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Damage * Hitbox modifier * Bullet speed / 150,000 * 100
function OnPlayerDamage(Victim,Shooter: Byte;Damage: Integer) : integerbegin result := Damageend;
function OnPlayerDamage(Victim,Shooter: Byte;Damage,HitboxModifier,BulletSpeed: Integer) : integerbegin result := Damage * Hitbox modifier * Bullet speedend;
For realistic mode 100 percent health is defined by 65 units.
this way we can modify the amount of damage received?
Quote from: DorkeyDear on April 24, 2007, 05:10:04 pmthis way we can modify the amount of damage received?you can modify it the way it is now aswell :-/