ok, would it be possible that you change it to let the OnPlayerKill trigger after the big red message saying "You killed Major" so people can implement a modified killmessage in their scripts?
regarding 2):
if i wanted to let the OnPlayerDamage know that the damage was caused by server damage, could i do it like this:
begin
dmg_by_server:=true;
DoDamage(1,4000);
----> OnPlayerDamage triggers while dmg_by_server remains true during the whole procedure
dmg_by_server:=false;
end;
is that possible?
Date Posted: February 12, 2007, 12:34:02 PM
answer pretty please? T_T