Author Topic: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)  (Read 22870 times)

0 Members and 1 Guest are viewing this topic.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« on: April 28, 2007, 09:09:41 pm »
CLASSIC FIRST PERSON SHOOTER MOD



Mod is compatible with Soldat 1.4 and  playable online.




Download(57 MB)(giga size):
http://www.gigasize.com/get.php/1259741/CFPS_MOD_by_wolfbr.exe

Download(57 MB) and SS(file front):
http://files.filefront.com/CFPS_MOD_by_wolfbrexe/;7372571;/fileinfo.html


SS:
http://gallery.filefront.com/ninjahurbano/87896/





New:

mod conf.
Interface-gfx
Weapons-gfx ( added more weapons )
Sparks-gfx ( new explosions )
sfx(more sounds(bonus)
scenery-gfx
Gostek-gfx



Textures
weaponmod
25  maps ( news maps,some improved ) ( based in the game and the movie )
34 bots
29 gostek
"292" weapons (with weapon mod)
and more...

To install the mod,copy ALL files and copy/paste them all into your main soldat directory (NOT IN THE MODS FOLDER) (ex.c:/soldat)

enjoy

thanks to Download......
and.....
GO TO HELL.....


please rate this mod   ;D

------
 
Solutions for the most frequent problems

-How do I install CFPS MOD?
-Install it in Soldat's folder (example: c:\soldat\). Do not install it in the soldat\mods folder.

-Can I have CFPS MOD and HERETIC MOD installed simultaneously?
-Yes. There are two ways to do it: You can have two soldat folders (example: c:\soldat\ and c:\soldat2\) or you can move the CFPS MOD's files to the HERETIC MOD's folder(or vice-versa).

-The option ENCHARTER doesn't work. What should I do?
-Actually it doesn't work . Adding an option to change the weapons' colors would take a lot of work, so I didn't. But it's still possible to change the color of the bullets. If someone wants to make a "patch" to solve that problem I would apreciate it :P. All the other options are working, though.

-Does this mod work on version 1.4?
-yes,the Weapon Mod does not function in soldat 1.4,all mods of soldat1.3.1 function in soldat1.4.

-When will the 1.4 update be out?
-Only the time will tell, but probably when IVAN updates the HERETIC MOD (and if he allows me to use his MOD.conf.).

-Is this an update to DMM 1.6?
-Yes, but it is also a new mod. Befor this, it was based on just one theme.

-Do you intend to update CFPS MOD?
-Maybe. In the future there might be update patches adding weapons and gosteks from other games.

-This mod takes a lot of Megabytes, don't you think it is too big?
-Some people download games with more than 1GB, the more simple ones have more than 200MB, so what's the problem downlading a MOD with a little more than 50MB?

I hope I've enlighted some doubts.


« Last Edit: May 06, 2007, 09:13:31 pm by wolfbr »

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: CFPS mod.
« Reply #1 on: April 28, 2007, 11:12:37 pm »
I would dl this...
If it was 1.4 compatible.

I just don't want to go back, now.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #2 on: April 28, 2007, 11:14:03 pm »
-Does this mod work on version 1.4?
-yes

^^

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: CFPS mod.
« Reply #3 on: April 28, 2007, 11:16:19 pm »
Woot!
It does?
Seriously?

Double Woot!

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #4 on: April 28, 2007, 11:20:03 pm »
yes  ;D, that they are compativeis with the 1.3.1 functions in the 1.4   8)

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: CFPS mod.
« Reply #5 on: April 28, 2007, 11:46:54 pm »
Actually, it doesn't, fully.
There is a Recoil thing added in 1.4, none of the weapon Ini features work except for the soccom.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline yin_kami

  • Major(1)
  • Posts: 10
Re: CFPS mod.
« Reply #6 on: April 29, 2007, 12:05:26 am »
you need to go into the weapons.ini, add recoil=0 to every weapon, and then copy/paste that and rename it weapons_realistic.ini. ........... YAY mxyzptlk

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: CFPS mod.
« Reply #7 on: April 29, 2007, 12:19:17 am »
Hehe...
You know copy/paste well, don't you?
Anyway, I found that out after I posted this.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #8 on: April 29, 2007, 12:21:36 am »
WM does not function in the realistic mode,in the normal mode it functions perfectly . :)

all mods of soldat1.3.1 function in soldat1.4 in the normal mode

Offline The Trooper [GN`R]

  • Soldier
  • **
  • Posts: 133
  • Chinese Democracy Starts Now
Re: CFPS mod.
« Reply #9 on: April 29, 2007, 03:59:08 am »
What the ****
you finished it  :'(  :'(
I could cry
as that happy I am...
I could go out and **** everything  ;D
damn I need something  to drink
today at the evening
I will go make party  ;)
and drink on you

Prost

Is this a fuckin damn day today
I saw 1.4 is out
and now that!!!
your are the best
better than MZ :D
;)
Image removed; please read forum rules regarding signature size.

Offline Slayer DZ

  • Camper
  • ***
  • Posts: 342
Re: CFPS mod.
« Reply #10 on: April 29, 2007, 04:46:48 am »
this is BIG

Offline MAGRIMAN

  • Soldier
  • **
  • Posts: 170
Re: CFPS mod.
« Reply #11 on: April 29, 2007, 09:05:14 am »
YAY!
O rly?

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: CFPS mod.
« Reply #12 on: April 29, 2007, 09:10:02 am »
woow. Nice one. What the hell is that DOOM 64 game ? ...do you have any link for that ?

oh and one more wish. Could u add some ingame pictures ?.... I would like to see all guns or half of them...

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #13 on: April 29, 2007, 09:56:36 am »
Quote
woow. Nice one. What the hell is that DOOM 64 game ? ...do you have any link for that ?

oh and one more wish. Could u add some ingame pictures ?.... I would like to see all guns or half of them...

with the time I will go to add more SS

What the hell is that DOOM 64 game ?
http://doom.wikia.com/wiki/Doom_64

do you have any link for that ?
http://www.fileplanet.com/134181/130000/fileinfo/DOOM-64:-Absolution

 ;D

Quote
What the ****
you finished it   
I could cry
as that happy I am...
I could go out and **** everything 
damn I need something  to drink
today at the evening
I will go make party 
and drink on you

Prost

Is this a ****in damn day today
I saw 1.4 is out
and now that!!!
your are the best
better than MZ

we go for a bar, full of beautiful girls, and will drink until dawn 
 8)

Offline MAGRIMAN

  • Soldier
  • **
  • Posts: 170
Re: CFPS mod.
« Reply #14 on: April 29, 2007, 10:56:23 am »
The font sux.
O rly?

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #15 on: April 29, 2007, 11:37:32 am »
its font is from Heretic mod XD



 ;)

Offline numgun

  • Veteran
  • *****
  • Posts: 1032
Re: CFPS mod.
« Reply #16 on: April 29, 2007, 02:42:28 pm »
Holy hell! I gotta see this!

*D/L*

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: CFPS mod.
« Reply #17 on: April 29, 2007, 04:48:01 pm »
Alright I downloaded it and looked on the guns. Ain't some guns from the Blood II mod from Bmanx ? If not I'm sorry...

My notion is this : The main thing isn't quantity but quality. Some guns are really nice but some lack on details and shadin for me. I was really excited about the number of guns but after instalation I saw that u used some guns in more slots ... I mean. U added one gun as AK-74 and as Steyr too....that counts as 2 guns ? ....some have just changed one color panel, or color button or how to call it and added as a new gun.The gun-spray is just rotated. Overall it's a nice mod and I like your flamethowers.

I have to check the maps and gosteks...I'm still excited how will look that.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #18 on: April 29, 2007, 07:28:11 pm »
thanks, the guns is dont from Blood II mod from Bmanx .
i rip the weapons of blood 2.

please compare:

blood 2 weapons from Blood II mod from Bmanx :
http://soldatmods.edgegaming.com/integramod/screens/modifications/mods/blood2.gif

my blood 2 weapons:
http://gallery.filefront.com/ninjahurbano//545151/1/

 ;)

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: CFPS mod.
« Reply #19 on: April 30, 2007, 12:15:15 am »
Yes yes...that the another thing I didn't mention....much of guns are ripped from game...but that's not that bad. As I look on both pictures it looks like Bmanx ripped something too.

Offline GAMEOVER

  • Camper
  • ***
  • Posts: 303
Re: CFPS mod.
« Reply #20 on: April 30, 2007, 01:09:54 am »
Interface is super hot.. sweet mod. Please make a seprate DL containing a .zip or .rar file for us guys who like to add what we like while tossing the rest while not having to run an .exe

Thanks, Sweeet mod.

Offline Temp3st

  • Camper
  • ***
  • Posts: 303
  • Ever wonder what R2-D2 is doing now?
Re: CFPS mod.
« Reply #21 on: April 30, 2007, 10:12:51 am »
Does this include custom .ini?

Date Posted: April 30, 2007, 11:12:39 AM
Does this include custom .ini?

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #22 on: April 30, 2007, 10:30:41 am »
edit.

no,sorry
the heretic conf. it does not include custom .ini  :-\

« Last Edit: April 30, 2007, 11:11:34 am by wolfbr »

Offline Temp3st

  • Camper
  • ***
  • Posts: 303
  • Ever wonder what R2-D2 is doing now?
Re: CFPS mod.
« Reply #23 on: April 30, 2007, 10:35:02 am »
Consider making custom .ini in your spare time for this mod... trust me it makes it a lot better.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #24 on: April 30, 2007, 11:10:49 am »
o,sorry
the heretic conf. include custom .ini  ;D



I had forgotten this  :P

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: CFPS mod.
« Reply #25 on: April 30, 2007, 11:34:14 am »
I don't see any screenshots...

no pix no clix like they say

Offline Temp3st

  • Camper
  • ***
  • Posts: 303
  • Ever wonder what R2-D2 is doing now?
Re: CFPS mod.
« Reply #26 on: April 30, 2007, 01:54:54 pm »
this sucks

At least give a valid reason. This isn't very informative.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #27 on: April 30, 2007, 02:55:48 pm »
this sucks

IT SAYS ME, WHAT YOU HE DID NOT LIKE?
where they are ITS ARGUMENTS?
I want to see you to make better

Offline DeMo

  • Soldier
  • **
  • Posts: 127
  • Stay Metal! \m/
    • Encoder 2002
Re: CFPS mod.
« Reply #28 on: April 30, 2007, 06:57:17 pm »

<@Evil-Ville> Expect a picture of Chakra` holding his fleshlight soon!

Offline rayza

  • Major
  • *
  • Posts: 56
  • Anything 4 B33r
Re: CFPS mod.
« Reply #29 on: May 01, 2007, 05:35:07 pm »
screenies would be nice
(i can't tell if i should bother to DL or not :s )
if i had my own bazooka then there wouldn't be much else in the world

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Hiro

  • Flagrunner
  • ****
  • Posts: 503
  • Ph34r my reality
    • The Rat Hole
Re: CFPS mod.
« Reply #31 on: May 01, 2007, 11:27:23 pm »
Maybe you should put that on the front too ;)

I appreciate all the work that must have gone into this. You rock. I'm gonna test it out right now.
I am but a figment of your imagination. You are creating me to see what perfection is.

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: CFPS mod.
« Reply #32 on: May 02, 2007, 12:52:36 pm »
 :o :o :o :o
GOOD WORK this looks stunning

Date Posted: May 02, 2007, 01:44:18 pm
++ did you edit weapons ini at all?????


-- Ok, i just played and it rules! Very nice work.. But definately needs work on weapons manager/interface thing. Change the skin perhaps from the Heretic model?
it would make the mod complete!
« Last Edit: May 03, 2007, 09:28:42 am by Didimow »

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #33 on: May 03, 2007, 11:34:00 am »
Quote
++ did you edit weapons ini at all?

not, some weapons possess the repeated WM  :-\


Quote
But definately needs work on weapons manager/interface thing. Change the skin perhaps from the Heretic model?
   
it is impossible to modify the interface, ivan only can make this

Offline Slayer DZ

  • Camper
  • ***
  • Posts: 342
Re: CFPS mod.
« Reply #34 on: May 04, 2007, 11:00:45 am »
hmmmm, a lot of stuff here, makes me interested in quality of it, gonna try it

Date Posted: May 03, 2007, 01:33:27 pm
i like it, gives big possibility of mixing. it has so many nice looking interface parts, only weapons look isn't good enough. it's a pity that it doesn't have its own configurator, heretic roots left in this one. i have no bad words for the maps... generally, this mod is great though you could still put so much work in it

Offline InstaJip

  • Major(1)
  • Posts: 32
  • Its the, APOCALYPSE!
Re: CFPS mod.
« Reply #35 on: May 04, 2007, 01:02:50 pm »
Well this is a big D/L for a 56K'er...crap.... Be bakc in 3 hours after I played it... LOL

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: CFPS mod.
« Reply #36 on: May 04, 2007, 02:39:59 pm »
Well, this isn't biggest mod in size at Soldat history, first  W40K bigger booms ver. has more than 100 MB ;)
Btw, wolfbr, maybe some new Doom maps? ::) I think, amazon moon scenery file is missed.

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: CFPS mod.
« Reply #37 on: May 05, 2007, 04:26:23 am »
im impressed but if you ever find a way to change the weps.ini or mod home interface, you should!
thanks anyway for your work

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #38 on: May 05, 2007, 12:51:35 pm »
Btw, wolfbr, maybe some new Doom maps?
yes  ;D
--> http://gallery.filefront.com/ninjahurbano/87896/

Roll Eyes I think, amazon moon scenery file is missed.

you find it in soldat.1.3.1
or..




Offline adarius

  • Major
  • *
  • Posts: 77
  • "I'm more than my name." -The Recruit
Re: CFPS mod.
« Reply #39 on: May 06, 2007, 07:09:46 pm »
wolf this is just amazing.  I love the compilation of all these good classic FPS games.  Some could use with a little more shading and such, but the shear quantity of them explain for the small lack of detail on some.

Oh and, damn you for the DL link to Doom 64: Absolution.  I can't stop playing it now!  Yea I own the original DoomII(Also goes by Doom95).

Disclaimer: Above userbar is intended solely as a joke.  If you take it seriously, there is something wrong with you.


Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: CFPS mod.
« Reply #40 on: May 06, 2007, 08:23:14 pm »
please use a Source ports.(doomsday,skull tag,zdoom...)

http://www.skulltag.com/

http://www.zdoom.org/

http://www.doomsdayhq.com/

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #41 on: May 06, 2007, 11:55:33 pm »
As Doom Remake, Absolution is based at Doomsday engine. Skulltag is best for multiplayer, Zdoom is for compatibility witht most of newest wads, Doomsday is for best graphical satisfaction (possible 3d models for example).

Offline redErick

  • Major(1)
  • Posts: 12
  • Arr.
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #42 on: May 14, 2007, 04:19:52 pm »
whoa!!! what a enourmus mod!!! you are the best wlfbr!!!

Offline corkymcchubbles

  • Major(1)
  • Posts: 6
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #43 on: August 17, 2007, 07:26:11 pm »
It wont switch gosteks. :(

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #44 on: January 07, 2008, 03:52:27 pm »
Both links are dead, btw reupload and submit to official FileFront files to prevent deletion.

Offline SuperNoob

  • Major(1)
  • Posts: 2
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #45 on: January 22, 2008, 03:39:48 am »
Can u guys reupload it its super cuz i can`t find it anywhere

Offline rumpel

  • Camper
  • ***
  • Posts: 410
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #46 on: April 12, 2008, 03:19:44 am »
the dl links are down :( plz reup them with the maps :/

Date Posted: March 07, 2008, 11:42:53 am
meh ;(
banned.

Offline Jonny-Central

  • Soldier
  • **
  • Posts: 160
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #47 on: April 14, 2008, 08:49:28 am »
What does it look like though :S

Offline COENST

  • Major(1)
  • Posts: 6
  • If it bleeds, we can kill it!! ;-)
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #48 on: April 16, 2008, 01:04:24 am »
Please, please, please!!!!!!
Can someone fix the links???
This Mod looks so damn good, but I can't D/L it!!
Or can someone who already has the mod, post it at RAPIDSHARE???
That would also be great.


Date Posted: April 14, 2008, 02:56:39 pm
PLZ Re-Post the Mod & Maps.......
Thx

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #49 on: April 16, 2008, 03:39:23 am »
This mod is lost, but all Doom maps from CFPS are in Doom 1.6 Apocalypse with most of stuff.

Offline Zeating

  • Soldier
  • **
  • Posts: 146
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #50 on: April 17, 2008, 03:23:58 pm »
WOW..

Offline COENST

  • Major(1)
  • Posts: 6
  • If it bleeds, we can kill it!! ;-)
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #51 on: April 18, 2008, 05:13:08 am »
This mod is lost, but all Doom maps from CFPS are in Doom 1.6 Apocalypse with most of stuff.

LOST?????
How can such a mod get lost???
Such a SHAME!!!!

Offline det

  • Major
  • *
  • Posts: 51
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #52 on: April 18, 2008, 10:57:17 am »
yea!
so big mod can't just dissepear)

Offline COENST

  • Major(1)
  • Posts: 6
  • If it bleeds, we can kill it!! ;-)
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #53 on: April 18, 2008, 07:00:19 pm »
Maybe it's under the sofa?? ???.... or under dhe driver's seat of the car?? ???
....Did de dog eat it?? ???...
What the f**k did he do with it?? ???

It sounded so promising!!! [Minigun] [nades] [nades] [flamekit] [flamekit] [berzerk]

Could someone plz upload it somewhere and put the link here??

THX

Offline mxyzptlk

  • Veteran
  • *****
  • Posts: 1493
  • The Panda Ninja
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #54 on: April 18, 2008, 07:05:13 pm »
Seriously. If anyone still has this mod, could you please re-upload it?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline COENST

  • Major(1)
  • Posts: 6
  • If it bleeds, we can kill it!! ;-)
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #55 on: April 18, 2008, 07:24:47 pm »
Seriously. If anyone still has this mod, could you please re-upload it?

That's what I was asking all the time !!!
Please!!!


Seriously

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #56 on: September 29, 2008, 06:23:35 pm »
You might wanna fix the link man, Giga deleted it, and filefront link, well.. redirect me to front page.
Always remember the succubus...

Offline Turtle

  • Major(1)
  • Posts: 21
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #57 on: September 30, 2008, 06:39:07 pm »
Fix the link please cause i wanna pleh dis mod D:
like my avi? i made it myself! :D



GOD OF THE MP5'S!!!!

Offline danyukhin

  • Major(1)
  • Posts: 5
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #58 on: November 25, 2008, 09:07:04 am »
Waaah! Why did you spend time on it if you want nobody to play it, wolfbr? GIV IT NAO!! plz^-^

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« Reply #59 on: November 25, 2008, 10:27:43 am »
Locked until further notice.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0