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Yes, that's how it works. It was programmed that way so that bots could take multiple paths. Imagine ctf_Run... a bot spawns at the flag area. Then when it runs out, imagine if the last wypt. before deciding was Jump Right. It would always take the middle path! It must be made so that it obeys the LINKED waypoint's action, not the current, or else splitting trails would be impossible.
For example, a bot arrives at waypoint #1 which is linked to waypoint #2. Having arrived at waypoint #1, the bot turns its attention to waypoint #2. Waypoint #2 instructs the bot to move right and use its jetpack. Effectively, this means that once the bot comes into contact with waypoint #2, it begins moving right and using its jetpack immediately.