Author Topic: [CTF] Vash Wastes (ctf_Vash) - Not waypointed  (Read 2409 times)

0 Members and 1 Guest are viewing this topic.

Offline Unlucky XIII

  • Soldier
  • **
  • Posts: 144
  • Unit Zero One Three
    • Member Since: 26 Jun 2004
[CTF] Vash Wastes (ctf_Vash) - Not waypointed
« on: June 25, 2006, 11:40:33 pm »
This is my first Capture the Flag map released to the public. I decided to release it today because today is my second Forum Anniversary (uray!), and because I actually had time today. The map itself is large, comparing in size with B2b. The map is based (very) loosley off of a "scene" in a book I am reading. It is fairly symmetrical, except for the broken bridge on the Alpha side of the map.

Map Screenshots Album

The map, as well as an overview of Bravo's base, is attached below. Remember, use Right-Click > Save Target/Link As... and save it into your Soldat\Maps folder.

EDIT: I apoligise, I forgot to mention the map is not waypointed.
« Last Edit: June 25, 2006, 11:46:43 pm by Unlucky XIII »

"The old ones are the best"

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
« Reply #1 on: June 26, 2006, 04:54:13 am »
Polys: A bit too little of them in the center of the bottom route though.

Scenery: The grassy areas look decent, but the rest lacks cols and other foreground scenery.

Colors: Nice contrasts. Colors are fairly realistic, however I would not reccommendd changing them as they give the map style. The background colors are bleh, since they look like the polyworks defaults.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Eagles_Arrows

  • Veteran
  • *****
  • Posts: 1889
  • The Thread Killer
    • My Webcomic
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
« Reply #2 on: June 26, 2006, 08:11:12 am »
So where are the spawnpoints (because I have a feeling that one team has an advantage over the other)?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline viggoloniggolo

  • Camper
  • ***
  • Posts: 364
  • maplord
    • Soldat Mappers League
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
« Reply #3 on: June 26, 2006, 08:13:47 am »
where have all the pictures gone?
gone to graveyards everyone
when will they ever learn
when will they e...v...e...r...  lea...rn

polygon placement OK, disadvantage?

Offline Unlucky XIII

  • Soldier
  • **
  • Posts: 144
  • Unit Zero One Three
    • Member Since: 26 Jun 2004
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
« Reply #4 on: June 26, 2006, 09:16:15 pm »
Oh. I think I may have forgotten to say that that was only half of the map, the other side is almost identical, except for some slight changes. The spawn points are shown on the overview below (sorry that I forgot them...). The lack of scenery towards the middle was to give a "wasteland" kind of feel, but I may add more at a later date. The pictures are in the link here, but are also in the main post.

"The old ones are the best"

Offline jettlarue

  • Flagrunner
  • ****
  • Posts: 724
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
« Reply #5 on: June 27, 2006, 10:57:40 pm »
this is pretty good for first ctf map. but you need more sceneries and a bit more detail. once on top it looks like it is too easy to spray or camp. but its still good.