Author Topic: Better Physics?  (Read 3323 times)

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Offline BlackPowerFist

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Better Physics?
« on: June 25, 2006, 12:19:21 pm »
Should have better ragdoll physics such as if you get hit in the leg your leg bends backwards and fall...also lets say a guy dies and flys into you..that should take away damage and send you backwards also.

Offline Sotija

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Re: Better Physics?
« Reply #1 on: June 25, 2006, 12:22:28 pm »
I think its good now.

Offline Zamorak

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Re: Better Physics?
« Reply #2 on: June 25, 2006, 12:24:33 pm »
No, it shouldn't.


This would be way too annoying. And, I like soldat's heads flying off when I hit them with knife.

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Offline Jester

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Re: Better Physics?
« Reply #3 on: July 02, 2006, 10:09:04 pm »
It would be cool but i think it would be a bit complex for soldat.
Ill Kill You Until You Die From It ;-P

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Offline Nightcrawler

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Re: Better Physics?
« Reply #4 on: July 02, 2006, 10:18:43 pm »
The physics is fine the way it is.
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Offline DakAttack

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Re: Better Physics?
« Reply #5 on: July 02, 2006, 11:50:01 pm »
seriuosly?? legs  bending back?? i can't even see my little dudes legs. so how could i tell plus i agree with the man above about knifing a dude with his head flying across the way
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Offline R@NDOM

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Re: Better Physics?
« Reply #6 on: July 03, 2006, 12:18:45 am »
This could lead to a lag problem for some.

Offline T-Bone

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Re: Better Physics?
« Reply #7 on: July 03, 2006, 02:25:44 am »
this game isnt detailed or complex enough to do this. Right now the legs are basically elbow macaroni's.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Unlucky XIII

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Re: Better Physics?
« Reply #8 on: July 03, 2006, 03:12:44 am »
also lets say a guy dies and flys into you..that should take away damage and send you backwards also.
At the moment, to prevent lag, Soldat registers dead bodies client side, making this idea impossible without re-coding that area of the game.
As good as an idea it may seem, it is just a tad too complex

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Offline Chariot

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Re: Better Physics?
« Reply #9 on: July 03, 2006, 01:05:46 pm »
Also, I would feel the need to block people from moving at all. You know, like, stand in front of them. Also this would allow the gunner to hit you once, knock you down, and finish you off while your trying to get back up.
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