I'm under the impression the current anti-hacking system is doing more bad than good to this game. I've thought about quitting after getting banned for no reason at all and I'm sure alot of ppl have felt like this.
The serverside anti-hacking system is a good try to fight cheaters but it's impossible to be 100% sure if someone is cheating or not no matter how good the system has been written.
Cheaters are a problem in every game of this type and a generic solution to this problem is still inexistant. One thing that really should be kept in mind is (to my opinion) is that fair players should never get hurt at all costs, even when it means more cheaters.
I'll explain one of the most effective free system I've encountered while playing online games thru the years which shouldnt be that hard to implement. There might exist better systems, altho i have my doubts, but those will cost you (such as nprotect, punkbuster and so on.. ).
The admin privilege system.
Server hosts get the ability to add admins to their servers, these admins have the power to kick/ban/mute players when needed. This is the most basic form but the problem is that a server host might not want to put his time into finding trustable players.
So how about a global admin system? The soldat staff adds trustable players to a list and they are able to kick/ban/mute cheaters in any soldat server.
This list could then be hosted on the website for ppl to see so they can contact admins when they encounter a cheater. The current IM systems such as msn, aol, icq, .. provide services with which you can see which admins are available, but it could also be done with IRC for example.
Now that I think of it, how about a universal system like this? Online games get the ability to implement a framework like this and admins get listed per game. If this would work it might even be possible to pay people to be admin
![Smiley :)](https://static.forums.soldat.pl/Smileys/classic/smiley.gif)
Anyway, what do you think?