Author Topic: Warhammer 40,000 (Imperial Guard) [UNREG]  (Read 5447 times)

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Offline Deadeye Rob

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Warhammer 40,000 (Imperial Guard) [UNREG]
« on: April 11, 2007, 07:07:35 am »
With the success of our many Warhammer 40,000 mods. We recived requests to make a more 'metalic' variation of the interfaces.
The previous interface was a brickwork based theme for Space Marines. So now i give you a new one!


Download: http://files.filefront.com//;7210399;;/
Warhammer 40,000 mod: http://forums.soldat.pl/index.php?topic=7921.0

Warhammer 40,000 BIGGER BOOMS mod: http://forums.soldat.pl/index.php?topic=13124.0
Please support our mod! Download a 40k Signature now!
http://forums.soldat.pl/index.php?topic=13125.0



Feel free to leave your comments/suggestions we want your kama votes!
« Last Edit: April 20, 2007, 02:04:39 pm by Deadeye Rob »

Offline -Skykanden-

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #1 on: April 11, 2007, 07:09:41 am »
WOW! really nice interface, im not a nice interface tester but thats for me nice ;)

Offline Deadeye Rob

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #2 on: April 11, 2007, 07:10:48 am »
I thought i should do a little updating on the Warhammer mod. But now i have to finish the 2142 mod lol!

Offline -Skykanden-

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #3 on: April 11, 2007, 07:15:16 am »
yep BF2142 Mod i think will be really nice!
you have any interface from tyranids?

Offline Deadeye Rob

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #4 on: April 11, 2007, 09:05:32 am »
not yet lol! the idea of 'biological' (sludge) would be very very difficult to make. But an interresting one none-the-less

Offline -Skykanden-

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #5 on: April 11, 2007, 09:21:21 am »
you can add tyranids in WH40K mod that can be funny with the interface

Offline mxyzptlk

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #6 on: April 11, 2007, 08:18:31 pm »
Hm... Make it regged, keep the positions, but make it transparent.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline SDFilm

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #7 on: April 11, 2007, 08:40:24 pm »
What mxyzptlk said, and some Ork and Tau ones would be great too :D
 

Burning scarfs since 1988

Offline Slayer DZ

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #8 on: April 12, 2007, 05:37:39 am »
finally, an unregistered interface and in the same way very good one!

Offline Mangled*

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #9 on: April 13, 2007, 11:25:09 am »
Looks great! :D
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Deadeye Rob

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #10 on: April 15, 2007, 11:44:02 am »
Yeah once i have regestered my copy i will look into making some good interfaces!

Offline ches

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #11 on: April 20, 2007, 07:13:17 am »
Wow, thats a well done mod!
I like your imperial weapons most.
All pictures are copyright (c) by Christian Wissen.

Nobody is allowed to use my graphics for anything.

I often post my unfinished work in the forum because i am working gladly with other people. I can do all my work alone... but that`s in my spare time not so satisfying. Your help is welcome. Also, other people often see mistakes which i can`t see and so i am thankful for all help, criticism and comments.

Please keep that in mind.

Offline Deadeye Rob

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #12 on: April 20, 2007, 02:02:18 pm »
If you look on the General Disscussions i have announced an update. Including better sfx and a few extra guns.

Offline Slayer DZ

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #13 on: April 21, 2007, 02:17:49 pm »
you know what, black fields in the green web could use some transparency, the interface would be a level better

Offline REPredator

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #14 on: April 21, 2007, 03:45:34 pm »
sweet an unregistered one im gonna try it now
Signature removed, because your so awesome.

Offline Deadeye Rob

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #15 on: April 21, 2007, 04:04:56 pm »
Well, i cant really do that lol! Everything i make, from mods, interfaces and adverts are purley from MS paint.

If anybody can make it transparent, be my guest!

Offline REPredator

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #16 on: April 21, 2007, 04:38:49 pm »
where do i put this interface to work for my soldat?
Signature removed, because your so awesome.

Offline mxyzptlk

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #17 on: April 21, 2007, 04:40:49 pm »
overwrite in the Interface-gfx folder.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline REPredator

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #18 on: April 21, 2007, 04:46:27 pm »
kk thanks man
Signature removed, because your so awesome.

Offline The_Ninja

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Re: Warhammer 40,000 (Imperial Guard) [UNREG]
« Reply #19 on: April 21, 2007, 06:38:01 pm »
i dont know if anyone else has asked  you this deadeye, but the character in your sig and avatar look like the fire fella out of bionicle... ???