Author Topic: D-Day Map  (Read 4249 times)

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Offline Magic Odd Effect

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D-Day Map
« on: April 05, 2007, 10:14:14 am »
Seems like nothing of this magnitude has been done before. Wait, this has no magnitude...

It'd be TW, sort of, with Alpha's objective to advance to one point on the map, where the two flags are behind Bravo's base, and it's INF to prevent Blue from capping immediately.

No jets, craters and towers, bunkers, beach obstacles, realistic mode, fun stuff like that.

Red would spawn on a large deployment ship, with supplies on it, then have to jump down to a Higgins boat and wade the distance to shore, where they are met with fire from a stat gun up the beach and many obstacles, craters, and places to take cover.

This could require some scenery-making, which I can do.

Who likes the idea?
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Offline Commander Kitsune

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Re: D-Day Map
« Reply #1 on: April 05, 2007, 10:15:56 am »
There are 2 (probably more) maps like this.
Inf_Invasion
Inf_LH-OmahaB
« Last Edit: April 05, 2007, 10:17:59 am by Commander Kitsune »

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #2 on: April 05, 2007, 10:32:00 am »
Can I see them?

Maybe I should make a whole mod based on this...

Weapons, uniforms, maps...
Don't say that you're Magic. Because you aren't, and I am.
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Now be careful out there, soldier.
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Offline NorrisScott

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Re: D-Day Map
« Reply #3 on: April 05, 2007, 08:03:18 pm »
Been done many times. Check your maps list, by the way: INF_Invasion is a default Soldat map.

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Offline Sytrus

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Re: D-Day Map
« Reply #4 on: April 06, 2007, 05:06:23 am »
Nope, it's not, it was taken out.

And I actually like this idea, making it as a TW map. But this would require many balancing, or else, Alpha won't have a chance. The shore needs to have many colliders and crates, holes in the ground to take cover and such, else, Bravo will just grab the stationary and blast the living crap out of the invasors.

Offline Keron Cyst

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Re: D-Day Map
« Reply #5 on: April 06, 2007, 07:05:57 pm »
Although not WWII-themed, The Geologist's inf_Iceberg bears this layout concept (Alpha flag is behind Bravo flag, away from the Alpha spawn):


Offline Gnoblar

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Re: D-Day Map
« Reply #6 on: April 07, 2007, 06:31:57 am »
I made one. E-mail me if you want it.

gnoblar_@hotmail.com
It's really rough (quick and dirty), but really fun at the same time. It works. Especially the "Saving Private Ryan"-style as-soon-as-the-landing-boat-door-opens-everyone-gets-hit. But eh bots move up the carcass-covered beach, using cover. The Assault on the bunker is the best bit...if you make.

Boy do I sound vain...

Offline Snipufin

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Re: D-Day Map
« Reply #7 on: April 07, 2007, 04:40:11 pm »
I would say that a good idea is to make bravo flag spawn in the alfa base ans vice versa, then you make only 1 spawnpoint(which is on the flag), and you would have a CS style bomb setting, except you have to raid the enemy base while the others cover you.
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Offline Blacksheepboy

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Re: D-Day Map
« Reply #8 on: April 07, 2007, 11:06:13 pm »
I like this d-day idea. It has to be good though or else there really isn't a point in making it... Yeah....

Offline Gnoblar

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Re: D-Day Map
« Reply #9 on: April 08, 2007, 08:23:01 am »
I will put my map on the upload centre.

Offline Will

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Re: D-Day Map
« Reply #10 on: April 08, 2007, 09:30:29 am »
I was meaning to make a couple of maps based on some real WWII battles for the days of war mod. Sort of really big maps, even more realistic than TW. Maybe I'll do them later

Offline spkka

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Re: D-Day Map
« Reply #11 on: April 08, 2007, 09:52:22 am »
good idea for sure! I will create my second map with this idea and put in on my tw server!!!
(wm) spkka trenchwar only!

Offline Gnoblar

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Re: D-Day Map
« Reply #12 on: April 09, 2007, 12:32:00 am »
How do you upload a map into the Soldat download centre?

Offline Keron Cyst

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Re: D-Day Map
« Reply #13 on: April 09, 2007, 11:44:04 am »
There are many Soldat mapping websites... what do you have in mind?

Offline Gnoblar

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Re: D-Day Map
« Reply #14 on: April 16, 2007, 12:25:57 am »
Just one map.

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #15 on: April 16, 2007, 10:30:21 am »
Deployment Wizard, then upload it as an attachment to your post in the CTF/INF Maps forum.

I need some help with shading...how is it done in PolyWorks? I can't quite figure that out.

Date Posted: April 16, 2007, 10:18:32 AM
Oh, and I've started. ctf_Omaha.
Don't say that you're Magic. Because you aren't, and I am.
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Now be careful out there, soldier.
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Offline Laser Guy

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Re: D-Day Map
« Reply #16 on: April 16, 2007, 10:31:15 am »
i know how to shade but i suck at it
Text goes here...

Offline Gnoblar

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Re: D-Day Map
« Reply #17 on: April 17, 2007, 09:33:40 pm »
Ok then, but whats deployment wizard?

Offline iDante

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Re: D-Day Map
« Reply #18 on: April 17, 2007, 09:37:26 pm »

Offline Keron Cyst

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Re: D-Day Map
« Reply #19 on: April 17, 2007, 11:05:09 pm »
I don't like the Map Deployment Wizard. rainrider's Soldat Map Packer is more stable, and not just from my opinion (EnEsCe's sometimes misses some files).

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #20 on: April 19, 2007, 12:47:02 pm »
Here's the ideas. 

We have your typical Omaha Beach here, with a large landing ship offshore. In front of that, within jumping distance, is a small Higgins boat. If you fall of the battleship and aren't on the Higgins boat, you die at the bottom of the sea. Alpha spawns on the battleship, which also has health and nades, and perhaps a stat gun on the bow. After jumping onto the Higgins boat, there is another just in front of it, and one in the background that's blown up, split in two, and sinking.

After this, the water begins to crest slightly, and a jump from the second boat reveals that you must wade the last 100 yards (or so) to shore in chest-deep water. After the water is parted from, the beach comes up, with a slight incline for a little while, then the cliffs. OH THE CLIFFS!!! They have a stat gun on top of them. However, alpha also has a stat gun, cleverly disguised as a tank just on shore. Your typical beach X's are on the beach, with crates, barrels, craters, and other junk all over. When Alpha reaches the cliffs, they have to climb a series of crags in the side to get up. When they get up, the stat gun is all theirs. From there, the grassy lands span through seemingly untouched territory, where bushes and trees abound, with a few trenches here and there. However, all is not as it seems. The Bravos have a few pillboxes between the cliffs and their base, which may or may not be hidden in the trees. There are no stat guns in these pillboxes, however. There will be three or four, spanning a large area, and then the Bravo Base. This base is well fortified, looking like a large bunker, and will have a stat gun in front of it, and at least five windows to fire out of.

The flags are positioned with the blue flag at the lowest part of the beach, just before the water, and the red flag is in the Bravo base. The alphas must succeed in invading the countryside, and the blues must drive the Reds back to their battleship. Both flags will either be covered on top with deadly polygons (the beach one) or in the very back of a building (the bunker one) to prevent boosters from reaching them fast. The LAW is a good choice on this map, which should be played in TW, with realistic on, and has no jets. The cap limit should be low, since Alpha and Bravo don't want to have a really long, gruesome fight on their hands. I will try my hardest to make sure that TW rules are followed here, because most of the territory will be open and hard to cross fast without dying.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline Gnoblar

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Re: D-Day Map
« Reply #21 on: April 25, 2007, 03:20:25 am »
Ok. Making Botpaths will be hell.

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #22 on: April 25, 2007, 08:12:12 am »
I wasn't planning on waypointing. Most TW maps are made for people, not bots.

If anyone wants to, though, they can waypoint it.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline Laser Guy

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Re: D-Day Map
« Reply #23 on: April 25, 2007, 08:15:41 am »
I will gladly help if there is eny need of help ;)
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Offline Magic Odd Effect

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Re: D-Day Map
« Reply #24 on: April 25, 2007, 10:21:42 pm »
Well.....if you want to waypoint it when I'm done....
« Last Edit: April 25, 2007, 10:24:55 pm by Magic Odd Effect »
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline Laser Guy

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Re: D-Day Map
« Reply #25 on: April 26, 2007, 10:32:01 am »
waypointing... never done it before but i can try...
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Offline Magic Odd Effect

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Re: D-Day Map
« Reply #26 on: April 27, 2007, 02:09:07 pm »
I've got a bit of a problem....

Polyworks won't detect my battleship BMP that I need to use.

Umm....help, anyone?
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!

Offline iDante

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Re: D-Day Map
« Reply #27 on: April 27, 2007, 06:45:11 pm »
did you make it in paint? cause I dont think PW detects .BMP just .bmp

Offline Magic Odd Effect

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Re: D-Day Map
« Reply #28 on: May 02, 2007, 11:07:30 am »
I didn't make it, I stole it from Google.  ;D

It is being detected, but the back eighth of the ship disappears when I run the map in Soldat. Weird, eh?

And all is coming along nicely. I've done the water, and made the basic framework of the map. I just need to add all the look-good things.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!

Offline thegrandmaster

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Re: D-Day Map
« Reply #29 on: May 07, 2007, 02:59:06 am »
I've started to create a D-Day map, using a picture of HMS Sutton (1 of the ships used in D-Day) and edited it. The map is complicated, Its going to be awsomely difficult to do bot waypoints.

To the far right (out to sea) is the big HMS Sutton, at the front is a stationary gun and the spawn points are on the ship (including the white flag).

To the left of the ship is a small (almost fishing) boat. Underneath is deadly (in the sea). A jump to the left is into chest deep water. A few more jumps, and you're on the beach.

There's a stationary gun in a pillbox nearby, and just behind, the first building, with upstairs an armoury.
There's a few buildings in the background, then there's a watch tower (which you can stand on).
Then there's a large building with 3 floors, on the second is the black flag. There are many windows, which you can shoot through, and there's a stationary gun on the top (or in the watch tower).

I've created some of it, and still working on it.
« Last Edit: May 07, 2007, 03:29:04 am by thegrandmaster »
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Offline Martino

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Re: D-Day Map
« Reply #30 on: May 11, 2007, 01:16:14 pm »
I have got an idea. It will be the infiltration map but the first flag will be somewhere on the beach and second flag that means the flag where you have to send 1. flag will be in the Bravo base. There will be 2 spawn points 1 on the ship with the stat weapon and second in the air as the paratroopers. Bravo spawn point will be in their base where they have to defend. I think that now it wouldn't´t be so hard to get on the beach.

Offline Blacksheepboy

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Re: D-Day Map
« Reply #31 on: May 14, 2007, 11:26:04 pm »
I don't like the Map Deployment Wizard. rainrider's Soldat Map Packer is more stable, and not just from my opinion (EnEsCe's sometimes misses some files).

?!?!...hum...?

Did you just say EnEsCe?

er...anyways. These maps sound rockin and I'm anxious to see them. I suppose you could waypoint a tw, but what would be the point... unless it was more of just a plain ol' infiltration.