Author Topic: Texture maker  (Read 1104 times)

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Offline Detector

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Texture maker
« on: March 16, 2007, 12:36:11 pm »
I find this program in internet,
i think, whit this program any mapper can creat amazing texture for his map.
I know, that more peoples use gimp, powerful gimp, but this program more powerful for creating textures.
Today, this is last version of this maker.
ALL PICTURES HAVE VERY SMALL SIZE


Download[/size]
Two
Three
Their site
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Offline -Skykanden-

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Re: Texture maker
« Reply #1 on: March 16, 2007, 12:55:29 pm »
Loool funny screenshot!!!!! and nice program ;D
good job

Offline Detector

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Re: Texture maker
« Reply #2 on: March 16, 2007, 01:04:34 pm »
Tnx, yea screnshot realy funny, simple program - for powerful maps))
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Offline jrgp

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Re: Texture maker
« Reply #3 on: March 16, 2007, 01:57:25 pm »
A really great program. Dozens of useful features. Only downside is that it is a trial. If it was freeware it would really kick ass.
There are other worlds than these

Offline Slayer DZ

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Re: Texture maker
« Reply #4 on: March 16, 2007, 02:09:17 pm »
oh man, this rockz, have to try it definitely
perfect for some futuristic stuff

Offline iDante

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Re: Texture maker
« Reply #5 on: March 16, 2007, 02:59:18 pm »
NICE FIND!
quite useful, I'll get it once I am on other computer.

Offline mxyzptlk

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Re: Texture maker
« Reply #6 on: March 16, 2007, 10:32:08 pm »
Urge to crack, rising...
But no, that would be illegal.
« Last Edit: March 16, 2007, 10:35:57 pm by mxyzptlk »

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Detector

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Re: Texture maker
« Reply #7 on: March 17, 2007, 07:42:00 am »
This program is created for peoples, who don't know how work in photoshop and gimp.
Small, simple , and powerful, i use it for creat or modifed some textures for soldat maps, like ash, laos ,
some DM maps and athers. If i find crack i will give you a link.
You can use this program for creating texures for ather projects.

Sorry for my bad english
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