Author Topic: ctf_Tempahli Preview  (Read 2211 times)

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Offline Rabble

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ctf_Tempahli Preview
« on: June 28, 2006, 01:06:40 pm »
Hi guys i havent worked on a map since my last map, which was a while ago. I started this map while i was talking to anna in the polyworks IRC channel about a month ago, and its going ok besides the polygons that i need to make the rest of the map, besides the temples that will be on each side. They are always getting stretched when i try to make them with the "Textured Quad" command, which i think anna added to her newley found bug list.



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Offline Keron Cyst

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Re: ctf_Tempahli Preview
« Reply #1 on: June 28, 2006, 02:20:34 pm »
Good to see you back, Rabble. :)

The bridge looks kinda awkward; just make it straight, since it's only for that short distance.

Offline Rabble

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Re: ctf_Tempahli Preview
« Reply #2 on: June 28, 2006, 03:55:26 pm »
Yea the map is still in development, i think i made the bridge like that so it would make it harder for people to shoot straight through there. Making it straight would probably be better though, less confusion while in your base.


People want god to do everything for them these days.
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Offline Eagles_Arrows

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Re: ctf_Tempahli Preview
« Reply #3 on: June 28, 2006, 04:02:14 pm »
Got any plans for shading?  Also, add some sandbags/colliders to prevent the "straight shots" instead of rising the bridge up like that.

BTW, Welcome back.

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Offline Svirin Kerath

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Re: ctf_Tempahli Preview
« Reply #4 on: June 28, 2006, 04:32:52 pm »
man that looks sexy... to me at least. but i am totally /not/ caught up with any of th enew map makers XD
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Offline Plonkoon

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Re: ctf_Tempahli Preview
« Reply #5 on: June 28, 2006, 04:49:09 pm »
I really like how the rocks blend to green, looks like moss.   :)

Offline Mistercharles

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Re: ctf_Tempahli Preview
« Reply #6 on: June 28, 2006, 06:28:32 pm »
They are always getting stretched when i try to make them with the "Textured Quad" command, which i think anna added to her newley found bug list.

This isn't a bug. Soldat doesn't actually support multitexturing, Anna just cleverly thought of the idea to stretch the textures in such a way that you only see part of it. Just work with it, okay?

Map looks pretty nice.
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Offline jrgp

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Re: ctf_Tempahli Preview
« Reply #7 on: June 28, 2006, 08:09:59 pm »
The map looks great so far. I love the textures.

Good luck.
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Offline Demonic

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Re: ctf_Tempahli Preview
« Reply #8 on: June 29, 2006, 12:47:29 pm »
Yah, that texture is awesome [:P]

Looking good so far, keep it up and you might have a kickarse map.

Offline miao

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Re: ctf_Tempahli Preview
« Reply #9 on: July 01, 2006, 03:36:49 pm »
can i ask about something rabble? what map editor your using :D?

Offline -WildBill-

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Re: ctf_Tempahli Preview
« Reply #10 on: July 01, 2006, 04:18:03 pm »
lol, youre joking, right? it says "PolyWorks" in big bold letters along the top of his screenshot ::)

but yeah, texture = *drool* :D, but shading = poo. just shade it a bit, add waypoints, and BOOM it'll be a great map indeed.  ;D
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline brother in arms

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Re: ctf_Tempahli Preview
« Reply #11 on: July 11, 2006, 06:55:29 pm »
good work :)