Author Topic: tw map layout brainstorm thread  (Read 9910 times)

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Offline VirtualTT

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tw map layout brainstorm thread
« on: April 18, 2007, 06:22:24 pm »
I didn't come to any suiteable tw layout for my new tw map. So i decided to create this thread to see if someone has any ideas. It's basically aligned for those skilled tw players usually idling on tw server.
please post sketchy view of the map... and it shouldn't clone any old tw maps...

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #1 on: April 18, 2007, 06:58:18 pm »
http://ihostupost.com/files/186/TW_Canyon.png

Rather than going up a hill in the middle, you go down into a canyon, and back up. =O

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #2 on: April 18, 2007, 07:15:40 pm »
http://ihostupost.com/files/186/TW_Canyon.png

Rather than going up a hill in the middle, you go down into a canyon, and back up. =O
that would be fun but what would prevent mass spraying from one side to next?

Offline Blue-ninja

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Re: tw map layout brainstorm thread
« Reply #3 on: April 18, 2007, 07:16:52 pm »
A spike right down in the middle. Simple as that. Or, to make it look better, add clouds and put colliders in them.

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #4 on: April 18, 2007, 07:21:19 pm »
Well i saw a thread about a big hill filled with stat guns on top. Would be wikked in a tw map i think personally. I'd put it on the server if its good. Capturing the flag is not really possible but that doesn´t matter i think.

http://forums.soldat.pl/index.php?topic=12669.0

Red/Blue running for the top trying to breakthru. Lots of trenches and cover places on the hill. Maybe  some bunkers etc. Make it your style virtualTT and its gonna be good anyway.
Lemme know if i can help ya somehow
 

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #5 on: April 18, 2007, 07:34:10 pm »
http://ihostupost.com/files/186/TW_Canyon.png

Rather than going up a hill in the middle, you go down into a canyon, and back up. =O
I like this idea. i don't think that too much spray would be possible since tw maps are quite long. Also statguns range isn't that large. But with the long slope going up when you are getting to enemy's base it'll be very difficult to get the flag. Attacking players will become much slower and defending team's weapons range will be increased.

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #6 on: April 18, 2007, 08:11:49 pm »
Sounds like a winner!

Offline Wraithlike

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Re: tw map layout brainstorm thread
« Reply #7 on: April 18, 2007, 11:18:03 pm »
the slope should be lessened if you were to make that though, that steepness would allow for too much speed to be gathered.

Offline Blacksheepboy

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Re: tw map layout brainstorm thread
« Reply #8 on: April 18, 2007, 11:32:48 pm »
Yeah I like this idea. As long as it isn't to cramped and the hill is a nice casual steepness. At first when I heard this idea with the valley I thought, "No way," but since it would be nice and spread out, sounds good to me.

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #9 on: April 19, 2007, 12:18:43 am »
I didn't intend for the slope to be steep, but I didn't feel like resizing everything. =P

I'm glad you guys like my layout! But, even bigger thanks to VTT if he makes it. =)

Anyways, feel free to edit the idea to your hearts content!

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #10 on: April 19, 2007, 12:20:23 am »
Also with the canyon idea I can see getting down to the floor a problem due to fall damage, add jets if you make it.
I love the idea with the clouds, but make breaks so that you can shoot through in a few places :)

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #11 on: April 19, 2007, 01:23:35 am »
Or add a few camonets with colliders on top to allow some areas of safe passage. Would certainly make more sense than bullet-stopping-clouds. (Not taking any shots at your idea.)

Clouds and protective camonets might work too, though.

Offline Avarax

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Re: tw map layout brainstorm thread
« Reply #12 on: April 19, 2007, 07:32:53 am »
make a TW map with a very low roof, basically a one wayed cave. never seen an actual roof in TW maps, and a big tunnel would be a nice new experience
I like to have one Martini
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Offline Sir Snipes

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Re: tw map layout brainstorm thread
« Reply #13 on: April 19, 2007, 09:31:02 am »
I know this sounds like a stupid question, but does TW maps have to be based on WW2 ideas? Or could you use a modern looking map? If you can use a modern looking map I have the perfect idea. But please answer my question as soon as you can. :)

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #14 on: April 19, 2007, 10:18:27 am »
I know this sounds like a stupid question, but does TW maps have to be based on WW2 ideas? Or could you use a modern looking map? If you can use a modern looking map I have the perfect idea. But please answer my question as soon as you can. :)
no, they can be based on anything. search for tw_tronwars and if that is WWII I must have missed something. (though noone plays tronwars anymore).

Offline Sir Snipes

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Re: tw map layout brainstorm thread
« Reply #15 on: April 19, 2007, 11:08:06 am »
Well I haven't got a picture of the layout or anything but....

Maybe have afew towers, I mean huge towers, 2/3 of them and have those bridges going between them all at different heights. The red flag will be on the left tower on the top and the blue flag would be on the floor of the tower on the right hand side.

There could also be one big underground carpark going throughout all the towers??

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #16 on: April 19, 2007, 11:21:55 am »
eeh, most TW maps have only one route, but make it anyways as maybe an R/S map or just plain ctf.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #17 on: April 19, 2007, 12:28:34 pm »
There is already map with one big tunnel - tw haunted, and it has horroble gameplay. So this idea doesn't seem to be perspective...

Yeah, tw maps can be based on anything. Here is my Tau building sketch:
« Last Edit: April 20, 2007, 11:53:48 am by VirtualTT »

Offline Rook_PL

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Re: tw map layout brainstorm thread
« Reply #18 on: April 19, 2007, 01:03:59 pm »
hm, It would be cool to have a W40k style tw map. Can you make that kind of landscape? With machines scenery and buildings? This pic. above is a nice beginning. Can't wait untill you finish. I think you're going to make super uber mega fabulous map :) I hope there will be some place for Space Marines too.
:P
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Re: tw map layout brainstorm thread
« Reply #19 on: April 19, 2007, 02:24:45 pm »
Ok two ideas both WW2 inspired. first an Iwo Jima map where one side is going down the hill and one side is landing on the beach and going up the hill with pill boxes scatterd here and there. Second is Americans trying to take a German bunker system that has corridors and different paths to take and stuff. Or ya a TW d-day map because no1 has made a TW d-day map and /I know VirtualTT can make the best one yet AND for TW

plus i dont like modern maps unl;ess its like a CS map or urben warfare like iraq but not futuristic cause it talkes away teh TW theme thats probobly why Tronwars is never played.
« Last Edit: April 19, 2007, 02:27:05 pm by LtHerbert »

Offline Wraithlike

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Re: tw map layout brainstorm thread
« Reply #20 on: April 19, 2007, 10:41:37 pm »
Would it be sketchy if I alsop asked for an original TW Layout concept, because I'm wanting to make a WWI era Ottoman Empire themed map. And It seems like the theme would suit TW quute well.

Offline jakobs

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Re: tw map layout brainstorm thread
« Reply #21 on: April 20, 2007, 11:40:33 am »
d-day. +1

Offline Sytrus

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Re: tw map layout brainstorm thread
« Reply #22 on: April 20, 2007, 01:28:03 pm »
I was always thinking about a map that is totally open, like having a big meadow being divided by  a road as the bottleneck or something.

Basically something totally without buildings.

And a map without that bottleneck would also be quite interesting to see.

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #23 on: April 20, 2007, 01:31:53 pm »
for me a nice map can be:

one base (alpha)
one spaceship but you can walk on it (bravo)
a central edification with 2 stat guns

Offline The Philanthropist

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Re: tw map layout brainstorm thread
« Reply #24 on: April 20, 2007, 09:04:49 pm »
Vimy Ridge. Good old Canadian boys versus the Jerries.

Alpha (Canada) starts low on one side of the slightly steep ridge, and Bravo(Germany) starts on the other side of the ridge, on the plains (historically accurate). There could be pillboxes with stat guns, and actual trenches would serve as... well... the trenches. There was 4 sets of trenches, and a ridiculous amount of shellholes for you to hide it. Alphas base could have some stat guns that would allow them to spray up the hill (Heh, creeping barrage), and so would bravo. These stat guns would lessen the difficulty of climbing the ridge.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #25 on: April 21, 2007, 11:06:00 am »
I decided to use tau theme for my map - here is new screenshot (alpha base)

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #26 on: April 21, 2007, 12:59:25 pm »
that looks insanely awesome. The only thing i dont like is the texture... it just doesn't seem to fit.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #27 on: April 22, 2007, 04:44:22 am »
U have my undivided attention! Brilliant map! I am definatley looking forward to this!

P.S
Cheers for using my mod! hehe!

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #28 on: April 22, 2007, 07:07:26 am »
I decided to use tau theme for my map - here is new screenshot (alpha base)

W...WOW!!! I WANT THAT MAP IS INCREDIBLE!

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #29 on: April 22, 2007, 08:20:57 am »
The blue lights are especailly good in the dark light.

You mentioned a while ago that you were thinking of making a necron tomb. If you do, try using that lighting style with classic necron green! lol Good luck!

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #30 on: April 22, 2007, 02:51:06 pm »
that looks insanely awesome. The only thing i dont like is the texture... it just doesn't seem to fit.
hmm... What part of the texture doesn't fit? And to what object it doesn't fit?

Offline iDante

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Re: tw map layout brainstorm thread
« Reply #31 on: April 22, 2007, 03:01:43 pm »
hmm... What part of the texture doesn't fit? And to what object it doesn't fit?
Hmmm... I dunno it just doesn't look right to me. Whatever I don't care as long as gameplay is good :)

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #32 on: April 26, 2007, 05:29:34 pm »
So this is progress so far:



I added *plastic* part to the texture. With some front sceneries buildings willl look like they are consist of various panels, blocks and have other hi-tech details wich makes them much more *futuristic*. Also i moved spaceships to prevent players from losing health when jumping out of it.

ToDo:
  • create flag places (they are empty now, just can't contrive any proper disign...)
  • create trenches, maybe a little tonnel or some smal cover with the roof somewhere...
  • finish waypoints (currently there is simple waypoints for both tems for testing perposes)
  • create custom sceneries...

Any suggestions?
« Last Edit: April 26, 2007, 06:25:48 pm by VirtualTT »

Offline The Philanthropist

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Re: tw map layout brainstorm thread
« Reply #33 on: April 26, 2007, 06:20:30 pm »
More trenches, please. I also think those lamp like things are a pain in the rear, make them into colliders.

Offline fishfood

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Re: tw map layout brainstorm thread
« Reply #34 on: April 27, 2007, 03:35:41 am »
Would it be sketchy if I alsop asked for an original TW Layout concept, because I'm wanting to make a WWI era Ottoman Empire themed map. And It seems like the theme would suit TW quute well.
My brother's making a Gallipoli map. 


In general, I think TW maps should have more trenches that you can stand safely in and fire out of.  A height where if you stand you can just fire out, and if you duck, you're well covered.  Some colliders on the lips of the trenches would be nice...
I think it should be easier to hide in the Trenches and fire out.

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #35 on: April 27, 2007, 05:52:08 am »
wow really nice map, but for me needs at the middle or in that 'valley' some scenery

Offline Laser Guy

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Re: tw map layout brainstorm thread
« Reply #36 on: April 27, 2007, 11:03:11 am »
the map is awsome and scenery is a-ok!!!
Text goes here...

Offline zaraza

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Re: tw map layout brainstorm thread
« Reply #37 on: April 27, 2007, 12:11:54 pm »
It's awesome though i think that the ground is lit too much. It's night afterall..

I suggest that you darken it a little and add a lying flare here and there. Maybe some wrecks of Tau vehicles?

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #38 on: April 27, 2007, 12:25:34 pm »
uhmm tau vehicles? they have robots:
 XV15
 XV8 'Crisis
 Bodyguard
 Pathfinder Shas'ui
 Hammerhead
 Shaper

Offline Laser Guy

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Re: tw map layout brainstorm thread
« Reply #39 on: April 27, 2007, 12:32:12 pm »
and then download tau mod and fight!!!
u should make a map pak of 5 tau maps ;)
Text goes here...

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #40 on: April 28, 2007, 08:26:51 am »
That is one brilliant map! I love the Tau orca dropships as spawn points. Im trying to make some Warhammer 40,000-inspired vehicles for map gfx. Dont expect anything too flash It will take me a while to get the image right!

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #41 on: April 28, 2007, 09:39:45 am »
 :-\ I expected some ideas about trenches placing and structure. It really takes a lot of time to create and balance them, so joint efforts in this direction would be very helpfull. Also i'm still not certain with flag places disign.
Some wrecks of Tau vehicles sound intresting, however i don't know where to get proper sceneries for them. I'm thinking about adding krutox sceleton somewhere...
Custom sceneries is the last part of mapmaking, so i'll start working on them only after map structure is complite.
« Last Edit: April 30, 2007, 05:19:16 pm by VirtualTT »

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #42 on: April 28, 2007, 10:26:28 am »
:D Looks nice  bro!
Good luck

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #43 on: April 28, 2007, 11:37:32 am »
If you own a copy of dawn of war, try taking screenshots of a tau vehicle. and 'cartoonify' it, it should fit in nicely.

I'll see what i can do! lol!

Offline Daimarus

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Re: tw map layout brainstorm thread
« Reply #44 on: April 28, 2007, 11:40:07 am »
that map needs more strategic points...
My SPAS-12 doesn't like most of people. He can mistakenly shoot your brain out of your head and splash it on the nearest wall.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #45 on: April 30, 2007, 06:04:44 am »
Maybe some ruined tau buildings or bombed out things like that.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #46 on: May 15, 2007, 01:37:12 pm »
I've got new map in development, with very original layout:

you can download test version from post attachment

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #47 on: May 15, 2007, 01:47:10 pm »
nice, looks really nice, with tau style too?

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #48 on: May 15, 2007, 01:53:16 pm »
i'm not certain about style yet... Probably it would be something with autumn atmosphere...

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #49 on: May 15, 2007, 01:55:13 pm »
i give you an idea:

a destroyed paradise, i want to say, sith things destroyed with dark clouds and rainy, undestand? (that will be a perfect map with that)

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #50 on: May 15, 2007, 01:59:43 pm »
Don't you think that bunkers and destroyed bridge will look out of place there?

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #51 on: May 16, 2007, 05:38:23 pm »
You're already working on a futuristic map, but you could try and style it like Halo. It would be a first for TW, and I don't think it would be too hard to find scenery.

You could make a teleporter that would boost the player up into a tower (not too high up). And then a teleporter leading back to the players base. It would have to be just right though, so player doesn't go splat. Invisible polygons set to 'only player collides' for certain parts would help.

I'll make a sub-layout thingy to show you.

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #52 on: May 16, 2007, 08:50:24 pm »
hmm idea is nice (the bridge) but i wonder about the futuristic  style
i kinda like a dark war feeling in trenchwar maps

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #53 on: May 16, 2007, 09:35:05 pm »
That doesn't mean the map can't be dark.

Another idea. If you've ever played Halo, on the levels you actually on the Halo, you can see the ring in the backround curving up into the sky. If you have no idea what I'm talking about, imagine standing on the inside of a giant ring, and how it would look like if you were looking into the horizon. It would rise up and over your head, and back down on the other side.

What I'm saying, is that it would be cool to have it in the background.

Offline EnEsCe

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Re: tw map layout brainstorm thread
« Reply #54 on: May 17, 2007, 05:09:28 am »
Us TW Server hosts really need some more maps with greater variety, the current maps are starting to get really stale and repetitive.

Also, it should always be red on the left and blue on the right side of the map...

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #55 on: May 17, 2007, 08:28:19 am »
I'm not familiar with Halo...

Also, it should always be red on the left and blue on the right side of the map...
Isn't this because airstrike doesn't work properly if red are on the left and blue are on the right side of the map?

Offline EnEsCe

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Re: tw map layout brainstorm thread
« Reply #56 on: May 17, 2007, 08:30:50 am »
Yeah thats the main reason :)
I don't want to have to edit the maps that have them back-to-front

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #57 on: May 17, 2007, 12:51:21 pm »
but wouldn't it be better to improove airstrike script a bit so it can determine where each team is?

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #58 on: May 18, 2007, 12:33:34 am »
I'm sure you could find tons of Halo video's on YouTube. I don't think it would take much effort to get familiar.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #59 on: May 22, 2007, 04:04:47 pm »
i'm not certain about style yet... Probably it would be something with autumn atmosphere...

Actually i played a Warhammer 40,000 tabletop game a little like that. It was a gothic city where the aim was to cross the bridge. Try adding loads of craters gothic spires and a huge amount of rubble! hehe!

Offline General Meevious

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Re: tw map layout brainstorm thread
« Reply #60 on: June 05, 2007, 10:52:03 am »
Tau map is excelent, I love the rocky texture on the Orcas. Are you still working on it or is that the final result? I think it needs some structures on those open dips. A Hammerhead and a Skyray perhaps? Maybe even a Manta. Otherwise some small tunnels/bunkers would do the job, it's just too open at the moment. Also, congratulations on not being familiar with halo, it's a boring generic FPS.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #61 on: June 06, 2007, 05:54:59 pm »
i'm still working on it... that is just alpha version...
But i think i will release another tw map i'm working on before Krath...

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #62 on: June 12, 2007, 10:15:54 am »
Try looking at some ww2 movies like 'Behind enemy Lines' they have battles which concentrated over bridges.

Try bombed out multi-level buildings on each side for snipers, LAWers and whatnot. That serves as a strongpoint for defence. it can be a small map so long as the bridge has minimum cover, like a no-mans-land area.
The rest is just excruciating detail!

Offline VirtualTT

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New TW screenshots
« Reply #63 on: June 13, 2007, 02:04:55 pm »
TW rage coming soon! I guess i'll go back to WWII style.
so here are some screenshots :




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Re: tw map layout brainstorm thread
« Reply #64 on: June 17, 2007, 11:28:21 am »
Maybe you can try to make a trenchwar map that is completely different than your other ones.  Like make one where it is at night or you can parachute down or something.

Offline Eagles_Arrows

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Re: tw map layout brainstorm thread
« Reply #65 on: June 17, 2007, 11:36:49 am »
He's already made maps like those.  Where have you been?

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Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #66 on: June 17, 2007, 11:49:17 am »
I vote for a destroyed city!!!

(a real city not a field)

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Re: tw map layout brainstorm thread
« Reply #67 on: June 17, 2007, 07:46:34 pm »
I haven't been here that long to know that.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #68 on: June 18, 2007, 12:13:44 pm »
I vote for a destoryed city! (Providing its 40k hehe!)

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #69 on: June 18, 2007, 12:24:39 pm »
well lets see what think VTT about that idea Deadeye :D

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #70 on: June 18, 2007, 06:10:12 pm »
ehh i need some layout and bunker/obstacle design ideas... if you have any please post them here...
Creating futuristic sceneries for tw Krath is a hellish job :P . so Krath still remains in alph stage...

Offline Grimbad

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Re: tw map layout brainstorm thread
« Reply #71 on: June 19, 2007, 12:46:38 am »
tank wrecks, crashed drones, broken battlesuits, anything big and dead can be cover.
Alien plants are always fun, too.
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Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #72 on: June 19, 2007, 03:01:12 am »
I'll see what i can do!

In the meantime, play around wiv this. i was just messing around.
I have a few bits of scenery that i had on standby if i ever became able to make a map! lol
I also have here a Tau Hammerhead and an Imperial Guard Chimera

http://files.filefront.com//;7824335;;/

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #73 on: June 19, 2007, 03:13:51 am »
Well i have a little sketche for kraith bunkers

Force Shields :D

Is a fast one



Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #74 on: June 20, 2007, 06:36:39 am »
I managed to pick up a few Space Marine Sprites. I thought they could make good 'Statues' or just for littering the battlefield with bodies!

What do you think?


Offline Pie

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Re: tw map layout brainstorm thread
« Reply #75 on: June 23, 2007, 01:15:16 am »
Well, i dunno if you had a look at the map i made, but my idea was a city type theme, the way i tried to make it was that the boxes were big enough to provide cover and to stop people from charging in with the spas, but the buildings were asscessable from higher vantage points so you could flank the enemy. It also makes snipering harder, because you cant spam a sniper rifle shot into the enemies base.
I would really like to see a map like the one i tried to make. Also i think that a map made for a modification would be kinda strange, but in a good way. Also Ltherb said the reason tron was never played because it was to futuristic, WRONG! Tron was one of the best maps i had ever played, in fact i would rather tron be put back into to circulation in the place of doppleganger. Tron was an excelent map. Another idea i just had, A hard core veit cong map, run down old buildings and shanty town sort of setting, so the teams would start either on the beach or in a shack and rush through the jungle over logs, through streams and meet at a small veitnamies town and fight it out.

I skeched what i thought it would look like: I put it below because photobucket isnt working. Photobucket isn't working for me at all, i'll try and post a picture of what i mean, but i just realised you had already picked a map theme heh. My bad XD
I Vote agains't a 40k type map(Scince you've already started), i also vote agains't remakes of maps from exsisting games like CS, BF, halo Ect. I would really like to see VTT continue with original work. Maps that are based on exsisting games and levels of those games are boring in a way that, its the same level played from a 2d view. Well Whatever VTT makes, i know it will be good.


« Last Edit: June 23, 2007, 08:01:13 am by Pie »
Lol, internets.

Offline Apocalypse

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Re: tw map layout brainstorm thread
« Reply #76 on: June 26, 2007, 01:29:09 am »
what about like a european town (look at the last major battle of "saving private ryan" when there in the town for example) but it would be more like main bunker - cratered field - town (bombed, with a fountain in the middle, liek the choke point, but on both sides would be like 2-4 sotry buildings to fire down from) then from the city it would go back to a cratered, trench field(like a farmers field) then back to a main bunker, maybe a destroyed tank sprite in the city or in the field there would definately need to be fire + rubble
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Offline Grimbad

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Re: tw map layout brainstorm thread
« Reply #77 on: June 29, 2007, 02:01:31 am »
If you're going to do another 40k map, I'd suggest a ruined hive city with an underhive.
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Offline Blue-ninja

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Re: tw map layout brainstorm thread
« Reply #78 on: July 05, 2007, 03:26:35 am »
Why not a Okami-themed map? That game was brilliant. Awesome art style even. New style to work with, even.

Offline |FA| Arbi†er

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Re: tw map layout brainstorm thread
« Reply #79 on: July 07, 2007, 10:02:12 am »

...and

using the same key.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #80 on: July 09, 2007, 09:46:14 am »
If you're going to do another 40k map, I'd suggest a ruined hive city with an underhive.

Another one? I diddnt think we had one to begin with! lol. But yes we should have 'a' 40k map! lol

Offline Grimbad

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Re: tw map layout brainstorm thread
« Reply #81 on: July 10, 2007, 04:09:36 pm »
Well, I think if he releases Krath it should count as one.
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Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #82 on: July 11, 2007, 02:06:13 am »
Oh yes, most definatley! I like the Tau designs!

Offline Laser Guy

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Re: tw map layout brainstorm thread
« Reply #83 on: July 21, 2007, 04:05:14 pm »
I c a whole lotta of improvement!! Just great!!
Text goes here...

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #84 on: August 02, 2007, 08:20:08 am »
Is there any development in this map? it has been a while

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #85 on: December 11, 2008, 01:33:33 pm »
So Tw Krath had been released (link)
But i have another old unfinished map - tw Storm. Middle part was going to be without bunkers, just trenches, small tower and tonnel. But such layout needs more variety. I was planing to add crushed plain or something like that. So if someone has any ideas please post them here.

Offline The Specialist

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Re: tw map layout brainstorm thread
« Reply #86 on: December 15, 2008, 06:17:45 pm »
You could try using my idea from tw_Paroxysm of the middle point.  I like the idea of not having a bunker in the middle point, I think it'll bring a new gameplay experience.