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Let jump height be dependent on time that the player holds the jump key. After a certain maximum time has been reached, the player jumps at maximum height even if you're still holding down the jump key. Simple suggestion...F11/F12
so in other words "make the jump key work like the grenade key does" ?
holding up while trying to run right, throw a nade, and fire while jetting...
I thought about it, and when would you want to jump little? (like if I held down jump for less than the time it currently takes to do any jump at all)