Poll

What do you think about this idea for a new sub-gamemode

Love it!
23 (63.9%)
I'm not  into that stuff...
2 (5.6%)
Nah
3 (8.3%)
Give meh back mah Pringalz!!!!
8 (22.2%)

Total Members Voted: 34

Author Topic: Urban Warfare Sub Game mode  (Read 12905 times)

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Offline Will

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Urban Warfare Sub Game mode
« on: April 14, 2007, 06:39:12 am »
Well I was just thinking the other day how I liked Trenchwars but also CS modes of play so I kinda got an idea for a mix of those two subgame modes.

First of let me tell you all my ideas so you can all flame/bash me.

1. Bink- I was meaning to add bink(a little more than now) to all of the weapons because selfbink can be easily countered with just clicking so it would be more realistic like in some other games when you get shot, your accuracy decreases with all weapons, not just the snipers.

2.Movement Accuracy- I thought about adding this to all weapons because of the lack of bink. And you couldn't just run around and getting headshots all the time could you? :D
Of course the sniper would have an even more increased mov acc.

3.Reload times- Would be a little bigger so you would actually have to take cover for a longer period to reload weapons and to actually lessen the spray with SMG's (or lobbing the bullets as some say)


4.bullet speeds- just a little increase but not drastic change


Onto the maps:

The maps would be in an urban/suburban or another enviroment similiar to that so to provide enough places to sneak around, camp and support other teammates on the move. Also there is no need to say how important the barrels and stuff is really important here (colliders).
Another thing that is really important is that the maps should be really big.

Routes: there should be two or maybe three routes in some cases. The main route would be obviously a direct path to the enemy's base through the buildings or whatever the obstacles are. Another route would be through the tunnels with their exits behind the bases to simulate a backdoor/flanking entry to the base. A third subroute could be added with small tunnels beneath the main route. They should not serve to directly get to the opponents base but rather to get around the main attacking force or hide from the snipers and such.





So just go ahead an criticize me but I probably didn't made myself clear enough to present you with this idea but I will try to explain better.





Drastical changes for some weapons(I'm not typing all of that stuff again)

Minigun-  should be something like a real SAW. Shooter should remain stationary because of the mov acc but has tremendeous stopping power and a buttload o' ammo.

Barret-No delay(back to 1.21 baby yeaaah) and faster RoF. Very high (ULTIMAT) mov acc.

M79-little less damage, six shots(Milkor MGL) very high mov acc.

Ruger- Faster RoF, higher ammo capacity and increased mov acc.(like the M79)

desert eagles- I have no idea for this but I think it should be converted to a special weapon( like the UZI-like MAG-7 shotgun)



 

« Last Edit: May 20, 2007, 06:48:25 am by Will »

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #1 on: May 20, 2007, 06:41:01 am »
About eagles, should be a double-barrel shotgun what shoots two bullets at same time (possible in real? O_o).
About maps, go talk to Virtual.
Ruger should be with slower fire interval but more dmg.
M79 = bazooka but longer reload time than law.

Offline Sotija

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Re: Urban Warfare Sub Game mode
« Reply #2 on: May 20, 2007, 06:45:04 am »
I would love it.

Something different now <3

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #3 on: May 20, 2007, 06:56:45 am »
This sounds like a cool idea. Uber realistic!

Longer reload times would be great, adding more stragetic gameplay. Wait for someone to unload, and go rape them with a knife!

Drop VirtualTT a PM, and if he likes the idea, he might just make a map. Remember to say please. =O

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #4 on: May 20, 2007, 07:00:31 am »
Well would be cool if many people would support this idea. I've already talked to him on IRC but I dunno if he's willing to help. I would make maps but I'm not too good with structures and such.

Anyway I still need more ideas for desert eagles and the others. Also I am meaning to mod the recoil on the weapons and to balance them but making them more specialised for different occasions

Offline Sotija

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Re: Urban Warfare Sub Game mode
« Reply #5 on: May 20, 2007, 09:04:40 am »
I suggest the recoil is high so they must shoot small burst and tha prevent spraying.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #6 on: May 20, 2007, 09:11:18 am »
but then close quarters combat would be horrible. I was thinking about actually decreasing the recoil for some weapons but also lowering the damage. I think the autos are mostly fine, but I will get some teaking done.
Spraying can be countered by map design and not by weapons mod. Atomatics usually don't have that big recoil.

What do you all think about super fast bullets like the barrets so to simulate real bullets and stuff like that

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #7 on: May 20, 2007, 09:31:58 am »
Eh, I wouldn't add any more than +30% bullet speed. A slightly increased recoil for auto's would probably be good. I also think the M79 should be made into a different weapon, it might ruin the gameplay.

I would map, but I just don't ever have the patience to finish a one. I'll try, but there's no promise I'll finish it. If I don't, I might end up giving it to someone that will.

Anyways, I'm really tired. So I probably won't bother until tomorrow.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #8 on: May 20, 2007, 10:50:17 am »
No, bullets spped should be -10% because then will be harder to kill someone. If you add +30% mp5 willbe the most used weapon, spray, spray, spray.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #9 on: May 20, 2007, 01:42:10 pm »
What do you think about this?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #10 on: May 20, 2007, 02:36:54 pm »
:/
Eagles has too big speed, but dmg ok.
Mp5(!) fire interval should be default and dmg low than normal.
Ak - ammo goooood, fire interval should be default
Aug - all should be default but  dmg = higher and speed = lower
Spas - all default and 6 rounds in magazine
Ruger - 3 rounds in magazine, lower dmg (from 300 to 270/80)
M79 - remove it from weap menu
Barret(!) then will be maaaany camper sprayers, fire interval should be hogher than normal, dmg default
Minimi - i think about 80 rounds in magazine, lower dmg than default, default fire interval
Minigun - remove it from weapon menu
Socom - i think pistol cant be better than bigger gun just like ak, lower dmg
Chainsaw - remove from menu
Law - all default

Sry for my english.


Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #12 on: May 20, 2007, 03:56:16 pm »
Smiechu, I really don't wanna remove any weapons.

Barrett has a faster rate of fire but you still can't zoom for the default time. Until you can zoom in again it's like the ruger. I also added great movementacc so you can't move at all to fire accurately.
Minigun functions in the same way. I'll give it 200 ammo (it functions similiar to your Minimi )

M79 has a startup time and a little faster bullet. It also has extreme bink. I have to lower the damage though.

MP5- I'll cut down on the fire interval but not to the default rate. It's a submachine gun remember.

SOCOM- I'll lower the damage

Ruger- I'll make the fire interval a little slower but I WILL NOT make it into a 3 shot weapon. Have you heard of a rifle with 3 bullet before???

Spas has a little bigger speed but lower damage and higher fire interval

LAW- bigger startup time, faster reload and speed (also big mov acc for those crouching LAW campers:D)


I've added startup time (1) for all of the automatics to prevent clicking to avoid selfbink. Sorry guys you will have to fire in bursts. Thats why I decreased the recoil.

Ehm...sorry if it's a dumb question. But : "Do u need any interface guns?"

Well if you really want to give me some then sure!! I love your guns and I would love to use them if you gave me permission to or you wanna make original ones

Just contact me on msn (I'm the disturbed guy, already have you on the list from , like, way before)
« Last Edit: May 20, 2007, 03:59:09 pm by Will »

Offline Dairy

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Re: Urban Warfare Sub Game mode
« Reply #13 on: May 20, 2007, 04:28:25 pm »
Heh , Use whatever gun u want ! ...or if u have any special ideas I can make it for you.
Ow, I'm sorry I have so much contacts so I dunno which one is which one...so If u would be so nice and u already got me there just write to me so I can recongnise who are you.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #14 on: May 21, 2007, 08:29:42 am »
But when you prone with mp5 ther is no bink and then this gun is the best.
When you dont remove minigun there will be minigun noobs what flying with it and m79 too.
Chainsaw its not a weapon what soldiers are using on war, i think so.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #15 on: May 21, 2007, 09:41:10 am »
Like I said, lower the MP5 damage. That way it's mostly only effective at close range. Increasing bullet speed will also add to the close-range damage.

Give the minigun a long startup time, and increased recoil. Lets see those bitches try to fly then. Be sure to increase the damage, to compensate for the recoil.

You've never heard of the Great Chainsaw War? It was a massacre. Just be glad it was 1,213,143 years ago.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #16 on: May 21, 2007, 10:20:47 am »
No i've never heard about this war ;D.
But when minigun will be just sux so for what it in weapon menu? Nobody will using it. Just remove.
« Last Edit: May 22, 2007, 07:40:15 am by Smiechu »

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #17 on: May 22, 2007, 02:00:41 pm »
It would be a support gun. Combined with the recoil you couldn't fly with it...
I think that the reducement in recoil when proning will balance it out.
Gippal, I think you're right about the mp5 and since I see you quite often on TW servers I guess you know what you're talking about. Expect the new weapons.inithis weekend since I have so much to study.

@smiechu: I don't think that m79 boosting will be possible because of the increased splash damage and startup time. I reckon it will be mostly used for eliminating enemies in trenches and bunkers.
@Dairy: I'll try to contact you if we get online at the same time. I'm GMT+1 and I can only get on my computer on the evenings.

Offline Dairy

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Re: Urban Warfare Sub Game mode
« Reply #18 on: May 23, 2007, 02:22:24 am »
Quote
@Dairy: I'll try to contact you if we get online at the same time. I'm GMT+1 and I can only get on my computer on the evenings.

Sure thing, I could make something for you.....tell me whatever. Or just write it in my topic.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #19 on: May 23, 2007, 01:36:39 pm »
Wow, thanks. Glad to hear my opinion is appreciated for once! I haven't had the time to start the map yet, because I've been working on one already, and I've been busy on other stuff. I'll see if I can get started on it next Monday.

Anyways, I assume the map will be almost entirely flat, because it's set in an urban environment. I think I'll replace the trenches with craters, because trenches don't seem to fit well in urban areas. There won't be very many craters though. Players will have to rely on boxes/cars and other urban stuff for protection.

About the M79, I think you should give it a longer reload, so it isn't overused. It should be a support weapon, like the Minigun. M79 users would have to rely on their allies to keep enemies from rushing them during reload. Increased bullet speed will help make it more deadly, and harder to dodge though.

^_^

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #20 on: May 23, 2007, 01:51:45 pm »
Well I thought about the m79 being more like the mortar. Thats why I would add movement acc and startup time.
I'll try making a map also but I'm no good at urban areas. As I posted in the first post, there should be some short tunnels or something beneath some buildings. And some sort of shelters beneath the ground that have only one way in and out. Another interesting idea popped to my mind when I saw that thread with Hold the flag trenchwar style. Maybe I should give that a go?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #21 on: May 23, 2007, 04:36:28 pm »
I think about add a medkit to healthing ppl from your team. Remove chainsaw, add medkit. It easy, only change weapons.ini

Or remove minigun and...

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #22 on: May 24, 2007, 02:07:00 am »
Chainsaw should stay. It's good as a last-resort if you're getting rushed during a reload. A medkit thingy would be neat, though. But it should take a while longer than 'regenerates' polygons.

Is that even possible? And wouldn't friendly fire have to be on? I'm all for FF, but I know some people don't like the idea.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #23 on: May 24, 2007, 07:32:20 am »
Yes, it is possible. But FF must be on, if not you can healthing only ur enemy :/.

EDIT:
Ok, I made weapons.ini
-There will not be chainsaw noobs.
-Minigun is useful only when you crouch or prone.
-M79 is useful and hard to using in air or in run.
-Ruger is good high range rifle.
-Minimi is good supprot gun.
-AK is a good rushing gun and finally have 30 bullets in magazine.
« Last Edit: May 24, 2007, 10:39:40 am by Smiechu »

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #24 on: May 24, 2007, 01:27:51 pm »
What did you do to the chainsaw? I like the saw. T_T

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #25 on: May 24, 2007, 01:58:31 pm »
why do you think chainsaw users are noobs??
anyway I'll try it a bit later. Rihght now I'm playing Halo on legendary and trying to beat it for the fourth time :D

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #26 on: May 29, 2007, 10:37:18 am »
Ok, I made new .ini
1. Eagles - one shot one kill
2. MP5 - most useful in buildings
3. Ak - ok
4. AUG - good aim
5. Spas less speed, most useful in buidlings
6. Ruger - of course
7. M79 - for penetrate building by windows, grenade launcher
8. Barret - sniper rifle :P and no more camper sprayers (i think so)
9. Minimi - most useful in suupport
Socom - ok
Knife - more speed
Saw - repaired
Law - ok
M2 - cluster grenades launcher

All weapons has little more reload time.
Check this out.

And short movie:
Wait 30 seconds and click on "Pobierz plik" on green background.
http://www.uploader.pl/file/40538/M79.wmv.html
« Last Edit: May 29, 2007, 11:07:17 am by Smiechu »

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #27 on: May 29, 2007, 02:06:56 pm »
awsome like the idea cant wait to see the maps and the final ini

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #28 on: May 29, 2007, 02:08:14 pm »
Expect it soon cause I dont have school in the next couple of days, so I'll have more time to dedicate to this project

Offline Slayer DZ

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Re: Urban Warfare Sub Game mode
« Reply #29 on: May 29, 2007, 02:31:04 pm »
thisis gonna be great!
my job are graphics, i've started on weapons already. i'm not gonna make them from scratch, but by resizing, so realistic is what's all about. i made walther 2000 so far & more are coming

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #30 on: May 29, 2007, 03:14:41 pm »
can u put in a p90 or a g36 ???

is sombody making maps jet ?
and if not can i post some sketches??

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #31 on: May 30, 2007, 05:49:22 am »
you can post sketche, we need creative ideas

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #32 on: May 30, 2007, 08:30:20 am »
So, what about .ini? Good?
I'm going to work with new .ini, better.

EDIT: Ok i made new .ini
Minigun - lower ammo, higher fire interval = lower lags
M79 - shooting when you walking can be danger
Usocom - more dmg
M2 - changed to default
And some small changes

EDIT2:
Next new .ini
-Ruger now has no that aim what previously, the best aim you will get when you will dont move.

EDIT3 (LOL):
-Minimi: moving accurancy screwed up
-Kinife: the same but, liiiiittle
« Last Edit: May 30, 2007, 01:11:48 pm by Smiechu »

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #33 on: May 30, 2007, 02:10:16 pm »
needs way more balancing dude.


Okay, here's my try. I'ts not balanced yet, but thats the basic idea. It just needs damage, reload time and some other tweaks.(fire intervals, ammunition are good I think, maybe the bullet speeds could be slyghtly adjusted)

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #34 on: May 30, 2007, 02:30:36 pm »
its nice just a question are you intending on making weapons to the mod or not?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #35 on: May 30, 2007, 02:31:31 pm »
You did in... hmmm 3 minutes?
This is a CRAP!
1. Weapons have 100% Accurancy -_-
2.Movement Accuracy- I thought about adding this to all weapons because of the lack of bink. And you couldn't just run around and getting headshots all the time could you? :D
Of course the sniper would have an even more increased mov acc.
If acc = 100% you can run around and shooting headshots all time.
2. Eagles dont have 12 bullets in each magazine.
3. MP5 is a CQB weapon not for open fields.
4. There will be maaaaaaany camper sprayers - no recoil in barret, too low fire interval
5. What did you do for M79?!
Its crap.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #36 on: May 30, 2007, 02:35:06 pm »
Have you considered the fatc that I will mod the graphics and myaybe put a weapon that has 12 bullets in a clip.
Chill off a little okay?!

I said it isn't finished yet. I will post the finished mod when I have all the graphics and sounds. And I plan on making maps and accepting any maps from other people and will give credits to them.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #37 on: May 30, 2007, 03:05:12 pm »
Ok, but its still shitty.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #38 on: May 31, 2007, 08:07:39 am »
Just so everyone knows, I haven't abandoned you guys. I had time to start a map, but I've been very busy this week. The good news? I get paid. The bad news? It doesn't benefit you guys!

Anyways, some sketches would be nice. I might have time to work on it Friday.

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #39 on: May 31, 2007, 11:42:40 am »
as soon as i get to the scanner of my parents i can post :D

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #40 on: May 31, 2007, 12:54:20 pm »
Well for more detailed info and somewhat friendlier discussion go to soldat page forums and see the topic
http://soldatpage.u13.net/forum/index.php?topic=7.msg29#new

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #41 on: June 05, 2007, 03:00:21 pm »
So, anyone doing something with it?

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #42 on: June 05, 2007, 03:13:14 pm »
sorry I have school until the 21st. when the school ends I'll finish that and then begin work on my new game...

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #43 on: June 08, 2007, 04:33:26 am »
my parents wont let me at that scanner :-\ :-\

Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #44 on: June 20, 2007, 03:43:28 pm »
If ppl in soldat cant move so fast as they are now, this would be a good idea.

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Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #45 on: June 20, 2007, 03:46:07 pm »
Umm that's where the map design comes into play...

Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #46 on: June 20, 2007, 09:48:35 pm »
Shouldn't this be in Suggestions instead of Modding?
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Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #47 on: June 22, 2007, 05:35:56 am »
i had thought about this some while ago and i had plans for a .ini setup but never actually done it, it'd go

deagle - 7 shots, somewhat stopping power (2,3 shots to kill) heavy recoil (try shooting with 1 hand)

mp5 - little more recoil, longer reload, more bink to stop sprayers.

ak47 - 2 shots to kill, somewhat slow speed, 30 rounds, more recoil, more reload, more bink.

AUG - little slower, little more recoil, little more bink, little faster reload(maybe).

shotgun - more recoil, bink, same reload time, slower speed

ruger - 4-6 shots, little less recoil, little less power, longer reload, maybe more bink(dunno yet)

m79 - (more like a tear gas gun) 6 shots, long wait inbetwen, reload somewhat long, recoil a little, bink good ammount.

barret - 6 shots? no delay, little less reload, bink stays about teh same, recoil semi good ammount.

minimi - lots of recoil in standing, less in crouched little to none in prone, 75 rounds, nice stopping power, longer reload, more bink when hit.

minigun - dunno yet.

socom - nice backup, about the same.

knife - little less power (chest and heads to kill 1 hit only)

saw - removed.

law lots of bink when hit, long reload wait, the rest i dunno.



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Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #48 on: June 22, 2007, 05:59:51 am »
Make weapons.ini :)

Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #49 on: June 22, 2007, 08:04:32 am »
i dont know jack sh*t about makin' .ini's soooo thats not gonna happen but i could give idea's for teh .ini's
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Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #50 on: June 26, 2007, 06:40:09 pm »
ak74 2shots kill? thats not fair.

and how about just make barrent 5 shots? and make it shoot faster.

also, make m79 shoot clusters(a m79 grenade kill me whenever it lands on 2nd floor when im in 1st floor.

not cluster grenades, just clusters.
« Last Edit: June 26, 2007, 06:43:25 pm by adadqgg »

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Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #51 on: June 26, 2007, 07:51:39 pm »
ak74 2shots kill?

Is he going for a HARDWAR-like feel?
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Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #52 on: June 27, 2007, 03:55:04 am »
I think i made good weapons.ini but Will dont like it.

Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #53 on: June 28, 2007, 05:03:59 am »
Does my Realistic Mode come anywhere close to what you guys are trying to get at? It about as realistic as it gets XD (IMO)

My INI:
1) Deagles (P229Rs) - are 2-3 shots kills, got low recoil but can be easily overwhelmed and hard to aim when ambushed.
2) Mp5 (Mp5N) - Very good close range weapon. But when it comes to long range, all other autos are far more superior. Very fast shooting but has lowest bullet speed but high damage.
3) AK17 (AK-101) - Got large recoil, throws you off at 2nd shot. Very powerful auto, slowest shooting auto, and kills in about 2 shots but hard to aim when under pressure. Most useful when charging due to its high damage.
4) Aug (M4A1) - Significantly lower recoil compared to AK. Decent damage and has good accurary, useful for a more tactical approach where 1 or 2 well aimed bursts can kill. Shoots relatively fast for an auto.
5) Spas-12 (Remington 870) - Just your ordinary shotgun. Very nice for charging in and killing. Close range is a 1 shot kill unless you shoot the legs. Med-long range will kill in 2 shots (3 if your unlucky).
6) Ruger (Berreta RX-6) – Large recoil after every shot. 1 hit kills but slowish ROF. Very deadly, but easily overwhelmed if your first shot misses.
7) M79 (Milkor M32 MGL) – 6 Shot grenade launcher will decent ROF. High speed projectile (not too fast but realistic).
8 ) Barret M82 (OM 50 Nemesis) – 5 shot clip with a very high ROF. Once shot by any weapon, the bink makes it impossible to shoot properly. Can penetrate multiple enemies with ease and has extreme damage (being a 50 cal). High recoil after every shot.
9) Minimi (FN MAG) – High damage but large recoil. When crouched/prone, it’s a very very effective support weapon with the high ammo size. Good for charging.
10) Minigun – Enormous damage, incredibly high recoil (impossible to surf – impossible…) For small tight corridors, this gun will moe down anything. High unreliable weapon but a burst of 2 bullets will kill (split second)

1) Socom (Desert Eagle) – very reliable weapon with high damage and a perfect side arm for snipers. Medium ROF, fast reload, largeish recoil, this weapon is very good for finishing people off but do not expect it to go smoothly if you are ambushed.
2) Knife – slightly faster throwing speed
3) Chainsaw – a) no change b) taser with slightly larger range than the chainsaw c) Health pack which does not reload and has enough to put you back to full health (only yourself)
4) LAW – no change.

It fit well with some of your descriptions. Download is in the Full Modifications Section
« Last Edit: June 28, 2007, 05:29:29 am by Shivorken »
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Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #54 on: June 29, 2007, 10:18:00 am »
as long as m79 fires clusters, Im okay with it.

maybe u can make some gfx for the weapons.

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Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #55 on: June 29, 2007, 10:01:04 pm »
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Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #56 on: June 30, 2007, 05:04:43 am »
meh i dont liek the way the sniper is, high ROF? easily kills soldiers nah man way unbalanced
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Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #57 on: June 30, 2007, 05:25:35 am »
If you try my mod, you will understand why sniper isn't imba.

Date Posted: June 30, 2007, 06:25:02 AM
As in High ROF, i meant semiauto about 1 shot every 1.5 secs
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Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #58 on: June 30, 2007, 07:22:21 am »
A high ROF low damage (2-3 shot kill, like the Ruger) sniper rifle is way more balanced than a low ROF one-hit kill sniper rifle.
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Offline Pie

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Re: Urban Warfare Sub Game mode
« Reply #59 on: June 30, 2007, 07:46:53 am »
IS it even possible to make the speed faster but lower the damage so if you get hit by a minimi bullet you don't die instantly.

Also it sounds good, ill make a city map if you want.
Im good at making buildings, but not much else.
Lol, internets.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #60 on: June 30, 2007, 09:47:27 am »
Shut up people and start making inis.

Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #61 on: July 01, 2007, 07:51:29 am »
My sniper is a 50 cal and designed to break your arm in if you shoot it standing up. The recoil is massive after every shot (any more recoil and after every shot you face the opposite direction) and once you get hit by a bullet, just one, its impossible for you to aim.
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Offline haha

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Re: Urban Warfare Sub Game mode
« Reply #62 on: July 05, 2007, 04:45:47 am »
why would m79 need movement acc.? if u hit he blows up into pieces. anyway in the first post, if ruger gets an dmg increase, it will be useless unless it kills on 1 shot, which would be gay, and replace the barrett. who needs a slower rate of fire? just watch the barrett
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Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #63 on: July 05, 2007, 05:43:12 am »
you're mistaking mov acc for bink...
check before you post.

Offline The Bone Collector

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Re: Urban Warfare Sub Game mode
« Reply #64 on: July 05, 2007, 10:49:49 pm »
A little suggestion. NO JETS! Which means that you'll only want maps with one floor.
Just another soul to burn.

Offline ~Niko~

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Re: Urban Warfare Sub Game mode
« Reply #65 on: July 09, 2007, 08:50:21 am »
They should be fights as those who can exist in Pakistan or Arabic countries (Nowadays): Very few ammunition and a few precarious conditions, it would be really the hardest way of the whole Soldat, I am sure. It would test your strength and experience to defeat the enemy.
I can begin with the maps when you want, I will help you.

Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #66 on: July 25, 2007, 05:44:40 am »
My sniper is a 50 cal and designed to break your arm in if you shoot it standing up. The recoil is massive after every shot (any more recoil and after every shot you face the opposite direction) and once you get hit by a bullet, just one, its impossible for you to aim.

that is UNREALISTIC the barret m82a1 has springs a floating barrel + more it will NOT break your arm standing up, and it is possible to shoot it standing up (look on youtube)
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Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #67 on: August 26, 2007, 05:25:22 pm »
Mkay...

7. M79 shooting with nades
0. Heavy machine gun with no start up time
Socom = double barrell shotgun
Law = in real cant be loaded second time so...

Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #68 on: August 27, 2007, 12:58:33 am »
My sniper is a 50 cal and designed to break your arm in if you shoot it standing up. The recoil is massive after every shot (any more recoil and after every shot you face the opposite direction) and once you get hit by a bullet, just one, its impossible for you to aim.

that is UNREALISTIC the barret m82a1 has springs a floating barrel + more it will NOT break your arm standing up, and it is possible to shoot it standing up (look on youtube)

If you read abit further up, you would realise i was talking about my mod. It is the OM 50 Nemesis sniper, not the Barret m82a1. Did I say Barret? No.
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