:     113*240      = 27 120 * 5.4      = 146 448      = 97.6%/second
AUG:    73*260       = 18 980 * 8.5      = 161 330      = 107.5%/second

in 1.3.2: (Current exp. 1.5b)
Ak:     103*240     = 24 720 * 6         = 148 320      = 98.88%/second
AUG:    73*260      = 18 980 * 8.57      = 162 658.6    = 108.43%/second

As you can see, AK deals actually more damage in exp.

But the reason AK can beat AUG is the accuracy. And lets remember that AK loses some of it's accuracy in exp. Already, Ak will need better accuracy% than AUG user, which is easier to achieve from long range.
« Last Edit: February 24, 2007, 05:34:30 pm by Clawbug »
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Offline a-4-year-old

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Re: AK...
« Reply #19 on: February 24, 2007, 07:58:18 pm »
accuracy won't mean anything when they can hit you from farther away.

If you are going to improve a gun, improve it's damage, not speed or rate of fire, and if you do raise it's rate of fire, don't bink it.

Damage is way more importaint then speed, because over time, speed decreases. that makes all your charts meaningless to anyone any distance away from their target.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan