Author Topic: CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)  (Read 19870 times)

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Offline wolfbr

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CFPS mod.(292 weapons,29 gostek,25 maps ,29 gostek....)
« on: April 28, 2007, 09:09:41 pm »
CLASSIC FIRST PERSON SHOOTER MOD



Mod is compatible with Soldat 1.4 and  playable online.




Download(57 MB)(giga size):
http://www.gigasize.com/get.php/1259741/CFPS_MOD_by_wolfbr.exe

Download(57 MB) and SS(file front):
http://files.filefront.com/CFPS_MOD_by_wolfbrexe/;7372571;/fileinfo.html


SS:
http://gallery.filefront.com/ninjahurbano/87896/





New:

mod conf.
Interface-gfx
Weapons-gfx ( added more weapons )
Sparks-gfx ( new explosions )
sfx(more sounds(bonus)
scenery-gfx
Gostek-gfx



Textures
weaponmod
25  maps ( news maps,some improved ) ( based in the game and the movie )
34 bots
29 gostek
"292" weapons (with weapon mod)
and more...

To install the mod,copy ALL files and copy/paste them all into your main soldat directory (NOT IN THE MODS FOLDER) (ex.c:/soldat)

enjoy

thanks to Download......
and.....
GO TO HELL.....


please rate this mod   ;D

------
 
Solutions for the most frequent problems

-How do I install CFPS MOD?
-Install it in Soldat's folder (example: c:\soldat\). Do not install it in the soldat\mods folder.

-Can I have CFPS MOD and HERETIC MOD installed simultaneously?
-Yes. There are two ways to do it: You can have two soldat folders (example: c:\soldat\ and c:\soldat2\) or you can move the CFPS MOD's files to the HERETIC MOD's folder(or vice-versa).

-The option ENCHARTER doesn't work. What should I do?
-Actually it doesn't work . Adding an option to change the weapons' colors would take a lot of work, so I didn't. But it's still possible to change the color of the bullets. If someone wants to make a "patch" to solve that problem I would apreciate it :P. All the other options are working, though.

-Does this mod work on version 1.4?
-yes,the Weapon Mod does not function in soldat 1.4,all mods of soldat1.3.1 function in soldat1.4.

-When will the 1.4 update be out?
-Only the time will tell, but probably when IVAN updates the HERETIC MOD (and if he allows me to use his MOD.conf.).

-Is this an update to DMM 1.6?
-Yes, but it is also a new mod. Befor this, it was based on just one theme.

-Do you intend to update CFPS MOD?
-Maybe. In the future there might be update patches adding weapons and gosteks from other games.

-This mod takes a lot of Megabytes, don't you think it is too big?
-Some people download games with more than 1GB, the more simple ones have more than 200MB, so what's the problem downlading a MOD with a little more than 50MB?

I hope I've enlighted some doubts.


« Last Edit: May 06, 2007, 09:13:31 pm by wolfbr »

Offline mxyzptlk

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Re: CFPS mod.
« Reply #1 on: April 28, 2007, 11:12:37 pm »
I would dl this...
If it was 1.4 compatible.

I just don't want to go back, now.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: CFPS mod.
« Reply #2 on: April 28, 2007, 11:14:03 pm »
-Does this mod work on version 1.4?
-yes

^^

Offline mxyzptlk

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Re: CFPS mod.
« Reply #3 on: April 28, 2007, 11:16:19 pm »
Woot!
It does?
Seriously?

Double Woot!

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: CFPS mod.
« Reply #4 on: April 28, 2007, 11:20:03 pm »
yes  ;D, that they are compativeis with the 1.3.1 functions in the 1.4   8)

Offline mxyzptlk

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Re: CFPS mod.
« Reply #5 on: April 28, 2007, 11:46:54 pm »
Actually, it doesn't, fully.
There is a Recoil thing added in 1.4, none of the weapon Ini features work except for the soccom.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline yin_kami

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Re: CFPS mod.
« Reply #6 on: April 29, 2007, 12:05:26 am »
you need to go into the weapons.ini, add recoil=0 to every weapon, and then copy/paste that and rename it weapons_realistic.ini. ........... YAY mxyzptlk

Offline mxyzptlk

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Re: CFPS mod.
« Reply #7 on: April 29, 2007, 12:19:17 am »
Hehe...
You know copy/paste well, don't you?
Anyway, I found that out after I posted this.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: CFPS mod.
« Reply #8 on: April 29, 2007, 12:21:36 am »
WM does not function in the realistic mode,in the normal mode it functions perfectly . :)

all mods of soldat1.3.1 function in soldat1.4 in the normal mode

Offline The Trooper [GN`R]

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Re: CFPS mod.
« Reply #9 on: April 29, 2007, 03:59:08 am »
What the ****
you finished it  :'(  :'(
I could cry
as that happy I am...
I could go out and **** everything  ;D
damn I need something  to drink
today at the evening
I will go make party  ;)
and drink on you

Prost

Is this a fuckin damn day today
I saw 1.4 is out
and now that!!!
your are the best
better than MZ :D
;)
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Offline Slayer DZ

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Re: CFPS mod.
« Reply #10 on: April 29, 2007, 04:46:48 am »
this is BIG

Offline MAGRIMAN

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Re: CFPS mod.
« Reply #11 on: April 29, 2007, 09:05:14 am »
YAY!
O rly?

Offline Dairy

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Re: CFPS mod.
« Reply #12 on: April 29, 2007, 09:10:02 am »
woow. Nice one. What the hell is that DOOM 64 game ? ...do you have any link for that ?

oh and one more wish. Could u add some ingame pictures ?.... I would like to see all guns or half of them...

Offline wolfbr

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Re: CFPS mod.
« Reply #13 on: April 29, 2007, 09:56:36 am »
Quote
woow. Nice one. What the hell is that DOOM 64 game ? ...do you have any link for that ?

oh and one more wish. Could u add some ingame pictures ?.... I would like to see all guns or half of them...

with the time I will go to add more SS

What the hell is that DOOM 64 game ?
http://doom.wikia.com/wiki/Doom_64

do you have any link for that ?
http://www.fileplanet.com/134181/130000/fileinfo/DOOM-64:-Absolution

 ;D

Quote
What the ****
you finished it   
I could cry
as that happy I am...
I could go out and **** everything 
damn I need something  to drink
today at the evening
I will go make party 
and drink on you

Prost

Is this a ****in damn day today
I saw 1.4 is out
and now that!!!
your are the best
better than MZ

we go for a bar, full of beautiful girls, and will drink until dawn 
 8)

Offline MAGRIMAN

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Re: CFPS mod.
« Reply #14 on: April 29, 2007, 10:56:23 am »
The font sux.
O rly?

Offline wolfbr

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Re: CFPS mod.
« Reply #15 on: April 29, 2007, 11:37:32 am »
its font is from Heretic mod XD



 ;)

Offline numgun

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Re: CFPS mod.
« Reply #16 on: April 29, 2007, 02:42:28 pm »
Holy hell! I gotta see this!

*D/L*

Offline Dairy

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Re: CFPS mod.
« Reply #17 on: April 29, 2007, 04:48:01 pm »
Alright I downloaded it and looked on the guns. Ain't some guns from the Blood II mod from Bmanx ? If not I'm sorry...

My notion is this : The main thing isn't quantity but quality. Some guns are really nice but some lack on details and shadin for me. I was really excited about the number of guns but after instalation I saw that u used some guns in more slots ... I mean. U added one gun as AK-74 and as Steyr too....that counts as 2 guns ? ....some have just changed one color panel, or color button or how to call it and added as a new gun.The gun-spray is just rotated. Overall it's a nice mod and I like your flamethowers.

I have to check the maps and gosteks...I'm still excited how will look that.

Offline wolfbr

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Re: CFPS mod.
« Reply #18 on: April 29, 2007, 07:28:11 pm »
thanks, the guns is dont from Blood II mod from Bmanx .
i rip the weapons of blood 2.

please compare:

blood 2 weapons from Blood II mod from Bmanx :
http://soldatmods.edgegaming.com/integramod/screens/modifications/mods/blood2.gif

my blood 2 weapons:
http://gallery.filefront.com/ninjahurbano//545151/1/

 ;)

Offline Dairy

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Re: CFPS mod.
« Reply #19 on: April 30, 2007, 12:15:15 am »
Yes yes...that the another thing I didn't mention....much of guns are ripped from game...but that's not that bad. As I look on both pictures it looks like Bmanx ripped something too.