Author Topic: Reverse ctf as a default gametype  (Read 884 times)

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Offline ajkilla

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Reverse ctf as a default gametype
« on: February 26, 2007, 04:54:01 pm »
Reverse ctf can be fun but i need peeple to make more maps like them also i would enjoy it if it was included in 1.3.2   

Basically the red and blue flgs are switched u can clearly see how this would change gameplay and strategy

Reverse Ctf Overview:  

Map Download: http://llsc.us/members/Demonic/uploads/ctf_Cruel.zip
I OWN U SO JUS LISTEN TO THE SWEET SOUNDS OF....

BOOM HEADSHOT!!!!!!!!!

Offline FliesLikeABrick

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Re: Reverse ctf as a default gametype
« Reply #1 on: February 26, 2007, 05:55:04 pm »
It doesn't need to be a default gametype for people to make more maps for it.  If it is alright with you, I'd like to move this to mapping discussion

Offline Blazing Tiger

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Re: Reverse ctf as a default gametype
« Reply #2 on: February 26, 2007, 09:03:04 pm »
I love this concept for Ctf... It'd put a lot more emphasis on the collaboration of each team...
IGN: Anal Glaucoma

Offline drinkduff

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Re: Reverse ctf as a default gametype
« Reply #3 on: February 27, 2007, 04:53:28 pm »
Acutally what would be neat is a "reverse switch" for all modes.  Like CTF, HTF, and INF.  It just reverses the two points for you. 

Offline Keron Cyst

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Re: Reverse ctf as a default gametype
« Reply #4 on: February 27, 2007, 06:29:01 pm »
From what I know it is virtually impossible to waypoint a reversed flag- and team-based gamemode (even based on my firsthand attempting to waypoint ctf_Cruel a long time ago :P), so none of them would work offline anyways