Author Topic: Looking into the weather types...  (Read 826 times)

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Offline Mistercharles

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Looking into the weather types...
« on: March 19, 2007, 04:32:48 pm »
Looking into the map structure, I came across this:
Code: [Select]
typedef enum WEATHERTYPE {
wtNONE = 0,
wtRAIN,
wtSANDSTORM,
wtSNOW
} PMS_WEATHERTYPE;
Now, in is this stored in raw text, like above, or is it in two bits for every polygon? If it's the first, could other types of weather be added in with ease? For instance, "wtDRIZZLE," "wtDOWNPOUR," "wtBLIZZARD," or "wtFLURRIES." Those would be nice and easy to implement, as they don't require new graphical files.

Just wondering, that's all.
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