Author Topic: "Balance" subGame mode  (Read 628 times)

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Offline mxyzptlk

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"Balance" subGame mode
« on: March 09, 2007, 07:50:46 am »
Very few servers play advance.

These servers are often in conjunction with another subGame mode, (R/A, S/A, R/S/A).
Noone wants to start from scratch, because although it balances in the beginning, the person who kills, (or in some cases, hacks) the modt wins.

I had an idea recently, an inverse advance mode, "Balance," In which you would start with all the weapons on both teams, and the the player/team that makes the the Balance amount kill loses a weapon. This way, it would keep the game balanced for new players, so they don't make the unpleasant change from newb to noob.

Your ideas/suggestions?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline -Skykanden-

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Re: "Balance" subGame mode
« Reply #1 on: March 09, 2007, 07:53:09 am »
uhmm nice idea but... the advance is funny and spacial by that u start with only the primaris other thing is only have one primare (RANDOM) and later you can loss that or have new weapons
thats my idea