Poll

What do you think about this idea for a new sub-gamemode

Love it!
23 (63.9%)
I'm not  into that stuff...
2 (5.6%)
Nah
3 (8.3%)
Give meh back mah Pringalz!!!!
8 (22.2%)

Total Members Voted: 34

Author Topic: Urban Warfare Sub Game mode  (Read 12973 times)

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Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #20 on: May 23, 2007, 01:51:45 pm »
Well I thought about the m79 being more like the mortar. Thats why I would add movement acc and startup time.
I'll try making a map also but I'm no good at urban areas. As I posted in the first post, there should be some short tunnels or something beneath some buildings. And some sort of shelters beneath the ground that have only one way in and out. Another interesting idea popped to my mind when I saw that thread with Hold the flag trenchwar style. Maybe I should give that a go?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #21 on: May 23, 2007, 04:36:28 pm »
I think about add a medkit to healthing ppl from your team. Remove chainsaw, add medkit. It easy, only change weapons.ini

Or remove minigun and...

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #22 on: May 24, 2007, 02:07:00 am »
Chainsaw should stay. It's good as a last-resort if you're getting rushed during a reload. A medkit thingy would be neat, though. But it should take a while longer than 'regenerates' polygons.

Is that even possible? And wouldn't friendly fire have to be on? I'm all for FF, but I know some people don't like the idea.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #23 on: May 24, 2007, 07:32:20 am »
Yes, it is possible. But FF must be on, if not you can healthing only ur enemy :/.

EDIT:
Ok, I made weapons.ini
-There will not be chainsaw noobs.
-Minigun is useful only when you crouch or prone.
-M79 is useful and hard to using in air or in run.
-Ruger is good high range rifle.
-Minimi is good supprot gun.
-AK is a good rushing gun and finally have 30 bullets in magazine.
« Last Edit: May 24, 2007, 10:39:40 am by Smiechu »

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #24 on: May 24, 2007, 01:27:51 pm »
What did you do to the chainsaw? I like the saw. T_T

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #25 on: May 24, 2007, 01:58:31 pm »
why do you think chainsaw users are noobs??
anyway I'll try it a bit later. Rihght now I'm playing Halo on legendary and trying to beat it for the fourth time :D

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #26 on: May 29, 2007, 10:37:18 am »
Ok, I made new .ini
1. Eagles - one shot one kill
2. MP5 - most useful in buildings
3. Ak - ok
4. AUG - good aim
5. Spas less speed, most useful in buidlings
6. Ruger - of course
7. M79 - for penetrate building by windows, grenade launcher
8. Barret - sniper rifle :P and no more camper sprayers (i think so)
9. Minimi - most useful in suupport
Socom - ok
Knife - more speed
Saw - repaired
Law - ok
M2 - cluster grenades launcher

All weapons has little more reload time.
Check this out.

And short movie:
Wait 30 seconds and click on "Pobierz plik" on green background.
http://www.uploader.pl/file/40538/M79.wmv.html
« Last Edit: May 29, 2007, 11:07:17 am by Smiechu »

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #27 on: May 29, 2007, 02:06:56 pm »
awsome like the idea cant wait to see the maps and the final ini

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #28 on: May 29, 2007, 02:08:14 pm »
Expect it soon cause I dont have school in the next couple of days, so I'll have more time to dedicate to this project

Offline Slayer DZ

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Re: Urban Warfare Sub Game mode
« Reply #29 on: May 29, 2007, 02:31:04 pm »
thisis gonna be great!
my job are graphics, i've started on weapons already. i'm not gonna make them from scratch, but by resizing, so realistic is what's all about. i made walther 2000 so far & more are coming

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #30 on: May 29, 2007, 03:14:41 pm »
can u put in a p90 or a g36 ???

is sombody making maps jet ?
and if not can i post some sketches??

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #31 on: May 30, 2007, 05:49:22 am »
you can post sketche, we need creative ideas

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #32 on: May 30, 2007, 08:30:20 am »
So, what about .ini? Good?
I'm going to work with new .ini, better.

EDIT: Ok i made new .ini
Minigun - lower ammo, higher fire interval = lower lags
M79 - shooting when you walking can be danger
Usocom - more dmg
M2 - changed to default
And some small changes

EDIT2:
Next new .ini
-Ruger now has no that aim what previously, the best aim you will get when you will dont move.

EDIT3 (LOL):
-Minimi: moving accurancy screwed up
-Kinife: the same but, liiiiittle
« Last Edit: May 30, 2007, 01:11:48 pm by Smiechu »

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #33 on: May 30, 2007, 02:10:16 pm »
needs way more balancing dude.


Okay, here's my try. I'ts not balanced yet, but thats the basic idea. It just needs damage, reload time and some other tweaks.(fire intervals, ammunition are good I think, maybe the bullet speeds could be slyghtly adjusted)

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #34 on: May 30, 2007, 02:30:36 pm »
its nice just a question are you intending on making weapons to the mod or not?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #35 on: May 30, 2007, 02:31:31 pm »
You did in... hmmm 3 minutes?
This is a CRAP!
1. Weapons have 100% Accurancy -_-
2.Movement Accuracy- I thought about adding this to all weapons because of the lack of bink. And you couldn't just run around and getting headshots all the time could you? :D
Of course the sniper would have an even more increased mov acc.
If acc = 100% you can run around and shooting headshots all time.
2. Eagles dont have 12 bullets in each magazine.
3. MP5 is a CQB weapon not for open fields.
4. There will be maaaaaaany camper sprayers - no recoil in barret, too low fire interval
5. What did you do for M79?!
Its crap.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #36 on: May 30, 2007, 02:35:06 pm »
Have you considered the fatc that I will mod the graphics and myaybe put a weapon that has 12 bullets in a clip.
Chill off a little okay?!

I said it isn't finished yet. I will post the finished mod when I have all the graphics and sounds. And I plan on making maps and accepting any maps from other people and will give credits to them.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #37 on: May 30, 2007, 03:05:12 pm »
Ok, but its still shitty.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #38 on: May 31, 2007, 08:07:39 am »
Just so everyone knows, I haven't abandoned you guys. I had time to start a map, but I've been very busy this week. The good news? I get paid. The bad news? It doesn't benefit you guys!

Anyways, some sketches would be nice. I might have time to work on it Friday.

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #39 on: May 31, 2007, 11:42:40 am »
as soon as i get to the scanner of my parents i can post :D