Author Topic: CTF Without Base  (Read 4925 times)

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Offline BondJamesBond

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CTF Without Base
« on: April 14, 2007, 10:02:32 am »
This something simple that I have been pondering for a while now.

CTF is when your flags are at a base and you have to get your opponents and return it to your flag.

What if, at the beginning of this 'CTF with No Bases', a random person on each team is selected to hold the flag. That person can still do everything, except he has their team's flag and if he drops it - his opponents can grab it and return to their teammate with the flag.

Everytime a cap is made, another random person on each team is chosen to hold the flag.

Let's say your teammate drops your team's flag. You can grab it and become the flag bearer.

Oh yes, and if the person who has the flag gets the other flag, it still counts as a cap.

The fun would be all the strategy you could employ *you don't have to use any plans*

Maybe. I think it's a good idea.. Of course. Suggestions? What do you think.

your teammate must be holding the other flag. If both flagrunners happen to intersect, nothing happens.


*Edit: Ergh, might I also suggest that the maps that will be compatible to this gamemode be rather open so you're not weaving through jungles of scenery trying to spot the flag*
« Last Edit: April 14, 2007, 11:07:30 am by BondJamesBond »
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Offline Keron Cyst

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Re: CTF Without Base
« Reply #1 on: April 14, 2007, 11:03:53 am »
Hold the Flag with two flags, basically? As far as I know you can't cap a flag without use of spawnpoints (and that system will never be changed).

Offline Toxic Avenger

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Re: CTF Without Base
« Reply #2 on: April 14, 2007, 11:05:20 am »
The person holding the flag is like the teams base, right?

Sounds like a great idea.

Offline BondJamesBond

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Re: CTF Without Base
« Reply #3 on: April 14, 2007, 11:06:34 am »
Hold the Flag with two flags, basically? As far as I know you can't cap a flag without use of spawnpoints (and that system will never be changed).
The people will become the 'spawnpoints' for the flag.
  - I also changed that, your teammate must be holding the other flag. If both flagrunners happen to intersect, nothing happens.
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Offline Keron Cyst

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Re: CTF Without Base
« Reply #4 on: April 14, 2007, 11:08:10 am »
I know, but the problem is that Soldat has never been coded that way, and 1.4 is waaaaay too far into development to code something like that.

Offline mxyzptlk

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Re: CTF Without Base
« Reply #5 on: April 14, 2007, 12:21:03 pm »
It's still not a bad idea, keron.
Maybe 1.41?

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Offline Magic Odd Effect

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Re: CTF Without Base
« Reply #6 on: April 14, 2007, 10:42:09 pm »
This can already be done, sort of.

You make the flags spawn in the opposing team's base, and make one of the spawnpoints there, too. Then, the lucky person who spawns on that flag will pick it up. And the opposing team has the flag, too. Nothing happens if the flag carriers intersect. And you have to get to the enemy base to score; that's the only difference.

Would make for a VERY interesting map...

I support, but it doesn't seem possible. Sorry.
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Offline Sytrus

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Re: CTF Without Base
« Reply #7 on: April 15, 2007, 05:37:50 am »
This can already be done, sort of.

You make the flags spawn in the opposing team's base, and make one of the spawnpoints there, too. Then, the lucky person who spawns on that flag will pick it up. And the opposing team has the flag, too. Nothing happens if the flag carriers intersect. And you have to get to the enemy base to score; that's the only difference.

Would make for a VERY interesting map...

I support, but it doesn't seem possible. Sorry.

Now I feel like making a map like that :D

Offline X-Rayz

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Re: CTF Without Base
« Reply #8 on: April 15, 2007, 07:28:59 am »
YAY! I want this.



(I just said that to make more people waste their time typing 'It's not possible')



(But I do want it.)

Offline Sytrus

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Re: CTF Without Base
« Reply #9 on: April 15, 2007, 07:41:34 am »
Well, you could also just take a normal DM map, put spawns for flags in and play it in CTF, if that's what you wanted.

Offline As Always

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Re: CTF Without Base
« Reply #10 on: April 15, 2007, 01:43:33 pm »
I think that this is a real great idea. Support.

I Doubt it will heppen this far into the next version, but a great idea non-the-less.

Offline Magic Odd Effect

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Re: CTF Without Base
« Reply #11 on: April 15, 2007, 08:36:29 pm »

(I just said that to make more people waste their time typing 'It's not possible')

Actually, I meant that it probably won't be implemented. It just doesn't seem....qualified.

However, all you really have to do here is make a map to my specs there.
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Offline X-Rayz

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Re: CTF Without Base
« Reply #12 on: April 15, 2007, 09:42:12 pm »
Oh really? Cool! Add it!

Offline Hiro

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Re: CTF Without Base
« Reply #13 on: April 18, 2007, 05:08:22 am »
Well, Magic, you forgot that he wants the flag bearer to pick up the enemy flag to score, not just get to their base (which defies the "no bases" concept :) )
I had a similar idea to Magic except with an inf match where red team started with the black flag and had to get to the black. This idea also has bases though...

Hmm, this is an okay proposal but I doubt it will be put in, even if it is possible.
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Offline Magic Odd Effect

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Re: CTF Without Base
« Reply #14 on: April 18, 2007, 05:58:05 pm »
I know what needs to happen here:

The flags need to be in their "base" all the time, unless someone is carrying it. What I mean is that if the flag is on the ground, ANYWHERE, then it will glow like it already does when it's in the base. That circle means that you can cap if you touch it with the enemy flag. I propose putting flag spawnpoints all over the ground in a map, so that my whole CTF idea would work. The only problem would be that the flags could spawn anywhere....then again, that'd make the map more fun!
Don't say that you're Magic. Because you aren't, and I am.
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Now be careful out there, soldier.
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Offline Blue-ninja

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Re: CTF Without Base
« Reply #15 on: April 18, 2007, 06:00:59 pm »
I know what needs to happen here:

The flags need to be in their "base" all the time, unless someone is carrying it. What I mean is that if the flag is on the ground, ANYWHERE, then it will glow like it already does when it's in the base. That circle means that you can cap if you touch it with the enemy flag. I propose putting flag spawnpoints all over the ground in a map, so that my whole CTF idea would work. The only problem would be that the flags could spawn anywhere....then again, that'd make the map more fun!

This is similar to one of Mr. Domino's Elite Party maps where you have to find the flag in order to capture and score. Except they were all hidden behind sceneries.

Offline BondJamesBond

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Re: CTF Without Base
« Reply #16 on: April 18, 2007, 08:06:32 pm »
I think we're getting away from the idea here. While I think I have an idea of what you're  talking about, I'm not absolutely certain. Nor will I ask what your idea suggests because I am certain that it won't work similarly to my idea.
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