Author Topic: tw map layout brainstorm thread  (Read 9986 times)

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Offline General Meevious

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Re: tw map layout brainstorm thread
« Reply #60 on: June 05, 2007, 10:52:03 am »
Tau map is excelent, I love the rocky texture on the Orcas. Are you still working on it or is that the final result? I think it needs some structures on those open dips. A Hammerhead and a Skyray perhaps? Maybe even a Manta. Otherwise some small tunnels/bunkers would do the job, it's just too open at the moment. Also, congratulations on not being familiar with halo, it's a boring generic FPS.

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #61 on: June 06, 2007, 05:54:59 pm »
i'm still working on it... that is just alpha version...
But i think i will release another tw map i'm working on before Krath...

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #62 on: June 12, 2007, 10:15:54 am »
Try looking at some ww2 movies like 'Behind enemy Lines' they have battles which concentrated over bridges.

Try bombed out multi-level buildings on each side for snipers, LAWers and whatnot. That serves as a strongpoint for defence. it can be a small map so long as the bridge has minimum cover, like a no-mans-land area.
The rest is just excruciating detail!

Offline VirtualTT

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New TW screenshots
« Reply #63 on: June 13, 2007, 02:04:55 pm »
TW rage coming soon! I guess i'll go back to WWII style.
so here are some screenshots :




The Specialist

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Re: tw map layout brainstorm thread
« Reply #64 on: June 17, 2007, 11:28:21 am »
Maybe you can try to make a trenchwar map that is completely different than your other ones.  Like make one where it is at night or you can parachute down or something.

Offline Eagles_Arrows

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Re: tw map layout brainstorm thread
« Reply #65 on: June 17, 2007, 11:36:49 am »
He's already made maps like those.  Where have you been?

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Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #66 on: June 17, 2007, 11:49:17 am »
I vote for a destroyed city!!!

(a real city not a field)

The Specialist

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Re: tw map layout brainstorm thread
« Reply #67 on: June 17, 2007, 07:46:34 pm »
I haven't been here that long to know that.

Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #68 on: June 18, 2007, 12:13:44 pm »
I vote for a destoryed city! (Providing its 40k hehe!)

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #69 on: June 18, 2007, 12:24:39 pm »
well lets see what think VTT about that idea Deadeye :D

Offline VirtualTT

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Re: tw map layout brainstorm thread
« Reply #70 on: June 18, 2007, 06:10:12 pm »
ehh i need some layout and bunker/obstacle design ideas... if you have any please post them here...
Creating futuristic sceneries for tw Krath is a hellish job :P . so Krath still remains in alph stage...

Offline Grimbad

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Re: tw map layout brainstorm thread
« Reply #71 on: June 19, 2007, 12:46:38 am »
tank wrecks, crashed drones, broken battlesuits, anything big and dead can be cover.
Alien plants are always fun, too.
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Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #72 on: June 19, 2007, 03:01:12 am »
I'll see what i can do!

In the meantime, play around wiv this. i was just messing around.
I have a few bits of scenery that i had on standby if i ever became able to make a map! lol
I also have here a Tau Hammerhead and an Imperial Guard Chimera

http://files.filefront.com//;7824335;;/

Offline -Skykanden-

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Re: tw map layout brainstorm thread
« Reply #73 on: June 19, 2007, 03:13:51 am »
Well i have a little sketche for kraith bunkers

Force Shields :D

Is a fast one



Offline Deadeye Rob

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Re: tw map layout brainstorm thread
« Reply #74 on: June 20, 2007, 06:36:39 am »
I managed to pick up a few Space Marine Sprites. I thought they could make good 'Statues' or just for littering the battlefield with bodies!

What do you think?


Offline Pie

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Re: tw map layout brainstorm thread
« Reply #75 on: June 23, 2007, 01:15:16 am »
Well, i dunno if you had a look at the map i made, but my idea was a city type theme, the way i tried to make it was that the boxes were big enough to provide cover and to stop people from charging in with the spas, but the buildings were asscessable from higher vantage points so you could flank the enemy. It also makes snipering harder, because you cant spam a sniper rifle shot into the enemies base.
I would really like to see a map like the one i tried to make. Also i think that a map made for a modification would be kinda strange, but in a good way. Also Ltherb said the reason tron was never played because it was to futuristic, WRONG! Tron was one of the best maps i had ever played, in fact i would rather tron be put back into to circulation in the place of doppleganger. Tron was an excelent map. Another idea i just had, A hard core veit cong map, run down old buildings and shanty town sort of setting, so the teams would start either on the beach or in a shack and rush through the jungle over logs, through streams and meet at a small veitnamies town and fight it out.

I skeched what i thought it would look like: I put it below because photobucket isnt working. Photobucket isn't working for me at all, i'll try and post a picture of what i mean, but i just realised you had already picked a map theme heh. My bad XD
I Vote agains't a 40k type map(Scince you've already started), i also vote agains't remakes of maps from exsisting games like CS, BF, halo Ect. I would really like to see VTT continue with original work. Maps that are based on exsisting games and levels of those games are boring in a way that, its the same level played from a 2d view. Well Whatever VTT makes, i know it will be good.


« Last Edit: June 23, 2007, 08:01:13 am by Pie »
Lol, internets.

Offline Apocalypse

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Re: tw map layout brainstorm thread
« Reply #76 on: June 26, 2007, 01:29:09 am »
what about like a european town (look at the last major battle of "saving private ryan" when there in the town for example) but it would be more like main bunker - cratered field - town (bombed, with a fountain in the middle, liek the choke point, but on both sides would be like 2-4 sotry buildings to fire down from) then from the city it would go back to a cratered, trench field(like a farmers field) then back to a main bunker, maybe a destroyed tank sprite in the city or in the field there would definately need to be fire + rubble
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Offline Grimbad

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Re: tw map layout brainstorm thread
« Reply #77 on: June 29, 2007, 02:01:31 am »
If you're going to do another 40k map, I'd suggest a ruined hive city with an underhive.
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Offline Blue-ninja

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Re: tw map layout brainstorm thread
« Reply #78 on: July 05, 2007, 03:26:35 am »
Why not a Okami-themed map? That game was brilliant. Awesome art style even. New style to work with, even.

Offline |FA| Arbi†er

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Re: tw map layout brainstorm thread
« Reply #79 on: July 07, 2007, 10:02:12 am »

...and

using the same key.