Author Topic: db_Forest  (Read 2797 times)

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Offline jrgp

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db_Forest
« on: June 28, 2006, 03:42:41 pm »
db_Forest by jrgp

no waipoints, I grant permission to upload to server & modify.

download and overview are attachements.

information I didn't have time to say before:

This is my first multi-texture map.
uses textures: grass.bmp and Crapple.bmp combined into a png.

Does NOT contain the same polys as my db_DodgeballHell map.
« Last Edit: June 28, 2006, 07:48:57 pm by jrgp »
There are other worlds than these

Offline viggoloniggolo

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Re: db_Forest
« Reply #1 on: June 28, 2006, 04:08:34 pm »
looks challenging and with effort

good job, doesn't quite need any suggestions.

EnEsCe:"That sux ass, dodgeball maps are NOT meant to have bloody hiding places... all somone has to do is position themselves behind one of those weird spawn things and bam, 15 minutes of fame.

Also the grass scenery isnt aligned up the top "

me again:" fock yeah enesce, blast that ass!!!!:
« Last Edit: June 29, 2006, 01:09:54 pm by viggoloniggolo »

Offline EnEsCe

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Re: db_Forest
« Reply #2 on: June 28, 2006, 11:41:49 pm »
That sux ass, dodgeball maps are NOT meant to have bloody hiding places... all somone has to do is position themselves behind one of those weird spawn things and bam, 15 minutes of fame.

Also the grass scenery isnt aligned up the top

Offline ds dude

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Re: db_Forest
« Reply #3 on: June 29, 2006, 11:33:54 am »
OMG EnEsCe he tried his hardest give him a little effort.
Anyway its look really cool and the top and bottom layer could be useful for cover.
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Offline Eagles_Arrows

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Re: db_Forest
« Reply #4 on: June 29, 2006, 11:49:25 am »
the top and bottom layer could be useful for cover.

Dodgeball maps are supposed to be open- no solid polys, no colliders, so on and so forth -or else no one would play it.

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Offline Plonkoon

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Re: db_Forest
« Reply #5 on: June 29, 2006, 11:52:48 am »
That sux ass, dodgeball maps are NOT meant to have bloody hiding places... all somone has to do is position themselves behind one of those weird spawn things and bam, 15 minutes of fame.


Polite Translation:   You really shouldn't put places to hide in dodgeball maps please. 

C'mon EnEsCe, you pissed off today or something?   :P

Offline TrmD

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Re: db_Forest
« Reply #6 on: July 06, 2006, 12:08:35 pm »
Very nice!
« Last Edit: January 30, 2008, 10:48:37 pm by TrmD »
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