Author Topic: i hate the new weapon balance..  (Read 16299 times)

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Offline Camping_carl

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i hate the new weapon balance..
« on: June 08, 2006, 12:28:33 am »
it freaking sucks in my opinion I hate holding down the freaking trigger to SHOOT my barret.. wtf is up with that. No.. in real life YOU PULL THE TRIGGER THE BULLET GOES a million miles an hour

See.. its just not cool... and like.. the m79 can still just chill :(
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Offline m00`

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Re: i hate the new weapon balance..
« Reply #1 on: June 08, 2006, 02:22:21 am »
I dont like it either, but this game wasn't really supposed to be very realistic ;)
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Offline Sethamundo

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Re: i hate the new weapon balance..
« Reply #2 on: June 08, 2006, 02:38:23 am »
Indeed.
I don't like it either, but as moo said, Soldat is not supposed to be "realistic".
Who knows maybe tht startup might get removed...i hope it gets removed from barrett and law personally :\
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Offline xurich

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Re: i hate the new weapon balance..
« Reply #3 on: June 08, 2006, 02:53:50 am »
I think the current weapon balance is the best out of any that I've played. Right now, no weapon has a massive advantage over any other, and two users of comparable skill can maintain relative equality in a game without having to resort to using the same weapon.

So the barret has a delay now and takes a little more effort and skill to use... what's the problem? My experience only goes back as far as 1.2, so if there was some awesome balance before then that I've failed to acknowledge, then forgive me, but from what I remember when I first started, the barret was extremely overpowered. Each server was an infestation of barreters, and there was really no counter against somebody decent enough at point-and-click.

And then a miracle occurs and we receive items like delay and bink to help balance the game. I don't understand... what's the big deal? I'm not saying that this weapon balance is perfect, because I'll be the first to admit that it's not, but I do think it's a step closer in the right direction. What's so terrible about delay?

Offline ElephantHunter

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Re: i hate the new weapon balance..
« Reply #4 on: June 08, 2006, 05:47:51 am »
The delay represents the time it takes to look into the scope and aim the barret. Without aiming you'll have a hard time shooting anything in real life.
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Re: i hate the new weapon balance..
« Reply #5 on: June 08, 2006, 07:32:46 am »
Personnally the only think that needs to be tweaked is the m79.  I have a huge biase against it,  I like that the m79 can make some awesome shots it just seems to me that it can be abused way too much and one thing that pisses me off more than anything are those "suicide bombers." 

Instead of adding a delay to the m79 maybe you could make a minimium distance where the shell isn't explosive.  I'm not sure if that is at all possible for MM to code but it might be a fun thing to test out.  The shell would still cause damage at that small range but it wouldn't be an instant kill unless the victim gets plunked in the head.  This probably isn't a practical solution and would cause more problems with the m79 maybe but I just thought I might throw it out there.

Offline Mr. Domino

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Re: i hate the new weapon balance..
« Reply #6 on: June 08, 2006, 09:08:41 am »
Personnally the only think that needs to be tweaked is the m79.  I have a huge biase against it,  I like that the m79 can make some awesome shots it just seems to me that it can be abused way too much and one thing that pisses me off more than anything are those "suicide bombers." 

Suicide from being too close to the shot upon impact is a detriment to using the M79. It's a strike against the weapon and no different than if a player were to chuck grenades at a enemy point blank. The fact that you're allowing yourself to get close enough to a M79 player so that his shot also takes him out is the problem. Step out of its range and you'll be fine.  :)

Offline Yukwunhang

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Re: i hate the new weapon balance..
« Reply #7 on: June 08, 2006, 09:20:35 am »
In a CTF game, players are running toward each other. The time between a M79er appears on your screen and being hit by him is less then 1 second, when both are running at full speed. I'm not going to slow down my speed in a CTF game just to prevent getting hit by a M79 because that means your enemies can push forward much further and the chance of losing a point is higher.

IMO, the problem of the M79 is the size of the M79 grenade. It's 2-3 times bigger then a normal bullet which means the chance of getting hit is also 2-3 times higher.
« Last Edit: June 08, 2006, 09:24:23 am by Yukwunhang »

Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #8 on: June 08, 2006, 10:37:18 am »
2-3 Times more chnace of being hit lol?
More like 1/50 More chance of being hit, its only a couple of extra pixels
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Offline pero

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Re: i hate the new weapon balance..
« Reply #9 on: June 08, 2006, 10:41:54 am »
Umm i like the new balance (131 not thhat experimental crap), the only overpowered weapon IMO is steyr.I think you should just lower its damage and thats it.

Offline Graham

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Re: i hate the new weapon balance..
« Reply #10 on: June 08, 2006, 10:51:49 am »
Personnally the only think that needs to be tweaked is the m79.  I have a huge biase against it,  I like that the m79 can make some awesome shots it just seems to me that it can be abused way too much and one thing that pisses me off more than anything are those "suicide bombers." 

Instead of adding a delay to the m79 maybe you could make a minimium distance where the shell isn't explosive.  I'm not sure if that is at all possible for MM to code but it might be a fun thing to test out.  The shell would still cause damage at that small range but it wouldn't be an instant kill unless the victim gets plunked in the head.  This probably isn't a practical solution and would cause more problems with the m79 maybe but I just thought I might throw it out there.
Its really easy to dodge a medium range shot from a m79, just learn to move right, just like avioding a sniper. Anyway I don't know how many times i have said this ok autos do have an advantage over m79, just fire at the m79er and he will get bink, if he misses(which is now more likely due to bink) hit him hard on the reload.  I've been killed countless times when reloading, the only time a m79 is going to have an advantage like your talking about is when the m79er is not being shot at. Otehr then that is a pretty equal gun. This balance is great all the guns are closest to equal they have ever been. Still some gun are ment to be better at some things then others. M79 is great for quickshots and such, autos are great for smaller area maps, high traffic games, giving bink, and also to spray at a player or flagger thats running away.(Thats happened to me alot too.. m79 can't reach far enough to kill auto user and auto user just sprays and end up killing the m79er) Now tactics people use with m79 like the suicide bombing... well thats dumb because they die too and it just gives both of you about 3 seconds to get ready to fight again., but really when i do that, i really don't mean to, just both people moving to fast at each other.
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Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #11 on: June 08, 2006, 10:53:54 am »
I think steyr is fine as it is, the bullets are more random compared to other weapons, so that makes up for the higher damage

And Cross guy, In my experiance bink hardly affects M79's
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Offline Yukwunhang

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Re: i hate the new weapon balance..
« Reply #12 on: June 08, 2006, 11:12:04 am »
The collision point of a normal bullet is 1 pixel big and the M79 grenade is 6 pixels big. So there is a 600% of increase in size. Remember, the soldier is just about 10 pixels tall so a single pixel makes a big difference.

And gram, the problem with M79 is that you are killed before you can react, just like the barret without the delay. Even if he misses, he can nade spam to slow you down, run away and reload. Besides, you can boost, bump away people through a thin wall, detonate grenades, do splash damage etc. Also, suicide bombing does not kill a M79er with full health 99% of the time.

Offline GAMEOVER

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Re: i hate the new weapon balance..
« Reply #13 on: June 08, 2006, 12:35:44 pm »
In real life you dont run around with a barret either carl.

Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #14 on: June 08, 2006, 12:44:37 pm »
A soldat is alot more than 10pixels, more like 15 - 18 pixels atleast
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Offline crazymonkey

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Re: i hate the new weapon balance..
« Reply #15 on: June 08, 2006, 08:57:22 pm »
Only thing I don't like about the weapon balance is how easy it is to boost with spas. I can get out of almost any situation with it.  :-X

Offline CrazyKid980

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Re: i hate the new weapon balance..
« Reply #16 on: June 08, 2006, 10:15:56 pm »
Only thing I don't like about the weapon balance is how easy it is to boost with spas. I can get out of almost any situation with it. :-X
Your point?  Shotguns have HUGE recoil.  It isn't a surprize to me.

Anyways, the balance of the weapons are just fine the way they are, you just gotta stop complaining about it, and adjust to their up's and down's to each and everyone of them. (yes, that includes the M79.)         (Damn M79)

Offline T-Bone

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Re: i hate the new weapon balance..
« Reply #17 on: June 09, 2006, 12:58:45 am »
I like the balance of the weapons as they are.  t made a very good point about putting the M79er under fire to raise his bink....I personally have no problem killing m79ers with my baby (HK MP5 HOO HOO). I'm not saying i dont get killed by them ever, because if i never got killed by them the m79 wouldn't be balanced. If you really think about it, you end up killing the guy with the M79 about as much as he kills you. It's just frustrating getting killed by the M79 cause you dont have a chance to retaliate if you are hit.

EDIT: I think your name is t...maybe it's a cross, sorry i can't tell lol. I didnt want to offend you
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #18 on: June 09, 2006, 12:59:51 am »
The spaz doesen't make you boost THAT much, it just gives it that edge that makes it as good as the other weapons
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Offline xurich

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Re: i hate the new weapon balance..
« Reply #19 on: June 09, 2006, 01:05:27 am »
I don't understand why the M79 is such a big issue for some people in this version. It's a close range weapon and it fires a very, very slow bullet. The common sense solution is to keep your distance from it while using a longer range weapon such as an auto or a ruger. It works magic.

I can understand people's frustration more on the smaller maps, but you can counter it easily enough with an MP5 or a spas. The only thing I think might need done to the M79 is a bit more bink.

Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #20 on: June 09, 2006, 01:41:00 am »
Easy to dodge one, but when the whole team is using M79, it can get a little messy
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Offline T-Bone

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Re: i hate the new weapon balance..
« Reply #21 on: June 09, 2006, 02:35:58 am »
i can totally understand that^^^^. it can get annoying when it's a whole team, but that is when it is time to sit back more and take advantage of the short range m79....pull out the barrett or the ol' ruger so you can keep them at bay.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

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Re: i hate the new weapon balance..
« Reply #22 on: June 09, 2006, 07:29:05 am »
The delay represents the time it takes to look into the scope and aim the barret. Without aiming you'll have a hard time shooting anything in real life.

Need you ~2 sec to aim? Such thinking destroyed soldat....

Offline Yukwunhang

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Re: i hate the new weapon balance..
« Reply #23 on: June 09, 2006, 08:09:21 am »
It's 0.4 second.
To be exact, 0.41666666~

Offline Bgretydews

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Re: i hate the new weapon balance..
« Reply #24 on: June 09, 2006, 10:06:26 am »
i can totally understand that^^^^. it can get annoying when it's a whole team, but that is when it is time to sit back more and take advantage of the short range m79....pull out the barrett or the ol' ruger so you can keep them at bay.

That usually doesen't work VS a whole team of M79's when the yare travelling in packs you might take one out but one of the others will get you before you have time to shoot again
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Offline GAMEOVER

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Re: i hate the new weapon balance..
« Reply #25 on: June 09, 2006, 10:41:01 am »
well this isnt the right topic about discussing spas boost but ill add this, ive shot 12-20 awgs shotguns and ive shot many rifles shotguns dont kick anymore then some of the rifles ive shot if anything the rifles actually kick a little more and these werent extremely highpowered rifles.

Offline Will

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Re: i hate the new weapon balance..
« Reply #26 on: June 09, 2006, 11:49:20 am »
in that case its bestto camp in bushes and then smoke them out with a grenade

Offline Mr. Domino

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Re: i hate the new weapon balance..
« Reply #27 on: June 09, 2006, 11:51:39 am »
Easy to dodge one, but when the whole team is using M79, it can get a little messy

A whole team of any weapon working together can be deadly. I think groups of autos are far worse, since they bink and kill so fast that it's really impossible to take them on before you're dead. Groups of M79ers are far more likely to kill a good bit off the group after the initial fire.  :D I really love the balance; it has a good rock-paper-scissors feel to it without being set by any concrete rules.

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Re: i hate the new weapon balance..
« Reply #28 on: June 09, 2006, 01:10:46 pm »
In maps like nuubia, ash, and voland it just pisses me off when the whole other team whores that one gun.  It is sorta easy to dodge but I think a .25 or .5 second delay before it shoots would solve all the problems I have against it.

Offline Frigid

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Re: i hate the new weapon balance..
« Reply #29 on: June 09, 2006, 01:35:43 pm »
The weapons are good as they are right now.  Its much more balanced than 1.2.1 because Barret was overused.  Now M79 is overused in public servers, but its not much of a problem in other stuff like cws
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Offline F3nyx

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Re: i hate the new weapon balance..
« Reply #30 on: June 09, 2006, 08:43:57 pm »
I can't stand the current weapon balance.  I hate it so much that I quit playing Soldat over it...

I loved 1.2.1 balance.  In fact, I was happy with weapon balance in all versions from 1.1.2 (when I first started playing) to 1.2.1.  I rarely used the Barret myself, but nor did I have any trouble taking out Barret users.  I can maybe understand a firing delay for the LAW, since the real-life LAW has to be armed prior to firing.  But giving the Barret a firing delay is a terrible, stupid solution.  There are already a great deal of tweakable factors affecting weapon balance -- rate of fire, accuracy, reload time, recoil, etc.  Why resort to blatantly unrealistic methods?

Also, my beloved Desert Eagles got nerfed to hell and aren't worth using anymore. :'(
« Last Edit: June 09, 2006, 08:46:50 pm by F3nyx »

Seancapsyourass

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Re: i hate the new weapon balance..
« Reply #31 on: June 10, 2006, 07:14:40 am »
I really don't like people using the realistic arguement when balancing guns it just seems out of place in a game that allows people to use jets to fly around and survive multiple shots that would kill any real person.  Soldat isn't a tactical-realistic (unless you're play realistic mode) game like any Tom Clancy game.  The barret can be just as effective as it was before you just have to adapt and get use to it.

Offline T-Bone

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Re: i hate the new weapon balance..
« Reply #32 on: June 10, 2006, 07:20:23 am »
F3nyx i disagree about the Deagles. Yes they got weakened, but they are still good.  The rare occasions i use them, i have no problem getting kills. They have just become more of a support weapon, so people don't go overpowering everyone.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline F3nyx

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Re: i hate the new weapon balance..
« Reply #33 on: June 10, 2006, 01:50:45 pm »
I really don't like people using the realistic arguement when balancing guns it just seems out of place in a game that allows people to use jets to fly around and survive multiple shots that would kill any real person. Soldat isn't a tactical-realistic (unless you're play realistic mode) game like any Tom Clancy game. The barret can be just as effective as it was before you just have to adapt and get use to it.
So why are all of the weapons based on real-world counterparts?  As games go, Soldat is quite realistic, especially with features like bullet drop.  Notice that it's completely lacking in plasma guns and laser beams.

And once again, I ask, why not balance the weapon using the standard tweaks?

I'm suspicious that many Soldat players, for some reason, hate ANY one-hit-kill weapon and won't rest until it's neutered to the point of uselessness.

Offline vulbastick

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Re: i hate the new weapon balance..
« Reply #34 on: June 10, 2006, 06:17:59 pm »
the steyrs a bit pointless IMO. Its so similar to the AK but you can actually kill more people with the ak74 from one clip.

and why the hell do people have such a big problem with the m79!?!?!?!?!
-I'ts got a slow bullet, easy to dodge with a jump an' jet
-just wait for them to shoot then kill them when they have to reload cos its a real slow reload time.
Quote
I'm suspicious that many Soldat players, for some reason, hate ANY one-hit-kill weapon and won't rest until it's neutered to the point of uselessness.
hear hear! Theres nothign wrong with one-hit-kill weps. You just gotta know what to use against them and what advantage you have over them eg\\ the m79 as I said above.
« Last Edit: June 10, 2006, 06:24:27 pm by vulbastick »

Offline Proxy

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Re: i hate the new weapon balance..
« Reply #35 on: June 10, 2006, 06:34:07 pm »
the steyrs a bit pointless IMO. Its so similar to the AK but you can actually kill more people with the ak74 from one clip.
I believe the Steyr has

-Faster bullet speed
-Faster firing rate
-Faster reload
-Less self-bink
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Offline xurich

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Re: i hate the new weapon balance..
« Reply #36 on: June 10, 2006, 07:21:22 pm »
The steyr is far from pointless. It's a very effective gun. It has the advantage over the AK at medium to close range. You just have to play wisely with it (eg: try to stay at medium range and don't waste your small clip).

Offline vulbastick

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Re: i hate the new weapon balance..
« Reply #37 on: June 11, 2006, 02:12:30 pm »
ok cool :P my mistake i havent played soldat in nearly a year.
everyone talks about bink but i dont see how much it really affects gameplay.
leave bink alone.

Offline teh_ham

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Re: i hate the new weapon balance..
« Reply #38 on: June 11, 2006, 05:00:26 pm »
the weapon balance in 1.2.1 was fie i reckon, both the m79 and barret were overused, yes, but at least there was some variation, what get's me is the fact that the barret has been tweaked, but the m79 has been left alone, surely the beta testers had an inkling that the m79 would be a n00bs first choice of weapon?