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but to prevent these lucky shots, the bomb should detonate before it flies to that range in which it is cheap.
Quote from: jrgp on September 30, 2010, 03:36:50 pmOnly anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.so clearly jgrp is a goddamn anime connoisseur. his opinion might as well be law here.
Only anime shows I've felt any interest in over the years are Pokemon (original TV series) and various hentai.
Best Admin: jrgp, he's like the forum mom and a pet dog rolled into one.
Believe me, I've suffered hits from shots in the #4 range. You see it coming, think "I should do something...I should do something...I REALLY should do something" because you see it gradually and slowly coming at you. But if you get hit at that point, the only one to blame (and get mad at) is yourself.
I agree with 6th_account.I had an idea once that probably wouldn't be put in. Basicly: Make the m79 REALLY crap for a while to make all m79 users learn to use another gun, then patch it back up.All the m79er hopefully would have learned a new gun and would think twice about changing back.
You mean like in the soldat veterans movie when he makes that crazy m79 shot on the flagger at nuubia?
I don't see "Cheap Range" anywhere on that list...
Thats "Cheap Range". Awesome as it may be, for gameplays sake, he just shouldn't die.
If I can hit at long range it should in fact count more if anything. But of course it shouldn't.
Quote from: Hiro on March 26, 2007, 11:48:18 pmIf I can hit at long range it should in fact count more if anything. But of course it shouldn't.Huh? It should count more but it shouldn't?
something mad stepped into my brain. hit "fire" button to lunch a grenade. hit it again to make it explode. killing would be harder, especially in move. M79 would become more respectable weapon. enlarge the range also.
Even then it'd be pretty hard to code in something like this.