Author Topic: Moving Polygons  (Read 5653 times)

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Offline chrono

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Moving Polygons
« on: June 25, 2006, 01:09:41 pm »
Iv been thinking about this.... why cant we have moving polys... it would really help climbing maps.... Like u set them a toute [like waypoints], and then go back and fourth, or in circles in that route.
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Offline zyxstand

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Re: Moving Polygons
« Reply #1 on: June 25, 2006, 01:16:19 pm »
jesus, how many times are we gonna have to discuss this...  It's a good idea but it will be too glitchy and hard to code - PERIOD.
Can't think of anything original to put here...

Offline chrono

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Re: Moving Polygons
« Reply #2 on: June 25, 2006, 01:24:50 pm »
Jesus, calm ur junk down. Iv enver read that thread. and ur spasing more then Spasm whose names is Spasm! So shhhhhh yourself and lets and admin lock the topic.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Stalky

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Re: Moving Polygons
« Reply #3 on: June 25, 2006, 01:31:55 pm »
chrono is right, zyxstand, calm down. As far as I'm aware, we haven't got a topic for discussing this matter on the new forums yet, so I'll leave it open for debate.

Offline chrono

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Re: Moving Polygons
« Reply #4 on: June 25, 2006, 01:32:53 pm »
ok :) Well i understand that it will lag, but dont think of thatg for a sec.
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Jester

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Re: Moving Polygons
« Reply #5 on: June 25, 2006, 09:24:30 pm »
I like the idea except that it would be too laggy.  It would be neat if you could get hurt by getting hit by one. :D
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Offline zyxstand

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Re: Moving Polygons
« Reply #6 on: June 25, 2006, 10:04:39 pm »
lol sry...  it's just that it will unfortunately never be implemented.  Would be cool for climbing maps:  A series of 10 giant blocks that move down very fast (as to squish someone) and then slowly goes back up.  could be turned into something rly great!
Can't think of anything original to put here...

Offline jettlarue

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Re: Moving Polygons
« Reply #7 on: June 25, 2006, 11:30:05 pm »
as i see it. it will only be implemented if someone rewrites another soldat client, or if mm releases the source and someone makes a soldat mod(not graphix mod, a programmed mod)

Offline Keron Cyst

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Re: Moving Polygons
« Reply #8 on: June 25, 2006, 11:37:39 pm »
Mobile polygons would be impossible to waypoint. If bots can't navigate properly, I'm not for it. :P

Offline jettlarue

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Re: Moving Polygons
« Reply #9 on: June 26, 2006, 01:06:43 am »
no, they could make the waypoints be set to a position that also moves or somethin...

Offline Svirin Kerath

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Re: Moving Polygons
« Reply #10 on: June 26, 2006, 02:36:21 am »
doesn't this belong in map suggestions?

i remember bringing up something like this in the old forums; basically like the platforms and such in super mario and pretty much any other 2D side-scrolling action game. but yes, with the way the polys work it would be very difficult.

however, instead of using polys, make a new catagory, similar to scenery, but acting like a bot, and you set waypoints similarly. it'd be a collider of course.

edit: horrible use of the english language
« Last Edit: June 26, 2006, 03:28:25 am by Svirin Kerath »
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Offline CheeSeMan.

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Re: Moving Polygons
« Reply #11 on: June 26, 2006, 03:22:43 am »
i think it would be cool and funneh!
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Offline Nightcrawler

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Re: Moving Polygons
« Reply #12 on: June 26, 2006, 05:26:59 am »
I don't like it.

For some reason it reminds me of Indiana Jones....
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Offline Zegovia

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Re: Moving Polygons
« Reply #13 on: June 26, 2006, 06:18:09 am »
You could make deadly traps using moving polys... heheheh ;D

Offline zyxstand

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Re: Moving Polygons
« Reply #14 on: June 26, 2006, 07:21:28 am »
yeah, the posibilities are technically endless if we could also get TRIGGER!  (triggers are events that happen when a certain condition is met (ie:  a certain polygon is fired upon and everybody on alpha team dies)) - before this comes in we should have triggers FO SHO!
Can't think of anything original to put here...

Offline jbigz

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Re: Moving Polygons
« Reply #15 on: June 26, 2006, 09:52:30 am »
this idea sounds AWESOME on paper, but i think in gameplay, the moving polygons will become a nusance.

Offline Keron Cyst

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Re: Moving Polygons
« Reply #16 on: June 26, 2006, 01:51:26 pm »
no, they could make the waypoints be set to a position that also moves or somethin...
lol

Trust me, you don't know how waypoints function. :P It'd be a LOT harder than you think, even impossible, unless Marcinkowski would like to drastically change waypointing format (which I highly doubt, as well as implementing this).

Offline viggoloniggolo

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Re: Moving Polygons
« Reply #17 on: June 26, 2006, 05:52:42 pm »
would be neat if you'd get smashed between 2 poly's lol, SPLURT *gore*

Offline Jester

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Re: Moving Polygons
« Reply #18 on: June 26, 2006, 09:12:59 pm »
Ya i think the idea would is cool but would make soldat too complex and too much like mario (even though hes cool) it wouldnt fit in soldat. :(
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Offline Zegovia

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Re: Moving Polygons
« Reply #19 on: June 27, 2006, 11:38:28 am »
Oh! and polys that move in a certain direction when the player gets close, so you can make doors!