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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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htf_Coesas
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Topic: htf_Coesas (Read 2420 times)
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Sirius
Major(1)
Posts: 49
Personal Text
htf_Coesas
«
on:
March 11, 2007, 05:37:17 am »
htf_Coesas
by
sirius_92
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Description
: This is my first Htf map. It is a bit small, but I think 6+ players on it could be okay. The ground in the water is hurting. Junglecavernish.
Waypoints:
no
Recommended Players
: 6-8
Date Uploaded:
03-11-2007
Overview
:
http://sml.u13.net/maps/overview/Coesas
OV.gif (N/A)
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: htf_Coesas
«
Reply #1 on:
March 11, 2007, 05:53:48 am »
wow really nice map! and nice shading
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Sirius
Major(1)
Posts: 49
Personal Text
Re: htf_Coesas
«
Reply #2 on:
March 11, 2007, 06:05:32 am »
Thanks! It's my third published map, so it isn't that good... Anyway, it needs waypointing, can someone help?
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: htf_Coesas
«
Reply #3 on:
March 11, 2007, 12:56:18 pm »
Wow, the coloring is really cool and original, and the gameplay looks promising.
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zaraza
Soldier
Posts: 143
*Axeminster!*
Re: htf_Coesas
«
Reply #4 on:
March 11, 2007, 01:47:07 pm »
Yeah, the colors are awesome. Though it looks like the blue color was coming from the moon so maybe if you didn't make it cavern-style it would look better?
Oh, and some trees need to be colored IMO. Now they look like blue lighting is not affecting on them.
«
Last Edit: March 11, 2007, 01:49:41 pm by zaraza
»
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Sirius
Major(1)
Posts: 49
Personal Text
Re: htf_Coesas
«
Reply #5 on:
March 12, 2007, 02:25:13 am »
Okay, I think I can do that, but I want the cavestyle... Maybe recolor the whole thing to something like darkgreen or greygreen...
Anyway, anyone who can Wp it?
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Blacksheepboy
Veteran
Posts: 1817
Re: htf_Coesas
«
Reply #6 on:
March 15, 2007, 06:25:43 pm »
This looks nice for a third time map. It doesn't take much to get good at mapmaking, as long as you have good scenary and a good idea. I just looked at other people's maps to get a good idea on how to do things. Also with waypointing, it takes a while to do, but I semi-learned it by myself. That dm_mummydance map isn't all that great but its my actual first map (the others don't count...).
I like the coloring and it gives in a nice cave feeling. One question though: how do you make water, or the watery looking whatever you have?
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iDante
Veteran
Posts: 1967
Re: htf_Coesas
«
Reply #7 on:
March 15, 2007, 10:48:33 pm »
meh, I would brake that big long chunk up into 2 with a route through it, makes it a bit tedious going around it all the time.
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Sirius
Major(1)
Posts: 49
Personal Text
Re: htf_Coesas
«
Reply #8 on:
March 16, 2007, 01:22:25 am »
Okay, I'll make a path in the big block, just to make it a little easier to get to the other side.
The water is a scenery which, if you don't have, you will have after downloading. I don't want to just upload a small piece when you can get the map at the same time.
I was also thinking of removing the big trees in the middle of the map (they look weird) and then color the trees more blue.
Any more ideas on it?
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Blue-ninja
Veteran
Posts: 1419
Re: htf_Coesas
«
Reply #9 on:
March 16, 2007, 01:28:38 am »
Color the polys near the water, so they give off a sort of water/rock reflection, you know, like the swimming pool?
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Sirius
Major(1)
Posts: 49
Personal Text
Re: htf_Coesas
«
Reply #10 on:
March 17, 2007, 10:11:54 am »
I have no clue actually...
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Carlitos
Camper
Posts: 413
Dont Give Up
Re: htf_Coesas
«
Reply #11 on:
March 17, 2007, 10:56:01 am »
this map is good, like the colors
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
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,
Suowarrior
)
htf_Coesas