Author Topic: tw map layout brainstorm thread  (Read 9949 times)

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Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #40 on: April 28, 2007, 08:26:51 am »
That is one brilliant map! I love the Tau orca dropships as spawn points. Im trying to make some Warhammer 40,000-inspired vehicles for map gfx. Dont expect anything too flash It will take me a while to get the image right!

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #41 on: April 28, 2007, 09:39:45 am »
 :-\ I expected some ideas about trenches placing and structure. It really takes a lot of time to create and balance them, so joint efforts in this direction would be very helpfull. Also i'm still not certain with flag places disign.
Some wrecks of Tau vehicles sound intresting, however i don't know where to get proper sceneries for them. I'm thinking about adding krutox sceleton somewhere...
Custom sceneries is the last part of mapmaking, so i'll start working on them only after map structure is complite.
« Last Edit: April 30, 2007, 05:19:16 pm by VirtualTT »

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #42 on: April 28, 2007, 10:26:28 am »
:D Looks nice  bro!
Good luck

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #43 on: April 28, 2007, 11:37:32 am »
If you own a copy of dawn of war, try taking screenshots of a tau vehicle. and 'cartoonify' it, it should fit in nicely.

I'll see what i can do! lol!

Offline Daimarus

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Re: tw map layout brainstorm thread
« Reply #44 on: April 28, 2007, 11:40:07 am »
that map needs more strategic points...
My SPAS-12 doesn't like most of people. He can mistakenly shoot your brain out of your head and splash it on the nearest wall.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #45 on: April 30, 2007, 06:04:44 am »
Maybe some ruined tau buildings or bombed out things like that.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #46 on: May 15, 2007, 01:37:12 pm »
I've got new map in development, with very original layout:

you can download test version from post attachment

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #47 on: May 15, 2007, 01:47:10 pm »
nice, looks really nice, with tau style too?

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #48 on: May 15, 2007, 01:53:16 pm »
i'm not certain about style yet... Probably it would be something with autumn atmosphere...

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #49 on: May 15, 2007, 01:55:13 pm »
i give you an idea:

a destroyed paradise, i want to say, sith things destroyed with dark clouds and rainy, undestand? (that will be a perfect map with that)

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #50 on: May 15, 2007, 01:59:43 pm »
Don't you think that bunkers and destroyed bridge will look out of place there?

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #51 on: May 16, 2007, 05:38:23 pm »
You're already working on a futuristic map, but you could try and style it like Halo. It would be a first for TW, and I don't think it would be too hard to find scenery.

You could make a teleporter that would boost the player up into a tower (not too high up). And then a teleporter leading back to the players base. It would have to be just right though, so player doesn't go splat. Invisible polygons set to 'only player collides' for certain parts would help.

I'll make a sub-layout thingy to show you.

Offline spkka

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Re: tw map layout brainstorm thread
« Reply #52 on: May 16, 2007, 08:50:24 pm »
hmm idea is nice (the bridge) but i wonder about the futuristic  style
i kinda like a dark war feeling in trenchwar maps

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #53 on: May 16, 2007, 09:35:05 pm »
That doesn't mean the map can't be dark.

Another idea. If you've ever played Halo, on the levels you actually on the Halo, you can see the ring in the backround curving up into the sky. If you have no idea what I'm talking about, imagine standing on the inside of a giant ring, and how it would look like if you were looking into the horizon. It would rise up and over your head, and back down on the other side.

What I'm saying, is that it would be cool to have it in the background.

Offline EnEsCe

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Re: tw map layout brainstorm thread
« Reply #54 on: May 17, 2007, 05:09:28 am »
Us TW Server hosts really need some more maps with greater variety, the current maps are starting to get really stale and repetitive.

Also, it should always be red on the left and blue on the right side of the map...

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #55 on: May 17, 2007, 08:28:19 am »
I'm not familiar with Halo...

Also, it should always be red on the left and blue on the right side of the map...
Isn't this because airstrike doesn't work properly if red are on the left and blue are on the right side of the map?

Offline EnEsCe

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Re: tw map layout brainstorm thread
« Reply #56 on: May 17, 2007, 08:30:50 am »
Yeah thats the main reason :)
I don't want to have to edit the maps that have them back-to-front

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #57 on: May 17, 2007, 12:51:21 pm »
but wouldn't it be better to improove airstrike script a bit so it can determine where each team is?

Offline Gippal

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Re: tw map layout brainstorm thread
« Reply #58 on: May 18, 2007, 12:33:34 am »
I'm sure you could find tons of Halo video's on YouTube. I don't think it would take much effort to get familiar.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #59 on: May 22, 2007, 04:04:47 pm »
i'm not certain about style yet... Probably it would be something with autumn atmosphere...

Actually i played a Warhammer 40,000 tabletop game a little like that. It was a gothic city where the aim was to cross the bridge. Try adding loads of craters gothic spires and a huge amount of rubble! hehe!