Home
Forum
Rules
Search
Login
Register
November 23, 2024, 05:01:38 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
G&S Host
is hosting quality Soldat servers for rental (USA, Australia, Germany). 24/7 Uptime servers in High Quality+Super Fast Datacenters! Please support these communities by renting a server.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
[CTF] Vash Wastes (ctf_Vash) - Not waypointed
« previous
next »
Pages: [
1
]
Author
Topic: [CTF] Vash Wastes (ctf_Vash) - Not waypointed (Read 2409 times)
0 Members and 1 Guest are viewing this topic.
Unlucky XIII
Soldier
Posts: 144
Unit Zero One Three
[CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
on:
June 25, 2006, 11:40:33 pm »
This is my first Capture the Flag map released to the public. I decided to release it today because today is my second Forum Anniversary (uray!), and because I actually had time today. The map itself is large, comparing in size with B2b. The map is based (very) loosley off of a "scene" in a book I am reading. It is fairly symmetrical, except for the broken bridge on the Alpha side of the map.
Map Screenshots Album
The map, as well as an overview of Bravo's base, is attached below. Remember, use Right-Click > Save Target/Link As... and save it into your Soldat\Maps folder.
EDIT: I apoligise, I forgot to mention the map is not waypointed.
«
Last Edit: June 25, 2006, 11:46:43 pm by Unlucky XIII
»
Logged
"The old ones are the best"
Mistercharles
Veteran
Posts: 1371
+
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
Reply #1 on:
June 26, 2006, 04:54:13 am »
Polys:
A bit too little of them in the center of the bottom route though.
Scenery:
The grassy areas look decent, but the rest lacks cols and other foreground scenery.
Colors:
Nice contrasts. Colors are fairly realistic, however I would not reccommendd changing them as they give the map style. The background colors are bleh, since they look like the polyworks defaults.
Logged
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
Reply #2 on:
June 26, 2006, 08:11:12 am »
So where are the spawnpoints (because I have a feeling that one team has an advantage over the other)?
Logged
"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
viggoloniggolo
Camper
Posts: 364
maplord
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
Reply #3 on:
June 26, 2006, 08:13:47 am »
where have all the pictures gone?
gone to graveyards everyone
when will they ever learn
when will they e...v...e...r... lea...rn
polygon placement OK, disadvantage?
Logged
Please read the forum rules
Unlucky XIII
Soldier
Posts: 144
Unit Zero One Three
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
Reply #4 on:
June 26, 2006, 09:16:15 pm »
Oh. I think I may have forgotten to say that that was only half of the map, the other side is almost identical, except for some slight changes. The spawn points are shown on the overview below (sorry that I forgot them...). The lack of scenery towards the middle was to give a "wasteland" kind of feel, but I may add more at a later date. The pictures are in the link
here
, but are also in the main post.
Logged
"The old ones are the best"
jettlarue
Flagrunner
Posts: 724
Re: [CTF] Vash Wastes (ctf_Vash) - Not waypointed
«
Reply #5 on:
June 27, 2006, 10:57:40 pm »
this is pretty good for first ctf map. but you need more sceneries and a bit more detail. once on top it looks like it is too easy to spray or camp. but its still good.
Logged
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
[CTF] Vash Wastes (ctf_Vash) - Not waypointed