Poll

What do you think about this idea for a new sub-gamemode

Love it!
23 (63.9%)
I'm not  into that stuff...
2 (5.6%)
Nah
3 (8.3%)
Give meh back mah Pringalz!!!!
8 (22.2%)

Total Members Voted: 34

Author Topic: Urban Warfare Sub Game mode  (Read 12968 times)

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Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #40 on: May 31, 2007, 12:54:20 pm »
Well for more detailed info and somewhat friendlier discussion go to soldat page forums and see the topic
http://soldatpage.u13.net/forum/index.php?topic=7.msg29#new

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #41 on: June 05, 2007, 03:00:21 pm »
So, anyone doing something with it?

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #42 on: June 05, 2007, 03:13:14 pm »
sorry I have school until the 21st. when the school ends I'll finish that and then begin work on my new game...

Offline Hellcaster

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Re: Urban Warfare Sub Game mode
« Reply #43 on: June 08, 2007, 04:33:26 am »
my parents wont let me at that scanner :-\ :-\

Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #44 on: June 20, 2007, 03:43:28 pm »
If ppl in soldat cant move so fast as they are now, this would be a good idea.

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Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #45 on: June 20, 2007, 03:46:07 pm »
Umm that's where the map design comes into play...

Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #46 on: June 20, 2007, 09:48:35 pm »
Shouldn't this be in Suggestions instead of Modding?
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Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #47 on: June 22, 2007, 05:35:56 am »
i had thought about this some while ago and i had plans for a .ini setup but never actually done it, it'd go

deagle - 7 shots, somewhat stopping power (2,3 shots to kill) heavy recoil (try shooting with 1 hand)

mp5 - little more recoil, longer reload, more bink to stop sprayers.

ak47 - 2 shots to kill, somewhat slow speed, 30 rounds, more recoil, more reload, more bink.

AUG - little slower, little more recoil, little more bink, little faster reload(maybe).

shotgun - more recoil, bink, same reload time, slower speed

ruger - 4-6 shots, little less recoil, little less power, longer reload, maybe more bink(dunno yet)

m79 - (more like a tear gas gun) 6 shots, long wait inbetwen, reload somewhat long, recoil a little, bink good ammount.

barret - 6 shots? no delay, little less reload, bink stays about teh same, recoil semi good ammount.

minimi - lots of recoil in standing, less in crouched little to none in prone, 75 rounds, nice stopping power, longer reload, more bink when hit.

minigun - dunno yet.

socom - nice backup, about the same.

knife - little less power (chest and heads to kill 1 hit only)

saw - removed.

law lots of bink when hit, long reload wait, the rest i dunno.



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Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #48 on: June 22, 2007, 05:59:51 am »
Make weapons.ini :)

Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #49 on: June 22, 2007, 08:04:32 am »
i dont know jack sh*t about makin' .ini's soooo thats not gonna happen but i could give idea's for teh .ini's
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Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #50 on: June 26, 2007, 06:40:09 pm »
ak74 2shots kill? thats not fair.

and how about just make barrent 5 shots? and make it shoot faster.

also, make m79 shoot clusters(a m79 grenade kill me whenever it lands on 2nd floor when im in 1st floor.

not cluster grenades, just clusters.
« Last Edit: June 26, 2007, 06:43:25 pm by adadqgg »

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Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #51 on: June 26, 2007, 07:51:39 pm »
ak74 2shots kill?

Is he going for a HARDWAR-like feel?
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Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #52 on: June 27, 2007, 03:55:04 am »
I think i made good weapons.ini but Will dont like it.

Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #53 on: June 28, 2007, 05:03:59 am »
Does my Realistic Mode come anywhere close to what you guys are trying to get at? It about as realistic as it gets XD (IMO)

My INI:
1) Deagles (P229Rs) - are 2-3 shots kills, got low recoil but can be easily overwhelmed and hard to aim when ambushed.
2) Mp5 (Mp5N) - Very good close range weapon. But when it comes to long range, all other autos are far more superior. Very fast shooting but has lowest bullet speed but high damage.
3) AK17 (AK-101) - Got large recoil, throws you off at 2nd shot. Very powerful auto, slowest shooting auto, and kills in about 2 shots but hard to aim when under pressure. Most useful when charging due to its high damage.
4) Aug (M4A1) - Significantly lower recoil compared to AK. Decent damage and has good accurary, useful for a more tactical approach where 1 or 2 well aimed bursts can kill. Shoots relatively fast for an auto.
5) Spas-12 (Remington 870) - Just your ordinary shotgun. Very nice for charging in and killing. Close range is a 1 shot kill unless you shoot the legs. Med-long range will kill in 2 shots (3 if your unlucky).
6) Ruger (Berreta RX-6) – Large recoil after every shot. 1 hit kills but slowish ROF. Very deadly, but easily overwhelmed if your first shot misses.
7) M79 (Milkor M32 MGL) – 6 Shot grenade launcher will decent ROF. High speed projectile (not too fast but realistic).
8 ) Barret M82 (OM 50 Nemesis) – 5 shot clip with a very high ROF. Once shot by any weapon, the bink makes it impossible to shoot properly. Can penetrate multiple enemies with ease and has extreme damage (being a 50 cal). High recoil after every shot.
9) Minimi (FN MAG) – High damage but large recoil. When crouched/prone, it’s a very very effective support weapon with the high ammo size. Good for charging.
10) Minigun – Enormous damage, incredibly high recoil (impossible to surf – impossible…) For small tight corridors, this gun will moe down anything. High unreliable weapon but a burst of 2 bullets will kill (split second)

1) Socom (Desert Eagle) – very reliable weapon with high damage and a perfect side arm for snipers. Medium ROF, fast reload, largeish recoil, this weapon is very good for finishing people off but do not expect it to go smoothly if you are ambushed.
2) Knife – slightly faster throwing speed
3) Chainsaw – a) no change b) taser with slightly larger range than the chainsaw c) Health pack which does not reload and has enough to put you back to full health (only yourself)
4) LAW – no change.

It fit well with some of your descriptions. Download is in the Full Modifications Section
« Last Edit: June 28, 2007, 05:29:29 am by Shivorken »
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Offline adadqgg

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Re: Urban Warfare Sub Game mode
« Reply #54 on: June 29, 2007, 10:18:00 am »
as long as m79 fires clusters, Im okay with it.

maybe u can make some gfx for the weapons.

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Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #55 on: June 29, 2007, 10:01:04 pm »
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Offline Apocalypse

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Re: Urban Warfare Sub Game mode
« Reply #56 on: June 30, 2007, 05:04:43 am »
meh i dont liek the way the sniper is, high ROF? easily kills soldiers nah man way unbalanced
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Offline Shivorken

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Re: Urban Warfare Sub Game mode
« Reply #57 on: June 30, 2007, 05:25:35 am »
If you try my mod, you will understand why sniper isn't imba.

Date Posted: June 30, 2007, 06:25:02 AM
As in High ROF, i meant semiauto about 1 shot every 1.5 secs
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Offline Espadon

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Re: Urban Warfare Sub Game mode
« Reply #58 on: June 30, 2007, 07:22:21 am »
A high ROF low damage (2-3 shot kill, like the Ruger) sniper rifle is way more balanced than a low ROF one-hit kill sniper rifle.
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Offline Pie

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Re: Urban Warfare Sub Game mode
« Reply #59 on: June 30, 2007, 07:46:53 am »
IS it even possible to make the speed faster but lower the damage so if you get hit by a minimi bullet you don't die instantly.

Also it sounds good, ill make a city map if you want.
Im good at making buildings, but not much else.
Lol, internets.