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Reverse ctf as a default gametype
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Topic: Reverse ctf as a default gametype (Read 884 times)
0 Members and 1 Guest are viewing this topic.
ajkilla
Major(1)
Posts: 49
Reverse ctf as a default gametype
«
on:
February 26, 2007, 04:54:01 pm »
Reverse ctf can be fun but i need peeple to make more maps like them also i would enjoy it if it was included in 1.3.2
Basically the red and blue flgs are switched u can clearly see how this would change gameplay and strategy
Reverse Ctf Overview:
Map Download:
http://llsc.us/members/Demonic/uploads/ctf_Cruel.zip
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BOOM HEADSHOT!!!!!!!!!
FliesLikeABrick
Administrator
Flamebow Warrior
Posts: 6144
Re: Reverse ctf as a default gametype
«
Reply #1 on:
February 26, 2007, 05:55:04 pm »
It doesn't need to be a default gametype for people to make more maps for it. If it is alright with you, I'd like to move this to mapping discussion
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FLAB's Thoughts and Stressors
Blazing Tiger
Major(1)
Posts: 46
lolwut
Re: Reverse ctf as a default gametype
«
Reply #2 on:
February 26, 2007, 09:03:04 pm »
I love this concept for Ctf... It'd put a lot more emphasis on the collaboration of each team...
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drinkduff
Major(1)
Posts: 37
Re: Reverse ctf as a default gametype
«
Reply #3 on:
February 27, 2007, 04:53:28 pm »
Acutally what would be neat is a "reverse switch" for all modes. Like CTF, HTF, and INF. It just reverses the two points for you.
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Reverse ctf as a default gametype
«
Reply #4 on:
February 27, 2007, 06:29:01 pm »
From what I know it is virtually impossible to waypoint a reversed flag- and team-based gamemode (even based on my firsthand attempting to waypoint ctf_Cruel a long time ago
), so none of them would work offline anyways
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Official Soldat Forums
Soldat Talk
Game Improvements / Suggestions
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Keron Cyst
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SadistAtHeart
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Bonecrusher
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Reverse ctf as a default gametype