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Soldat Interface Mods & Mod Making
Partial Modifications
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Assassin's Arms Preview (looking for feedback)
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Topic: Assassin's Arms Preview (looking for feedback) (Read 2573 times)
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Assassin's Arms Preview (looking for feedback)
«
on:
March 23, 2007, 02:05:50 pm »
My new mod, still in it's early stages, but I'd love some feed back. Zoomed a bit to show sexiness.
Weapons:
Micro Uzi
Revolvers
Mad Max Shotguns
VSSK Vychlop
Chainsaw
Machete
«
Last Edit: March 23, 2007, 05:15:35 pm by Wraithlike
»
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TBDM
Flagrunner
Posts: 812
Re: Assassin's Arms
«
Reply #1 on:
March 23, 2007, 02:17:38 pm »
looking great!
the stock/back of the micro uzi is a bit weird in my opinion..needs to be longer..i think..
rest looks sweet! keep it up! can't wait for this ;p
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Assassin's Arms
«
Reply #2 on:
March 23, 2007, 02:18:30 pm »
are rly big but looks good
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LeetFidle
Camper
Posts: 277
Poop!
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #3 on:
March 23, 2007, 09:04:37 pm »
Nice work wraith, keep it up
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Holy Poop!
R0L4ND
Major(1)
Posts: 32
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #4 on:
March 24, 2007, 08:59:05 am »
That's not the stock, TBDM, it's the rear sight-post.
But yeah, as the others were saying, they're big - but they look good, with the exception of the bullpup-rifle. The clip is too big and doesn't "bend" naturally.
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All across the country shortages of marijuana are now being reported.
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #5 on:
March 24, 2007, 10:19:40 am »
Thanks, I didn't realize I'd bent the clip like that. It's really hard to make good llooking bullpu-rifle, in my opinion, but I'm working on improving it now. This is the gun it's based off of:
VSSK Vychlop
And here's a slightly updated version.
«
Last Edit: March 24, 2007, 10:28:18 am by Wraithlike
»
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #6 on:
March 24, 2007, 10:49:34 am »
IS TOO BIG....
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R0L4ND
Major(1)
Posts: 32
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #7 on:
March 24, 2007, 11:19:26 am »
Looks even better, but the clip is still bananas. Here, let me help you out.
By the way, my mistake on saying the clip was too big on the first post. Wasn't sure until I checked out the original weapon you based it on.
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All across the country shortages of marijuana are now being reported.
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #8 on:
March 24, 2007, 11:26:10 am »
Wow, thanks you. Is it ok if I use that, with some shading touchups?
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R0L4ND
Major(1)
Posts: 32
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #9 on:
March 24, 2007, 12:14:39 pm »
Do whatever you want with it, I just wanted to help you out with the clip.
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All across the country shortages of marijuana are now being reported.
Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #10 on:
March 24, 2007, 12:20:44 pm »
Thank you.
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xtishereb
Flagrunner
Posts: 908
I swear, my chainsaw killed you on its own.
Re: Assassin's Arms Preview (looking for feedback)
«
Reply #11 on:
March 24, 2007, 04:04:41 pm »
This is looking really good so far.
No real problems as far as I see, though I'm interested about how you'll implement the dual shotguns.
Suggestion: Next time, don't use the invisible green as a background color. Try using a more neutral tone, like gray or a dull green.
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<3*xwd
love conquers all
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Partial Modifications
(Moderator:
Espadon
)
Assassin's Arms Preview (looking for feedback)