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You like this idea?

Yes
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No
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Total Members Voted: 15

Author Topic: When player leaves, s/he dies instead of dissapearing  (Read 1398 times)

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Offline jrgp

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When player leaves, s/he dies instead of dissapearing
« on: April 17, 2007, 04:14:19 pm »
Currently, whenever a player leaves an online game, s/he just disappears.

I think it would be interesting if, maybe, when someone leaves a game, the player automatically executes /mercy and falls dead, but not actually add a death and lower the KD for that person.

Also, I think this should be a tern-off-able client side option.

So, what do you think?
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Offline Blue-ninja

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #1 on: April 17, 2007, 05:00:48 pm »
You're pretty much basing it on the fact that players are often too disappointed after failing to kill a player before s/he leaves. It's pretty funny, since that it is just the player's luck.

Offline mar77a

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #2 on: April 17, 2007, 05:23:41 pm »
the only problem is the flag, when you leave the server and you had the flag, it's automatically returned

Offline Blue-ninja

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #3 on: April 17, 2007, 05:55:46 pm »
the only problem is the flag, when you leave the server and you had the flag, it's automatically returned
Depending on the 40-second mass-respawn rule, it could take either half a minute, a few seconds, or immediatedly auto-returned the flag.

Offline The Philanthropist

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #4 on: April 17, 2007, 06:44:47 pm »
Quote
I think it would be interesting if, maybe, when someone leaves a game, the player automatically executes /mercy and falls dead, but not actually add a death and lower the KD for that person.

Also, I think this should be a tern-off-able client side option.

I don't like this, you are punishing their scores just for leaving the game?

Offline {depth}shaman

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #5 on: April 17, 2007, 07:02:19 pm »
boy, all these dancing avatars are lame.... but anyway, this idea is all right. It'd be better for ctf, but in dm and tm, i think its funny when people disappear right before you kill them. If they died, it would just confuse whoever's shooting at them "why didn't i get a point for that kill?" As it is, its an in your face way to leave the game. Wait for someone to start shooting at you, leave, and then laugh as you frustrate them! Even better, do a good bit of damage to them, then leave.
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Offline BondJamesBond

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #6 on: April 17, 2007, 07:27:36 pm »
If they died, it would just confuse whoever's shooting at them "why didn't i get a point for that kill?" As it is, its an in your face way to leave the game.

That seems to be a good point.
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Offline jrgp

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #7 on: April 17, 2007, 07:54:30 pm »
Quote
I think it would be interesting if, maybe, when someone leaves a game, the player automatically executes /mercy and falls dead, but not actually add a death and lower the KD for that person.

Also, I think this should be a tern-off-able client side option.

I don't like this, you are punishing their scores just for leaving the game?

What? No, thats the exact opposite of what I am saying.

the only problem is the flag, when you leave the server and you had the flag, it's automatically returned

I'm saying, when you leave, the server just has your body let go of anything it's holding, including the flag, and drop dead.
Yeah, the flag might as well be auto returned when the Soldat falls dead too.
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Offline Hiro

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #8 on: April 18, 2007, 04:58:12 am »
Hmmm. While I like the idea I also see that it would be confusing to see my target die before I shot them up.

But then, I would realise that they had signed out and get over it. So I support.
It wont affect score at all The Philanthropist

BTW, It shouldn't be a client side, it should be server side. Stuff like this just isn't client side (unless it is just an animation of a player dying then it has to be server-side because the bodies have to have locations on the server. Also because bodies effect bullets and create blood sprays which also need locations on the server).
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Offline boer

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #9 on: April 19, 2007, 05:42:34 pm »
hey, what about not dieing, but teleporting out, or being "beamed up", out of the game? with a nice animation?

Offline As Always

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #10 on: April 20, 2007, 01:30:51 am »
Hmm, maybe he^ is being an ass, eh?

On topic, I think this idea is great. If it makes it that small bit more realistic, I think we should go for it. As long as it dosn't delay the release of Soldat 1.4 for tooo long.

Offline nEsCafE_dUdE

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #11 on: April 20, 2007, 10:51:11 pm »
I think this is a good idea.. so that soldat would be more realistic... :)

Offline cachiporrin

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Re: When player leaves, s/he dies instead of dissapearing
« Reply #12 on: April 20, 2007, 11:10:36 pm »
i personally think, dead bodys rocks, it's a good idea