- i've played it on some other tw server, however i also wish it to appear on EnEsCe TW serv (cause it's the most popular one...)
- i never heard about any kind of lemmings game...
=> Blacksheepboy
In case of big maps having some sketchs and concept photos helps to remember what you are trying to create and to keep style and atmosphere of the map solid. So i definately recomend to have some.
Well there is a lot of various aspects of creating a good tw map, but i'm kinda lazyÂ
so i'll list only most important:
- before creating tw map you need to create positions scheme (it better be new)
- tw map must be mostly flat, with minor elevation difference, but also must have some elevation jumps/cliffs/walls on borders, very wavy or ulta flat landscape screws gameplay.
- running from base to frontline shouldn't take more then 25~35 s
- respawn points should be protected
- proper trenches/fire positions - their disign should allow players to fire
while they are getting protection
- avoid adding many sceneries and doesn't collide polygons infront of player, however there should be some ways to sneak to enemy base
- avoid adding obstacles made of normal polygons (like boxes and such...)
- spray area of statguns must be limited
- no jet, no medkits
- all anti-lag measures, *save* polygon structure
- some birbwire makes players run fasterÂ
it'is important tactical element, so it should be balanced