Author Topic: D-Day Map  (Read 4248 times)

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Offline Magic Odd Effect

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D-Day Map
« on: April 05, 2007, 10:14:14 am »
Seems like nothing of this magnitude has been done before. Wait, this has no magnitude...

It'd be TW, sort of, with Alpha's objective to advance to one point on the map, where the two flags are behind Bravo's base, and it's INF to prevent Blue from capping immediately.

No jets, craters and towers, bunkers, beach obstacles, realistic mode, fun stuff like that.

Red would spawn on a large deployment ship, with supplies on it, then have to jump down to a Higgins boat and wade the distance to shore, where they are met with fire from a stat gun up the beach and many obstacles, craters, and places to take cover.

This could require some scenery-making, which I can do.

Who likes the idea?
Don't say that you're Magic. Because you aren't, and I am.
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Offline Commander Kitsune

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Re: D-Day Map
« Reply #1 on: April 05, 2007, 10:15:56 am »
There are 2 (probably more) maps like this.
Inf_Invasion
Inf_LH-OmahaB
« Last Edit: April 05, 2007, 10:17:59 am by Commander Kitsune »

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #2 on: April 05, 2007, 10:32:00 am »
Can I see them?

Maybe I should make a whole mod based on this...

Weapons, uniforms, maps...
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!

Offline NorrisScott

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Re: D-Day Map
« Reply #3 on: April 05, 2007, 08:03:18 pm »
Been done many times. Check your maps list, by the way: INF_Invasion is a default Soldat map.

Soldat Name: Kazuo Kiriyama

Offline Sytrus

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Re: D-Day Map
« Reply #4 on: April 06, 2007, 05:06:23 am »
Nope, it's not, it was taken out.

And I actually like this idea, making it as a TW map. But this would require many balancing, or else, Alpha won't have a chance. The shore needs to have many colliders and crates, holes in the ground to take cover and such, else, Bravo will just grab the stationary and blast the living crap out of the invasors.

Offline Keron Cyst

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Re: D-Day Map
« Reply #5 on: April 06, 2007, 07:05:57 pm »
Although not WWII-themed, The Geologist's inf_Iceberg bears this layout concept (Alpha flag is behind Bravo flag, away from the Alpha spawn):


Offline Gnoblar

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Re: D-Day Map
« Reply #6 on: April 07, 2007, 06:31:57 am »
I made one. E-mail me if you want it.

gnoblar_@hotmail.com
It's really rough (quick and dirty), but really fun at the same time. It works. Especially the "Saving Private Ryan"-style as-soon-as-the-landing-boat-door-opens-everyone-gets-hit. But eh bots move up the carcass-covered beach, using cover. The Assault on the bunker is the best bit...if you make.

Boy do I sound vain...

Offline Snipufin

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Re: D-Day Map
« Reply #7 on: April 07, 2007, 04:40:11 pm »
I would say that a good idea is to make bravo flag spawn in the alfa base ans vice versa, then you make only 1 spawnpoint(which is on the flag), and you would have a CS style bomb setting, except you have to raid the enemy base while the others cover you.
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Offline Blacksheepboy

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Re: D-Day Map
« Reply #8 on: April 07, 2007, 11:06:13 pm »
I like this d-day idea. It has to be good though or else there really isn't a point in making it... Yeah....

Offline Gnoblar

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Re: D-Day Map
« Reply #9 on: April 08, 2007, 08:23:01 am »
I will put my map on the upload centre.

Offline Will

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Re: D-Day Map
« Reply #10 on: April 08, 2007, 09:30:29 am »
I was meaning to make a couple of maps based on some real WWII battles for the days of war mod. Sort of really big maps, even more realistic than TW. Maybe I'll do them later

Offline spkka

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Re: D-Day Map
« Reply #11 on: April 08, 2007, 09:52:22 am »
good idea for sure! I will create my second map with this idea and put in on my tw server!!!
(wm) spkka trenchwar only!

Offline Gnoblar

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Re: D-Day Map
« Reply #12 on: April 09, 2007, 12:32:00 am »
How do you upload a map into the Soldat download centre?

Offline Keron Cyst

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Re: D-Day Map
« Reply #13 on: April 09, 2007, 11:44:04 am »
There are many Soldat mapping websites... what do you have in mind?

Offline Gnoblar

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Re: D-Day Map
« Reply #14 on: April 16, 2007, 12:25:57 am »
Just one map.

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #15 on: April 16, 2007, 10:30:21 am »
Deployment Wizard, then upload it as an attachment to your post in the CTF/INF Maps forum.

I need some help with shading...how is it done in PolyWorks? I can't quite figure that out.

Date Posted: April 16, 2007, 10:18:32 AM
Oh, and I've started. ctf_Omaha.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!

Offline Laser Guy

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Re: D-Day Map
« Reply #16 on: April 16, 2007, 10:31:15 am »
i know how to shade but i suck at it
Text goes here...

Offline Gnoblar

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Re: D-Day Map
« Reply #17 on: April 17, 2007, 09:33:40 pm »
Ok then, but whats deployment wizard?

Offline iDante

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Re: D-Day Map
« Reply #18 on: April 17, 2007, 09:37:26 pm »

Offline Keron Cyst

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Re: D-Day Map
« Reply #19 on: April 17, 2007, 11:05:09 pm »
I don't like the Map Deployment Wizard. rainrider's Soldat Map Packer is more stable, and not just from my opinion (EnEsCe's sometimes misses some files).