Author Topic: CTF Desert Combat (first map)  (Read 6464 times)

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Offline RadGH

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CTF Desert Combat (first map)
« on: April 23, 2007, 02:33:33 am »
DOWNLOAD HERE

This is my first map I spent a few hours on. Its a small, simple, symmetrical Capture The Flag map.

EDIT: Some content removed, new version (Read Reply 11)

Heres some screenshots:

Overview



Red Base



Center base w/ tunnel


Spike Pit Spike pit removed for bot compatibility...


Pretty much it... Some other details about the map:

In the supply room above the flag room, thats where grenades spawn (And cluster grenades)
Inside the sleeping area is where health spawns
The flag now spawns outside of the base (updated)
There is NO JET FUEL -- I wanted it realistic
The center base is pretty basic, its just a protection area with a gun on top... Not sure what else to put -- Now has a tunnel!

Comments and suggestions are welcome
DOWNLOAD HERE
« Last Edit: September 15, 2012, 01:59:32 pm by As de Espada »

hunterz

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Re: CTF Desert Combat (first map)
« Reply #1 on: April 23, 2007, 03:45:26 am »
For the first map, not bad.
;)

Offline -Skykanden-

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Re: CTF Desert Combat (first map)
« Reply #2 on: April 23, 2007, 07:53:11 am »
Really nice to be a first map!!!
7/10

Offline Keron Cyst

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Re: CTF Desert Combat (first map)
« Reply #3 on: April 23, 2007, 05:55:16 pm »
Really nice to be a first map!!!
7/10
If it is "really nice" explain why you gave him a 7. Your post makes no sense at all; if I were any stricter a moderator I'd simply dub it as spam and delete it.

This has really nice atmosphere and is amazing for a first map. I don't like how most of the crates in the houses are floating, and the buildings themselves might be a bit squished (defeat the grenade-thru-poly glitch by making the polygons which compose the building fatter). The grass and bushes don't really fit, particularly with the Sandstorm weather—instead it should have more tree4.bmps, rubble.bmps, etc.
It might be able to use more radical coloring; from what I can tell the vertices merely have shades of orange and gray. Waypointing should be a snap, except for the bases; you might need to use Special Functions for those. Looks like a fun TW (Trench-Warfare) map :)

Offline blackdevil0742

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Re: CTF Desert Combat (first map)
« Reply #4 on: April 23, 2007, 06:06:20 pm »
Nice map. The layout is good and shading is well done. Tho it looks a little flat at some places (blue base). Other than that Good job!

OBEY!!!

Offline iDante

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Re: CTF Desert Combat (first map)
« Reply #5 on: April 23, 2007, 06:53:12 pm »
Hey this is really good for a first, here is some stuff I think would make this map better:
1. Add some route from top to bottom in the middle. I mean like a tunnel, or something, because one thing I don't like in maps is when you have to pick a route and can't change later.
2. The big open area in the middle is a bit too open. What I mean is like, add a nice cloud scenery, or a big sun/moon, or stars, but right now its just a big spot of emptiness.
3. The team bases are a bit too complex. You don't need 6 rooms in a base where 2 or 3 would do fine.
4. Symmetrical. Add at least some variation from side to side.
5. That stat gun in the middle looks like it covers too much ground = too powerful.

And for the good:
1. Layout is pretty good, I like the central base.
2. The spike pits at the bottom make it a bit more interesting.
3. Shading, scenery, texture is all meh.

Overall a pretty good map, FAR better than my first.

Offline RadGH

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Re: CTF Desert Combat (first map)
« Reply #6 on: April 23, 2007, 08:19:56 pm »
This has really nice atmosphere and is amazing for a first map. I don't like how most of the crates in the houses are floating, and the buildings themselves might be a bit squished (defeat the grenade-thru-poly glitch by making the polygons which compose the building fatter). The grass and bushes don't really fit, particularly with the Sandstorm weather—instead it should have more tree4.bmps, rubble.bmps, etc.
It might be able to use more radical coloring; from what I can tell the vertices merely have shades of orange and gray. Waypointing should be a snap, except for the bases; you might need to use Special Functions for those. Looks like a fun TW (Trench-Warfare) map :)

The crates arent supposed to be floating... they were only floating in blue base lol, i fixed that. And when I first made it you could shoot any gun through the walls, I guess I need them even thicker for the grenade problem. Its kinda funny though you can use a chainsaw and kill people above you :P

And yeah the grass didnt really match. I was on skype and asked my friends "is there grass in the desert?" lol, I had already placed them all... Ill see about replacing them with something more suitable.



Hey this is really good for a first, here is some stuff I think would make this map better:
1. Add some route from top to bottom in the middle. I mean like a tunnel, or something, because one thing I don't like in maps is when you have to pick a route and can't change later.
2. The big open area in the middle is a bit too open. What I mean is like, add a nice cloud scenery, or a big sun/moon, or stars, but right now its just a big spot of emptiness.
3. The team bases are a bit too complex. You don't need 6 rooms in a base where 2 or 3 would do fine.
4. Symmetrical. Add at least some variation from side to side.
5. That stat gun in the middle looks like it covers too much ground = too powerful.

1 -- I thought of that, but when you actually play it theres not much room between its really small map... Im thinking of a tunnel in the central base going down to the caves, or maybe a tunnel in each base itself that goes out to the tunnel
2 -- I agree, I was looking for some sand dunes scenery for the background but got carried away with grass and forgot
3 -- Its not too complex is it?... :/
4 -- Yeah its litterally copy+paste and flip horizontally  ::)  Laziness... Maybe in a later version
5 -- Its supposed to, notice the hills? take cover and get a m75 or whatever the grenade launcher is :). The gun does overheat...

And for the good:
1. Layout is pretty good, I like the central base.
2. The spike pits at the bottom make it a bit more interesting.
3. Shading, scenery, texture is all meh.

Overall a pretty good map, FAR better than my first.

1 -- Its simple base to base, i like simple
2 -- lol yeah, big bot problems though... I might change them with a tunnel to the base as another alt route
3 -- hehe first time shading (well obviously) I looked at another map and just took a black color with 30% opacity and colored them... then same with white on the top center


...post is probrably really long lol

Anyway, im working on next version with waypointing... Just having some trouble making them jump up, and if you confront them at the bridge they just run blindly at you and fall (rofl)

Gonna fix things up then ill post new version

Offline Laser Guy

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Re: CTF Desert Combat (first map)
« Reply #7 on: April 24, 2007, 11:09:29 am »
8.5/10

I like the shading, it's pretty good. Gameplay looks fine too. I'm afraid tho that the three stationary guns will lead to spraying and the location of the flag will make it very hard to cap it.

P.S. Better now, Demonic??  :-\
« Last Edit: April 24, 2007, 10:26:20 pm by Laser Guy »
Text goes here...

Offline Demonic

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Re: CTF Desert Combat (first map)
« Reply #8 on: April 24, 2007, 03:33:35 pm »
And Laser Guy gets his first warning!

While I'm here, I might aswell comment on the map.

For your first work, it's pretty darn good, and I love the layout - especially how you balanced the closed base-caves and the open battlefield. Stick to this in the future, and in time, you might be making the most played maps in the clanning world. Ditch the structures though; remember, the simpler, the better ( think Ash! ).

And now, to disappear in the void again for a while.

Offline RadGH

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Re: CTF Desert Combat (first map)
« Reply #9 on: April 24, 2007, 11:55:26 pm »
Fixed the problem... read next post

Well ive been working on it but now im stuck, ever since i started shading and messing with the polys a bit theres 2 parts of my map where when you enter that area (from either side), you teleport back to a spawn point... Sorta like if you fall and theres no ground, except it will say "NAME has captured the COLOR flag" when you go into it, then the flag is returned...

I dont know whats wrong I cant seem to find it.

I also started waypointing it, but further development is on hold til I find out whats wrong.

Is this common?


Click here to download v2

I tweaked the bases a little bit, putting the turret where the flag used to be, and put the flag in front of the base a bit... Its a little better IMO. I also removed the spike pits, mainly for bots... not sure which way was better. Also the path from the center base to caves is a little... blocky, not sure how I should make it. It might balance the center gun a bit though, since he has no protection from below. You could easily toss a grenade at him

Feedback needed...
« Last Edit: April 25, 2007, 12:12:27 am by RadGH »

Offline iDante

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Re: CTF Desert Combat (first map)
« Reply #10 on: April 25, 2007, 12:05:52 am »
I know if you fall out of the map you automatically respawn, is this whats happening?

Offline RadGH

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Re: CTF Desert Combat (first map)
« Reply #11 on: April 25, 2007, 12:18:41 am »
I know if you fall out of the map you automatically respawn, is this whats happening?

Well not quite, it would have that effect but would be right in the middle of the map.

I fixed it.. Its hard to explain what was wrong but... I used the selection tool (W key) and click on a polygon, it wouldnt highlight it. So i shift clicked several times and after about 5 times it highlighted. I had no signs of any other scenery/objects etc on it (All being shown), so I did it again. I clicked and then deleted whatever it was, until I could click the polygon. It seems to have fixed it, not sure what happened (or how)

But its fixed, and the link is updated above to the map. Heres some new screenshots... without the objects (they are still basically the same, except the gun on the base is where the flag used to be, and the flags outside)

DOWNLOAD HERE

Overview



Red Base



Center base w/ tunnel


« Last Edit: August 06, 2008, 02:00:54 am by RadGH »

Offline iDante

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Re: CTF Desert Combat (first map)
« Reply #12 on: April 25, 2007, 12:30:16 am »
ahhh beautiful!
I really like that actually. add some scenery down on the lower route, it looks kindof bare.
Also, that light scenery over the flag is kindof ugly, get a new one (I think there is a big scenerypack in mapping help/resources).

Can't wait to see future maps, I think youve exhausted the possibilities for this and its time to make another :)

Offline RadGH

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Re: CTF Desert Combat (first map)
« Reply #13 on: April 25, 2007, 01:16:10 am »
ahhh beautiful!
I really like that actually. add some scenery down on the lower route, it looks kindof bare.
Also, that light scenery over the flag is kindof ugly, get a new one (I think there is a big scenerypack in mapping help/resources).

Can't wait to see future maps, I think youve exhausted the possibilities for this and its time to make another :)

Thanks, and yeah good idea... Ill put something down there and change the flag light (i dont like it either, lol)

Ill have one more version of this, im debugging the waypoints... So far so good. Only thing wrong is the path from top to bottom will be one way only :P

edit: Added some scenery, fixed a few polys, debugged some waypoints, and updated the file. No screenshots though... not really enough change for that. But there is scenery in the caves now! Uses same dl link as before
« Last Edit: April 25, 2007, 01:42:09 am by RadGH »

Offline Laser Guy

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Re: CTF Desert Combat (first map)
« Reply #14 on: April 25, 2007, 08:12:00 am »
In the tunnel you could add some wood blocks that would make it look like they support the tunnel from collapsing ;)

Date Posted: April 25, 2007, 12:11:24 PM
P.S. If you need any help with making it I will gladly help ;)
Text goes here...

Offline dasilverguy

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Re: CTF Desert Combat (first map)
« Reply #15 on: August 05, 2008, 06:43:25 am »
Why am I redirected to a porno site when I want to download the map?

Offline adam01526

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Re: CTF Desert Combat (first map)
« Reply #16 on: August 05, 2008, 09:54:39 am »
^^^^^ same

Offline RadGH

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Re: CTF Desert Combat (first map)
« Reply #17 on: August 06, 2008, 02:05:21 am »
Sorry guys, I lost control of that domain name (radleygh.110mb.com) and they removed my site & files. Luckily radgh.110mb.com had better actvity and didn't get removed... I found it on there too ^_^

Here is the new download link, you should all thank dasilverguy for going out of his way to contact me and let me know. I never would have found out about it myself.

DOWNLOAD HERE

Also, I am no longer an active soldat player nor mapper so I give permission to dasilverguy to edit this map to his own will. I'll try to keep the original link intact, but I can't promise anything.

PS
Thanks for enjoying my map enough to download it again over a year later :)

Offline adam01526

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Re: CTF Desert Combat (first map)
« Reply #18 on: August 07, 2008, 12:11:39 pm »
thanks for repairing the download link great work

Offline Bistoufly

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Re: CTF Desert Combat (first map)
« Reply #19 on: September 14, 2012, 05:47:50 am »
Hello.


Could anyone reupload this map?