Author Topic: Minigun suggestion  (Read 5178 times)

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Offline M.rSnow

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Re: Minigun suggestion
« Reply #20 on: March 17, 2007, 10:29:01 am »
The old minigun had zero selfbink but had a worse base inaccuracy. Worked quite well

That sounds mint, actually! Just double the ammunition in addition to that and we're set. :D
Yeah i agree i don't feel that the minigun is a weapon right now its more like a... Soft airgun whit bullets made of tree. (they can´t deal any big damage)
Lapis: You need a vacation or a bullet though the head both works just fine by me.

Offline mxyzptlk

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Re: Minigun suggestion
« Reply #21 on: March 17, 2007, 01:43:35 pm »
My sentiments exactly.
You can shoot at someone up close with the minigun right now for 5 seconds and not kill them-
if you havn't already died.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline ynvaser

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Re: Minigun suggestion
« Reply #22 on: March 28, 2007, 08:15:08 am »
Here's my idea:

Make a special named button to soldat, what can activate the special things of a weapon (like barret's scope). If you're with a minigun, if you press this, it's will begin to spin without shooting, and if you press the fire button, it will begin to fire without startup! But if you activate the spin, you will be slower.

Offline Raivopää

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Re: Minigun suggestion
« Reply #23 on: April 23, 2007, 05:01:41 am »
I think the minigun is good as it is. But the hit detection should really be fixed. It's really annoying to unload your whole clip to a dude, and only a quarter of the hits are registered.

Offline {LAW} Gamer_2k4

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Re: Minigun suggestion
« Reply #24 on: April 23, 2007, 12:38:35 pm »
That's only because firing the minigun causes the server to lag like crazy.  It has nothing directly to do with hit detection.
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Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.

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