Author Topic: Soldat II / 2  (Read 15505 times)

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Offline Brock

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Soldat II / 2
« on: February 23, 2007, 11:28:29 am »
I've been thinking, what if some day, somehow, from someone (assuming maybe MM will pass the soldat torch on) we got a Soldat 2.  Not 2.0, 2.  As in a new Soldat.  A sequel.

What would you like to see, or what would be interesting to see?

- I think it would have to be "Soldat II"  Roman Numerals FTW.
- Possibly, interactive / destructible environments
- Soldiers made of polys like the environment is
- New musics, the originals were cool.  More of the same kinda stuff would be fantastic.
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Offline Mistercharles

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Re: Soldat II / 2
« Reply #1 on: February 23, 2007, 11:38:22 am »
It would definitely be interesting to see this "soldat II" as something slightly different. Not just the same shoot things and they die idea that this soldat has.

Perhaps it could be a more diverse game, where keeping the tower from the other team is actually important. Perhaps even a single-player/co-op concept could be done, one that would require a hell of a lot more strategy, but still has than run-and-gun feel. A little less action, but more excitement.
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Offline Morik

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Re: Soldat II / 2
« Reply #2 on: February 23, 2007, 11:39:41 am »
There will never be any need for a sequel because soldat will be around for years! (and become more popular as well.)
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Offline GunPowder

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Re: Soldat II / 2
« Reply #3 on: February 23, 2007, 04:30:01 pm »
VEHIKULEZZZZZ
Seriously though, I'd like to see a better network code implemented.

Offline mar77a

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Re: Soldat II / 2
« Reply #4 on: February 23, 2007, 04:46:15 pm »
VEHIKULEZZZZZ
Seriously though, I'd like to see a better network code implemented.

What about those nades that don't hurt you EH?EH?!!




Soldat II would only fit if there were a story or something on soldat.

Offline Zamorak

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Re: Soldat II / 2
« Reply #5 on: February 23, 2007, 04:54:26 pm »
Or enhanced resolution

Well, at least different characters to choose from
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Offline xtishereb

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Re: Soldat II / 2
« Reply #6 on: February 23, 2007, 05:45:56 pm »
I'm thinking, better support for modded weapons. Maybe you could choose the files you want in the menu, and select mods through an option which changes multiple settings at once.
I think the ragdolls in Soldat are fine. No need to make them out of polys, besides, that would give it a cheesy 80s 3D look.
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Re: Soldat II / 2
« Reply #7 on: February 23, 2007, 06:20:16 pm »
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free

Offline iDante

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Re: Soldat II / 2
« Reply #8 on: February 23, 2007, 06:39:15 pm »
meh, I think if there were a soldat 2 then it would have to be completely different. Like a fps or something...

Offline MofoNofo

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Re: Soldat II / 2
« Reply #9 on: February 23, 2007, 06:49:39 pm »
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free

How about just NO registration ;)

I think it would be cool if the models were 3d.. Kinda like Mario on DS.

Offline iDante

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Re: Soldat II / 2
« Reply #10 on: February 23, 2007, 06:50:50 pm »
I think it would be cool if the models were 3d.. Kinda like Mario on DS.
Yah, like this

Offline GunPowder

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Re: Soldat II / 2
« Reply #11 on: February 23, 2007, 07:27:05 pm »
Wii port! Imagine playing Soldat with the wii controller.

Offline The Red Guy

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Re: Soldat II / 2
« Reply #12 on: February 23, 2007, 07:28:55 pm »
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free

Offline Captain Ben

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Re: Soldat II / 2
« Reply #13 on: February 23, 2007, 07:50:27 pm »
there was going to be a soldat 2, but mm said it was up to the fans
like 2 years ago or something, some forumers here did decide to get into making soldat 2... it was called the ouden project
it was going to have vehicles and everything, but i think the idea got abandoned

Offline zyxstand

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Re: Soldat II / 2
« Reply #14 on: February 23, 2007, 08:08:19 pm »
what about being slower-paced?
Can't think of anything original to put here...

Offline Brock

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Re: Soldat II / 2
« Reply #15 on: February 23, 2007, 08:30:41 pm »
Or enhanced resolution

Well, at least different characters to choose from

Enhanced resolution  !!!!     ;D  Winz
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Offline Dascoo

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Re: Soldat II / 2
« Reply #16 on: February 23, 2007, 09:09:08 pm »
Vehicles. Specifically Trains. I mean honestly...A game with trains would be awesome.

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Offline Brock

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Re: Soldat II / 2
« Reply #17 on: February 23, 2007, 09:21:28 pm »
Train Battle.

GO RED TRAIN, USE FLAME ATTACK!!!1one
GO BLUE TRAIN, USE YOUR BATTLE PUNCH!!!

>_>
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Offline Chakra

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Re: Soldat II / 2
« Reply #18 on: February 23, 2007, 10:53:17 pm »
From what I understand, isn't Crimson Glory kinda Soldat 2? ...it's got little guys with guns, jets, planes, and in a completely new engine.
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Offline MofoNofo

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Re: Soldat II / 2
« Reply #19 on: February 23, 2007, 11:24:17 pm »
Yeah, I've given up hope that a demo of it is coming out soon.

Offline Chakra

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Re: Soldat II / 2
« Reply #20 on: February 24, 2007, 12:03:06 am »
Gotta remember kids, this is just one fella developing the game here. The Soldat we know and play today has been in progress for 5 years come May.

Ever heard of a game called 'Space Empires'? ...theres a game thats been made by one fella. Made 5 versions of the game over the past 12 years. And Operation Flashpoint, a game devised by a pair of Russian brothers (I think), which took them 4 whole years to make. Think they just spent the past 6 years making a sequel actually called Armed Assault, or something like that...

These lonesome projects...they take quite a bit of time they do.
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Offline iDante

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Re: Soldat II / 2
« Reply #21 on: February 24, 2007, 03:51:30 am »
mm should like, hire enesce and some other dudes to help him out...

Offline The Bone Collector

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Re: Soldat II / 2
« Reply #22 on: February 26, 2007, 07:48:06 pm »
I thought he had! >_>
EnEsCe (from what I understand) was working on the netcode/net stuff, and FLAB had a hand in that somewhere....

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Offline a-4-year-old

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Re: Soldat II / 2
« Reply #23 on: February 26, 2007, 09:35:10 pm »
yeah, but they never got paid, they might actually fix something if they got paid :X
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Offline Avis

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Re: Soldat II / 2
« Reply #24 on: February 27, 2007, 10:08:42 am »
- Preserving the simplicity and arcade style, the graphics would be more pixel art as a Metal Slug game
- Cross-platform support
- Registration free
Oh yeah, that'd be cool.
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Offline -Skykanden-

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Re: Soldat II / 2
« Reply #25 on: February 27, 2007, 11:39:33 am »
nice idea but i have a suggetion...
if have a new soldat game can put:
  - Rank
  - And more weapons, i will say to an specia lshop in the game, that can be more funny or uprgrade the weps
but i like more put ranks =P

Offline Clawbug

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Re: Soldat II / 2
« Reply #26 on: February 28, 2007, 09:56:07 am »
If you put rankings, everyone will play for them. Someone can camp all day and later shout in IRC: "YYA I AM FRIST D:DDDD"

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-Should be made with OpenGL + with e.g. FMOD(as already) or SDL.
-Should be platform-independet
-Map structure, chat/admin-protocol and such should be open.
-Some kind of a SDK would be cool.
« Last Edit: February 28, 2007, 12:00:00 pm by Clawbug »
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Offline gunblack

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Re: Soldat II / 2
« Reply #27 on: March 04, 2007, 04:17:06 pm »
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)

Offline VijchtiDoodah

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Re: Soldat II / 2
« Reply #28 on: March 04, 2007, 04:38:31 pm »
As popular as Tribes, perhaps?

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Offline iDante

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Re: Soldat II / 2
« Reply #29 on: March 04, 2007, 06:23:32 pm »
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)

3d is... complicated...
I think if there would be a soldat II there should be ranks and like... classes (snipeer gets a rifle, handgun and scope, gunner gets ak, handgun and nades.), more mission oriented and stuff like that

Offline gunblack

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Re: Soldat II / 2
« Reply #30 on: March 04, 2007, 09:10:39 pm »
that seems cool to i guess

Offline Zegovia

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Re: Soldat II / 2
« Reply #31 on: March 05, 2007, 07:14:47 am »
Sounds neat, How about reinventing the wheel while were at it!? ::)

Offline mxyzptlk

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Re: Soldat II / 2
« Reply #32 on: March 05, 2007, 12:15:51 pm »
No, It's not reinventing the wheel, it is modifying the wheel with tires that have foot-deep treads.

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Offline chains

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Re: Soldat II / 2
« Reply #33 on: March 06, 2007, 05:54:17 am »
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.




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Offline mxyzptlk

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Re: Soldat II / 2
« Reply #34 on: March 06, 2007, 07:27:55 am »
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.

Now, the scriptable engine is something I support 100%.

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Offline -Skykanden-

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Re: Soldat II / 2
« Reply #35 on: March 06, 2007, 08:15:49 am »
ok this might be an old topic but what the hell here it goes

Maybe if there was a sold at II then they should make it like a Counter strike version not like the sold at and such but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! Lil not like sold at isn't popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes sold at unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better II (instead of Delphi components make a custom interface framework).
- Fully scriptable engine.





that's true sold at is an good game because is 2d and it do more funny need repair problems and other things or put other things to more entertainment

Offline Rattle.Head

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Re: Soldat II / 2
« Reply #36 on: March 06, 2007, 07:02:25 pm »
soldat is perfect, another game you will never have more fun.




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Offline Therier

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Re: Soldat II / 2
« Reply #37 on: March 07, 2007, 03:12:28 am »
If they ever will be "Soldat 2" there is only two things what I want:

- No lag anymore
- No bugs anymore

Offline The Red Guy

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Re: Soldat II / 2
« Reply #38 on: March 07, 2007, 04:41:52 am »
ok this might be an old topic but what the hell here it goes

Maybe if there was a soldat II then they should make it like a Counter strike version not like the weps and sutch but i think the 3D part should be like CS you know what i mean... And if it would be like that... IT WOULD BE REALLY REALLY POPULAR! lol not like soldat isnt popular now but. :)
Why 3D and be like the rest? 2D is one of the things that makes soldat unique.

Why Soldat2? Just keep working on the current one and implement new stuff, all these things could be implemented in the current code and turned on or off as needed by a server host.

Things that could be done:
- Better UI (instead of delphi components make a custom interface framwork).
- Fully scriptable engine.

Now, the scriptable engine is something I support 100%.
Scriptable engine would be so awesome.

Offline [Mao]

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Re: Soldat II / 2
« Reply #39 on: March 11, 2007, 05:02:36 am »
I've always wanted a 3D-version of the game. Not necessarily 3D-graphics as such, but actual 3D maps. Anyone remember the old Amiga game Cannon Fodder? If they made a game like that for the Amiga like, what was it, like fifteen years ago, then I don't see how it could be hard to remake Soldier in that fashion today. It would add massively to gameplay. Think of the tactical possibilities when you're no longer limited to moving through only two dimensions. Other than that I wouldn't really want to change too much. The reason games vere so original and had so much more depth a decade ago was that they kept it all simple, they were innovative because the ideas evolved from working with simple, straightforward, general principles rather than cramming as much new stuff and features and graphics they could into them. Soldat is highly addictive because of its simplicity, so that element should most definitely be retained.

Offline -Skykanden-

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Re: Soldat II / 2
« Reply #40 on: March 11, 2007, 05:09:15 am »
lol... nice idea but destructible things can be good ;D like a new poligon 'destructible' that can be good and if that is a litle 3d can put vehicles

Offline JohnCena

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Re: Soldat II / 2
« Reply #41 on: March 29, 2007, 02:40:40 pm »
But arent we all addicted to the good classic soldat wouldnt it get kinda boring if some soldat 2 would get out maybe even people will start to lovet or maybe people will still play the classic
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Offline [Gunstar]

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Re: Soldat II / 2
« Reply #42 on: March 30, 2007, 07:29:11 pm »
Not to be pessimistic but I think we could come up with new ideas for hours yet the programmer may not have the time and/or resources to begin developing this stuff...Still, to join in I would say more weapons, no registration fee (probably unlikely) and add noise taunts, you know, when you die press ctrl + whatever to make your soldat scream...oh wait that would become irritating real fast if someone spams that... Oh and more clothes and stuff! Maybe they could give soldats using certain weapons special bonuses e.g. the Barret has the zoom feature (it does now), the Law gives you slight defense from bullets, saw/knife makes you move faster, Mini gun does damage when thrown at an enemy (say if you were caught while reloading), stuff like that.
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Offline Rattle.Head

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Re: Soldat II / 2
« Reply #43 on: June 02, 2022, 06:33:15 pm »
wello wello