Author Topic: Ability to re-pick up a bonus  (Read 2472 times)

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The Specialist

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Ability to re-pick up a bonus
« on: April 22, 2007, 06:35:47 pm »
It is in fact, quite common in other multi-player games that if someone had a power-up or a bonus and someone killed him, they could then pick it up.  I'll fully explain it here.

In Soldat for example, the Predator Bonus will give you a full 25 seconds of invisibility.  No he ran around and his time lasted to 15 seconds and someone else came along and killed him.  Now his Predator Bonus will just drop to the ground and the guy who killed him or anybody else who came along will have the ability to re-pick up that Predator Bonus.  This could be compatible with the Berserker, FlameGod, Vest, and Cluster Grenade bonuses.  Except when you pick it up, you have as much grenades, or time left in the bonus as the last person who had it.

Offline mxyzptlk

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Re: Ability to re-pick up a bonus
« Reply #1 on: April 22, 2007, 07:19:48 pm »
Interesting. I've thought about suggesting this myself, but you beat me to it.
I completely agree to this.

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Offline Magic Odd Effect

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Re: Ability to re-pick up a bonus
« Reply #2 on: April 22, 2007, 09:41:21 pm »
Yes, me too. It's kind of like picking up the grenades and ammo off a dead guy in Halo, and the kit of some other soldier in Battlefield.
« Last Edit: April 25, 2007, 01:14:46 pm by Magic Odd Effect »
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline mxyzptlk

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Re: Ability to re-pick up a bonus
« Reply #3 on: April 22, 2007, 10:19:58 pm »
Or in Quake 2, picking the quad off of  dead guy.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Hiro

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Re: Ability to re-pick up a bonus
« Reply #4 on: April 22, 2007, 11:17:07 pm »
If your gonna put this in why not regular grenades too? Honestly I wouldn't suggest this. The bonuses just don't last long enough to make it worth it. And for the things that don't have a timer (like the flamer gun, cluster grenades and vest) they aren't supposed to come back.
The vest...You lose this before you die.
The flamer..If it could come back then it would never leave (cos everyone would always be picking it back up)
The cluster grenades. Well, this is about the only one that it could work for but it's only one and it wouldn't have that much effect anyway.

I don't support.
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Offline Hiro

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Re: Ability to re-pick up a bonus
« Reply #5 on: April 24, 2007, 12:33:42 am »
You mean only two spawn at all and then you can battle over who has it? No...Not good... (IMO)
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Offline iDante

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Re: Ability to re-pick up a bonus
« Reply #6 on: April 24, 2007, 12:44:17 am »
The vest...You lose this before you die.
NOT true, I've died with an almost full vest, if you pick it up when almost dead then die...

However I don't really like the idea because... think of it.
Player A grabs predator, player B kills A 23 seconds later. Player B grabs predator, and enjoys it... for 2 seconds...
You can't be killed while the flame bonus is in effect.
I don't like cluster nades anyways.

Offline Magic Odd Effect

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Re: Ability to re-pick up a bonus
« Reply #7 on: April 25, 2007, 01:19:52 pm »
You mean only two spawn at all and then you can battle over who has it? No...Not good... (IMO)
What he means is that the bonus can only be picked up, after killing the person who has it, twice. I'm thinking Flamer here:

First guy gets flame god bonus. He dies after the ten seconds. Second guy picks it up, gets M79'd. The third guy picks it up, then dies, and the flamer disappears. Then another Flame god bonus pops up somewhere on the map. Cycle is repeated.

And for Predator, it could only be circulated once. It's kinda hard to kill a pred anyway, if they're not moving.

And cluster nades and grenades would be circulated till they're gone. See, it does work.
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
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Offline adadqgg

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Re: Ability to re-pick up a bonus
« Reply #8 on: May 08, 2007, 07:26:48 pm »
I fully support this, think about it:
a noob on your team(team match) picked up a berserk and got killed before he gets a chance to kill anyone and wasted 15 seconds of massive killing spree... dont u just wish u could have picked that berserk up again and kill all ur enemies?

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Offline VirtualTT

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Re: Ability to re-pick up a bonus
« Reply #9 on: May 29, 2007, 04:00:00 pm »
i think ability to re-pick up grenades that are remaining on corpse sounds much more intresting and realistic...

Offline Keron Cyst

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Re: Ability to re-pick up a bonus
« Reply #10 on: May 29, 2007, 06:23:54 pm »
i think ability to re-pick up grenades that are remaining on corpse sounds much more intresting and realistic...
Just regular grenades? It could turn into a 'nade-fest for more itchy grenade throwers if you ask me :P Perhaps, but from my perspective only half of the corpse's supply should be available for grabs.

Offline Dev1200

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Re: Ability to re-pick up a bonus
« Reply #11 on: May 29, 2007, 07:23:11 pm »
Regular gernades, Cluster gernades, and predator..  All of those work.

I was just thinking about "you should be able to pick up enemy ammo"... silly me ^_^

Offline The Red Guy

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Re: Ability to re-pick up a bonus
« Reply #12 on: May 31, 2007, 06:20:35 am »
Oh and how bout just one big backpack with everything (Bonuses, Vest etc.)

Sorry but I agreed with Hiro. Not supported.

Offline urraka

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Re: Ability to re-pick up a bonus
« Reply #13 on: May 31, 2007, 03:01:01 pm »
I think it's enough with being able to pick up the enemy weapon. Maybe the ability to pick up grenades from enemies would be fine, but only if there weren't random grenade kits on the map. So would be like, you want more grenades? kill that guy.
urraka

Offline The Red Guy

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Re: Ability to re-pick up a bonus
« Reply #14 on: May 31, 2007, 07:00:05 pm »
This is an old topic.  Why did you reply to it?
If its on the first page, its not old.

I think it's enough with being able to pick up the enemy weapon. Maybe the ability to pick up grenades from enemies would be fine, but only if there weren't random grenade kits on the map. So would be like, you want more grenades? kill that guy.
Agreed

Offline NinjaGimp369

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Re: Ability to re-pick up a bonus
« Reply #15 on: May 31, 2007, 09:37:33 pm »
F11 for me. Hiro proved his point.
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Offline Twistkill

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Re: Ability to re-pick up a bonus
« Reply #16 on: June 01, 2007, 08:02:41 pm »
This is an old topic.  Why did you reply to it?
Okay, what the hell. It's 2 damn days old. I've seen resurrections over 1 or 2 years and the guy who did it wasn't even warned.

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Offline The Red Guy

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Re: Ability to re-pick up a bonus
« Reply #17 on: June 03, 2007, 06:30:32 pm »
It was on the first page...I never surf beyond page 1..

Offline R1ZE

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Re: Ability to re-pick up a bonus
« Reply #18 on: June 04, 2007, 09:25:02 pm »
since this is still on the first page, im gonna say f12.

make it toggle-able for server-owners who don't like it (any maybe make the amount of times something can be picked up variable too).