Author Topic: Curt's Team King of the Hill  (Read 2214 times)

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Offline DorkeyDear

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Curt's Team King of the Hill
« on: April 12, 2007, 03:42:22 pm »
Server Name: Curt's Team King of the Hill
Lobby Name:
Curt's TKH
Curt's TKH R
IP:Port:
strategicsoldat.com:23082 (unreal)
strategicsoldat.com:23083 (realistic)
Location: USA > Florida
Server speed: 10 mb/s

Game mode: 2 (Teammatch)
Player limit: 10
Time limit: 20 minutes

Map rotation:
Quote
Airpirates
Arena3
Bigfalls
Bridge
Factory
Island2k5
Jungle
RatCave
Rok

Scripts:
TKH (Remake of KH script, but 4 teams, DM maps)
There are 4 teams. The objective is to be the team with the most accumulated time on the hill by the end of the map. You may only accumulate time for your team when at least one friendly is on the hill and no foes are on the hill. The hill moves every minute of accumulation (added by all teams). There are at most five hill locations per map. The team with the most accumulated time by the end of the map is victorious.
« Last Edit: June 13, 2007, 07:09:40 pm by DorkeyDear »

Offline Avarax

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Re: Curt's KH Server
« Reply #1 on: April 14, 2007, 05:48:36 am »
do you have a script running on the server?
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline ghg

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Re: Curt's KH Server
« Reply #2 on: April 22, 2007, 12:27:02 pm »
I think a King of the Hill server is a good idea but that fort server is bad, the grenade spawning is buggy and the unshaded polygons make it hard to see. It's also to easy to get around, if you want to know what it should be like go download ctf_tw_moats and go to the right and try and climb up, using spas when nessacary.
-=Gradius wuz you=-

Offline DorkeyDear

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Re: Curt's TKH Server
« Reply #3 on: June 13, 2007, 07:09:16 pm »
The server has been completely redone, and now is running a completely different script. Script information is available on the first post.

Offline spkka

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Re: Curt's Team King of the Hill
« Reply #4 on: June 13, 2007, 08:17:29 pm »
nice i like it ±D

The arrows are cool good job

Offline Xxypher

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Re: Curt's Team King of the Hill
« Reply #5 on: June 14, 2007, 10:12:36 pm »
I saw use TW maps for this, they are big, and kinda hard to get around.

Offline DorkeyDear

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Re: Curt's Team King of the Hill
« Reply #6 on: June 15, 2007, 12:19:31 pm »
Now that I think about it, I could have used HTF maps for my old king of the hill script instead of completely redoing it
Do you guys think I should host another 2 servers for my old king of the hill script on HTF maps?

Offline Xxypher

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Re: Curt's Team King of the Hill
« Reply #7 on: June 15, 2007, 04:04:29 pm »
Try TW maps, they are nice and big!

Offline ajkilla

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Re: Curt's Team King of the Hill
« Reply #8 on: June 17, 2007, 01:05:11 pm »
I think that would be cool on htf maps dorkey
I OWN U SO JUS LISTEN TO THE SWEET SOUNDS OF....

BOOM HEADSHOT!!!!!!!!!

Offline DorkeyDear

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Re: Curt's Team King of the Hill
« Reply #9 on: June 26, 2007, 08:04:34 am »
Yeah, the day after I finished this I realized it would be much more balanced having still the two teams on HTF maps. Once I make up my mind on what I'm doing, I may replace this with that again :) (Wow, what a waste of time making this script then :P)

Offline Xxypher

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Re: Curt's Team King of the Hill
« Reply #10 on: June 26, 2007, 04:31:24 pm »
Lol, is it up now?

Offline DorkeyDear

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Re: Curt's Team King of the Hill
« Reply #11 on: June 26, 2007, 07:00:16 pm »
I don't know... :) I just came back from vacation and I didn't even know if they were up when I left. I'll make sure they are up tonight.