Author Topic: ctf_Midnight  (Read 1909 times)

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Offline Sytrus

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ctf_Midnight
« on: April 15, 2007, 12:41:54 pm »
ctf_Midnight

This map is my 2nd overall and I think it came out pretty neat.
With a dark theme on it, the name fits it's style. I didn't use much scenery.

I know, the shading could be better.

Not waypointed.

Overview
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Alpha Team's Spawns
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Midfield
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Bravo Team's Spawns
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I hope you like it, constructive critism appreciated!

Offline -Skykanden-

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Re: ctf_Midnight
« Reply #1 on: April 15, 2007, 12:43:19 pm »
i don't like that map :/ need some scenery

Offline iDante

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Re: ctf_Midnight
« Reply #2 on: April 15, 2007, 12:59:35 pm »
+ I like the background colors.
+ Overview looks acceptable, nothing special though.

- Not enough scenery. I don't think it's possible to make a good map (excluding DB and KZ) without at least 100 pieces of scenery. Add grass, some lighting effects, crates to put colliders in, yadda yadda yoo.
- Sharp edges. Owwwwieee! Round them out, they look like crap and are asking for bugs and glitches.

Offline Avarax

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Re: ctf_Midnight
« Reply #3 on: April 15, 2007, 02:10:14 pm »
why the hell do people have grid lines active when making a screenshot?
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Offline Sytrus

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Re: ctf_Midnight
« Reply #4 on: April 15, 2007, 02:23:34 pm »
I tried to turn it off, but I couldn'T figure how >_>

Offline iDante

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Re: ctf_Midnight
« Reply #5 on: April 15, 2007, 03:06:59 pm »
just check grid in the big window with all the check boxes

Offline Keron Cyst

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Re: ctf_Midnight
« Reply #6 on: April 15, 2007, 06:26:57 pm »
I could barely see anything at all, even after inverting the overview's colors, so I had to download and disable the BG layer :P Even if the name is Midnight, there is still a moon to illuminate... it shouldn't be pitch-black, lol

You used a lot of scenery from VirtualTT's vegetation pack, and a light by Serial K!ller; you should include those in the download instead of the map file alone. There are polybugs on the map which PW should be easily capable of fixing. The layout is a bit complex for a CTF, and I think there are too many tiny floating boulders. It reminds me a little of ctf_Nuubia in a sense, particularly since both use rodzynka.bmp for the texture. But the layout should be well-defined; here, it looks like you splattered polygons about and just chose the flag positions.

I told this to jrgp as well: the layout is basically what makes or breaks a map. Beta testers look for maps with good layouts more than aesthetics or other elements (although those also are important of course), so most of the time invested into a map should be spent thinking of a good layout.

Offline Blue-ninja

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Re: ctf_Midnight
« Reply #7 on: April 15, 2007, 06:34:40 pm »
Today's sceneries should become the default standard in the next version of soldat...

Offline Laser Guy

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Re: ctf_Midnight
« Reply #8 on: April 16, 2007, 09:06:43 am »
definitely needs scenery
Text goes here...

Offline Blacksheepboy

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Re: ctf_Midnight
« Reply #9 on: April 18, 2007, 11:57:57 pm »
I personally like the map although it looks like it lacks scenery and colliders. If and when you put some scenery in there, I always try to make every barrel and box with colliders so it seems a bit more realistic. I like the concept and idea, and the shading doesn't look too bad. Work on it some more and it could turn out to be a very decent sort of map.

I like the darkness =D.

Offline Kinky noob

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Re: ctf_Midnight
« Reply #10 on: April 26, 2007, 06:09:26 pm »
I like the idea...Try makeing it less dakr and just lotsa more place to hide....Bushes and such.....

Anywyas speaking of polywokrs..I get this error....When trying to run it...

it tells me i am missing a file...But i know for a fact i have the file....

Offline Spasm

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Re: ctf_Midnight
« Reply #11 on: April 26, 2007, 06:24:29 pm »
I like the overall layout, from what I can see.  ;)  Try posting an overview without all of the objects and disable the grid.  I'd only suggest making it a bit lighter background because it is very hard to see.  Other than that, nice work.
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Offline wedding

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Re: ctf_Midnight
« Reply #12 on: April 27, 2007, 05:44:51 am »
Hmm...I like this map but maybe you can put more scenery in it...There are only 11 scenerys...I think it would make the map more better looking
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