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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
dm_Jungelee
Poll
What u think about the more realistic trees version?
Trees are great!! GJ!
Ok...
Add more scenery in it.
I like the cartoony one more...
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Topic: dm_Jungelee (Read 5125 times)
0 Members and 2 Guests are viewing this topic.
Laser Guy
Veteran
Posts: 1679
dm_Jungelee
«
on:
March 22, 2007, 02:49:21 pm »
This is a map that had the textures done by Wraithlike and scenery and spawn points done by me. What do ya think??
BEFORE:
NOW:
Different shading and smoother polygons:
«
Last Edit: March 24, 2007, 05:38:14 pm by Laser Guy
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: ctf_Jungelee
«
Reply #1 on:
March 22, 2007, 03:04:31 pm »
Lol the trees are funny but i dnt like a lot, the other are rly nice
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: ctf_Jungelee
«
Reply #2 on:
March 22, 2007, 03:54:06 pm »
Lose the cartoony trees; they don't fit with the texture at all. Replace them with something more realistic (use VTT's veg_trees). Add some more grass and probably some vegetation in the background.
But hey, it's a good effort. Besides the trees, the scenery choice was good for this map.
«
Last Edit: March 22, 2007, 04:00:02 pm by Eagles_Arrows
»
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Laser Guy
Veteran
Posts: 1679
Re: ctf_Jungelee
«
Reply #3 on:
March 22, 2007, 04:08:04 pm »
But i like the cartoony trees!! Oh well... I guess i will do somethin about it...
«
Last Edit: March 22, 2007, 04:23:32 pm by Laser Guy
»
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Jungelee
«
Reply #4 on:
March 22, 2007, 06:18:06 pm »
I'm pretty much with E_A. Plus, why did you make this CTF? It's wayyyy too small for that, even smaller than ctf_Dropdown2 or ctf_Kampf. It should've been DM or HTF like Wraithlike originally planned it out for. The grass and the middle liana are appropriate, but the rest of the stuff on the map looks pretty out-of-place. The trees, bushes, and rocks could look great on another map... but they don't at all fit here.
What are those spike things in the bottom pit?
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: ctf_Jungelee
«
Reply #5 on:
March 22, 2007, 08:49:10 pm »
The trees and the spike things are weird, and this was really meant for dm/htf, but all that aside, you got some good ideas in. I hope you plan to do some revision to the trees and such. Oh, and I absolutely love the shading and texture. It might me the best I've ever seen. XP
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Laser Guy
Veteran
Posts: 1679
Jungelee
«
Reply #6 on:
March 22, 2007, 11:25:12 pm »
actually I realized the title of the topic is wrong... it is DM or HTF... can someone move this topic to some other place???, ok, It is not ctf, it should be in DM/HTF folder... my mistake, sry, anyway... i changed the trees... haow does it look now?
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Last Edit: March 23, 2007, 11:38:14 am by Laser Guy
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Raithah
Camper
Posts: 424
Lifeâ„¢
Re: Jungelee
«
Reply #7 on:
March 23, 2007, 12:33:12 pm »
Wow, VTT's scenery is so good it makes even that horrible excuse for a map look nice
But I agree, this is a little two small for a CTF match (except maybe the unheard-of 1on1), plus the fact that one could spray like there's no tomrrow from the upper rocks.
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Blue-ninja
Veteran
Posts: 1419
Re: Jungelee
«
Reply #8 on:
March 23, 2007, 12:37:23 pm »
Of course, that's why walls were invented. To prevent spray-fest. Buy them now at getyourwalls.com!
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Laser Guy
Veteran
Posts: 1679
Re: Jungelee
«
Reply #9 on:
March 23, 2007, 12:41:39 pm »
lol, anyway, IT IS NOT A CTF!! IT SHOULD BE IN DM/HTF FOLDER!!! IT CAN BE USED FOR CTF BUT IT'S MADE FOR DM/HTF/RAMBO MACH!!
Date Posted: March 23, 2007, 04:39:25 PM
ADMIN PLZ MOVE IT!!!
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Blue-ninja
Veteran
Posts: 1419
Re: Jungelee
«
Reply #10 on:
March 23, 2007, 12:43:55 pm »
this is one of these moments where I say "eh." so....
...
...
...
.....EH.
OT: Yeah, it looks more of a DM map than a ctf map, although VTT's sceneries make it look good enough for one. Needs shading, I think. And water! Wotsa water! *drools*
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Jungelee
«
Reply #11 on:
March 23, 2007, 12:44:50 pm »
Now is more nice!!!
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Laser Guy
Veteran
Posts: 1679
Re: Jungelee
«
Reply #12 on:
March 23, 2007, 12:47:38 pm »
thx dude, And about shading, complain to Wraithlike (
) he did the shading and the shape of the map.
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: Jungelee
«
Reply #13 on:
March 23, 2007, 07:18:07 pm »
It was unfinished. The scenery looks a lot better now, but I think you could work on the shading yourself a bit; the polygons look sort of bland as it is right now, IMO (just a bunch of texture-stretching but no very radical colors)
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Blacksheepboy
Veteran
Posts: 1817
Re: dm_Jungelee
«
Reply #14 on:
March 24, 2007, 01:30:11 am »
In the beginning, those cartoony trees were kickin rad. Well, of course, as everyone else has said, there were very out of place looking and the gave the map an odd feeling. Now with the more detailed trees, it looks certainly nicer. If this originally was a ctf, if'd give on the team on the left more advantage when it came to capturing the flag. As a dm of htf, I wouldn't complain.
The texture looks pretty decent, but like Keron Cyst (why do I always quote people like this...) said, it does need some more polygon coloring, well more interesting colors.
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Laser Guy
Veteran
Posts: 1679
Re: dm_Jungelee
«
Reply #15 on:
March 24, 2007, 02:54:46 am »
crap... i've never done polygon shading or colouring... or texture streching...
Date Posted: March 24, 2007, 06:48:06 AM
can anyone tell me how am i suppose to shade polygons after they are already on map?
Date Posted: March 24, 2007, 06:49:28 AM
I've never been good at making maps... my first map looked like a mess... this map is really my 3rd map
Date Posted: March 24, 2007, 06:50:16 AM
I just noticed Moderator moved it... lol
«
Last Edit: March 25, 2007, 03:05:14 am by Laser Guy
»
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: dm_Jungelee
«
Reply #16 on:
March 24, 2007, 12:54:10 pm »
I moved it, but I'm a mod, not an admin. And please use the
button in the top-right of your post instead of quadruple-posting, lol
It's easy to change vertex colors. Use the
Vertex Colour Tool
in combination with the Palette window. There is also the Texture Tool for texture-stretching... it's all very self-explanatory, heh. Click the question mark in the top-right of PolyWorks for more info.
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Laser Guy
Veteran
Posts: 1679
Re: dm_Jungelee
«
Reply #17 on:
March 24, 2007, 05:39:11 pm »
ok... i did some modyfying
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Blacksheepboy
Veteran
Posts: 1817
Re: dm_Jungelee
«
Reply #18 on:
March 25, 2007, 02:24:27 am »
Doesn't look like there is much of a difference except that the outline of the map is darker and some areas are just a tad bit darker as well. The stretching looks alright.
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Laser Guy
Veteran
Posts: 1679
Re: dm_Jungelee
«
Reply #19 on:
March 25, 2007, 03:04:27 am »
i did not streech the texture
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
dm_Jungelee