Author Topic: SOLDAT 1.4 RELEASED!  (Read 96201 times)

0 Members and 10 Guests are viewing this topic.

Offline Snipufin

  • Camper
  • ***
  • Posts: 281
Re: SOLDAT 1.4 RELEASED!
« Reply #140 on: April 29, 2007, 04:49:26 am »
I hate the bullets, it looks ugly, even those spas pellets are ugly.

Edit: Nickyboy, can you send them to me? I need them because I deleted mine.
« Last Edit: April 29, 2007, 04:52:36 am by Snipufin »
Quote
Name:     Snipufin
Posts:    111 (1.11 per day)
Position:    Soldier
Karma:    -11

Offline Foln

  • Major(1)
  • Posts: 36
  • ARRRRRR!!!
Re: SOLDAT 1.4 RELEASED!
« Reply #141 on: April 29, 2007, 04:56:45 am »
i like the new bullets. something new and looks nice!

great job, mm!

but i have to change the font....

Offline ramirez

  • Retired Soldat Developer
  • Camper
  • ******
  • Posts: 394
    • Soldat Central
Re: SOLDAT 1.4 RELEASED!
« Reply #142 on: April 29, 2007, 05:02:08 am »
Quote
Heh, runs OK, seems ok but.... why da **** is this 12x12 weapon-gfx size limit?? it ruins most of complete, high-rated 1.3.1 soldat mods. And for what? For "camping players" not getting disadvantage? Did ANYONE complain about "omg he saw crouching in that bush! h4x0r!". Cause i think not, but i can guarantee, there will be a whine about that limit. No mods from now on, from me, and i guess also Field Marshall, numgun, WH40k team and others. Thx very much....

And congratulations to You mr Marcinkowski, you have what you wanted, no more "bad modders" will come to  >make your game<  ugly anymore.
Let's not jump into conclusions. The limit on weapons-gfx was a needed one, because one could make a fake sniper-line by using weapons graphics before, that there was no way to disable. Granted, 12x12 does sound a tad small, I thought it was gonna be bigger than that.

Offline Lord Ivahn

  • Major(1)
  • Posts: 32
  • aka [AoV] Ivan
Re: SOLDAT 1.4 RELEASED!
« Reply #143 on: April 29, 2007, 05:10:35 am »
Quote
Quote
Heh, runs OK, seems ok but.... why da **** is this 12x12 weapon-gfx size limit?? it ruins most of complete, high-rated 1.3.1 soldat mods. And for what? For "camping players" not getting disadvantage? Did ANYONE complain about "omg he saw crouching in that bush! h4x0r!". Cause i think not, but i can guarantee, there will be a whine about that limit. No mods from now on, from me, and i guess also Field Marshall, numgun, WH40k team and others. Thx very much....

And congratulations to You mr Marcinkowski, you have what you wanted, no more "bad modders" will come to  >make your game<  ugly anymore.
Let's not jump into conclusions. The limit on weapons-gfx was a needed one, because one could make a fake sniper-line by using weapons graphics before, that there was no way to disable. Granted, 12x12 does sound a tad small, I thought it was gonna be bigger than that.

Let's not jump into conclusions. The limit on weapons-gfx was a needed one, because one could make a fake sniper-line by using weapons graphics before, that there was no way to disable. Granted, 12x12 does sound a tad small, I thought it was gonna be bigger than that.
I deleted thet post cause i was a bit wrong, and tought no one noticed. The weapon limit is 36x36, but the gostek limit is 12x12. But it is a harmfull hit for my non-humanoidal gosteks and i am still disappointed.

Wrong again! looks like its 16

Weapon and Gostek graphics cannot exceed size 64x64 and 16x16. Network play is impossible. Please reinstall the game if this is not intentional.


while in polish translation it gave me this..


Grafiki broni i gostka nie mogą przekroczyć rozmiaru 36x36 oraz 12x12. Gra w sięci jest niemożliwa. Jeśli jest to nieumyślne proszę przeinstalować grę.


So that, i find only the polish translation guilty for my short-ended frustration, and so, sorry for the tough words.


« Last Edit: April 29, 2007, 05:37:58 am by Lord Ivahn »

Offline j4n0

  • Major(1)
  • Posts: 35
  • lolwut
Re: SOLDAT 1.4 RELEASED!
« Reply #144 on: April 29, 2007, 05:12:22 am »
+ CHAINSAW!!!!!!!!!111111111one
+ ąęłąłężźżóćółćąłćą! ^_^ (actually when I use [alt] + [L] taunt appears, but nvm)

- Fonts are UGLY (replaced)
- Bullets are UGLY (replaced)
- Lobby is buggy and slow

I like it anyway. ;D

Offline AND1

  • Major
  • *
  • Posts: 70
  • I like it
Re: SOLDAT 1.4 RELEASED!
« Reply #145 on: April 29, 2007, 05:22:55 am »
Here is my error



Damn cant make picture big.

E:/Soldat/Soldat.exe

It says that An error occurred while trying to rename a file in the destination directory
MoveFile failed: code 2
The following map couldnt be found
Click Retry to try again, Ignore to skip this file(not recommended) or Abort to cancel installation

What can i do
Update:I tryed to get the soldat.exe from antoher people, they send it to me.Then the virus deleted my soldat.exe.How is that possable?.

Offline danmer

  • Camper
  • ***
  • Posts: 466
  • crabhead
Re: SOLDAT 1.4 RELEASED!
« Reply #146 on: April 29, 2007, 05:30:29 am »
Big up MM =D
Customizable settings PWN
Ty for phat projectiles too, now i don't need to use the "Atybrc total mod" xD (might still install it, dunno..)
Waiting for 1.4.1 ;))))))

Offline Foley

  • Camper
  • ***
  • Posts: 366
  • Designer/Programmer
Re: SOLDAT 1.4 RELEASED!
« Reply #147 on: April 29, 2007, 05:58:32 am »
Yay! But where are the dragonflies ;((((. Anyway, the text originally is too big in my opinion, after some playing with the files i managed to make it smaller, there is also a texture bug, on Avarax' maps (de_nuke for example) polygons are transparent (noone sees em). Any ideas?
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline SoNNy

  • Soldier
  • **
  • Posts: 210
  • Whoosaaa
    • Soldat gamepark
Re: SOLDAT 1.4 RELEASED!
« Reply #148 on: April 29, 2007, 05:58:43 am »
+ CHAINSAW!!!!!!!!!111111111one
+ ąęłąłężźżóćółćąłćą! ^_^ (actually when I use [alt] + [L] taunt appears, but nvm)

- Fonts are UGLY (replaced)
- Bullets are UGLY (replaced)
- Lobby is buggy and slow

I like it anyway. ;D

check this if you want better fonts

92% of teens have moved onto hip-hop. If you are part of the 8% that still listen to real music, copy and paste this into your signature

Offline Crescendo

  • Major(1)
  • Posts: 31
Re: SOLDAT 1.4 RELEASED!
« Reply #149 on: April 29, 2007, 06:32:19 am »
Hehe nice work MM i love it
If you're reading this you're a moron

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: SOLDAT 1.4 RELEASED!
« Reply #150 on: April 29, 2007, 06:37:01 am »
kewl :<>

Offline danmer

  • Camper
  • ***
  • Posts: 466
  • crabhead
Re: SOLDAT 1.4 RELEASED!
« Reply #151 on: April 29, 2007, 06:39:49 am »
Upload ratio 12,8 =) Torrent rulez

Offline Mr Killer

  • Soldier
  • **
  • Posts: 207
  • Grape Shop.
    • RFL's mods
Re: SOLDAT 1.4 RELEASED!
« Reply #152 on: April 29, 2007, 06:44:12 am »
I'm legally registred.
I can't open minimap
I can't play on resolution bigger than 640x480 (access violation)
Sometimes the fonts are too small to read...

The worst version ever.

Offline The Red Guy

  • Flagrunner
  • ****
  • Posts: 751
Re: SOLDAT 1.4 RELEASED!
« Reply #153 on: April 29, 2007, 06:48:18 am »
Great. Now nobody speaks english. Ah well. xD

Offline danmer

  • Camper
  • ***
  • Posts: 466
  • crabhead
Re: SOLDAT 1.4 RELEASED!
« Reply #154 on: April 29, 2007, 06:51:49 am »
Great. Now nobody speaks english. Ah well. xD
LMAO =D
PS, can't wait for Leo's CTF server to start running 1.4...

Offline sakae

  • Soldier
  • **
  • Posts: 161
Re: SOLDAT 1.4 RELEASED!
« Reply #155 on: April 29, 2007, 06:55:21 am »
hmmm there was NO new features. no good ones at least... I wanted the alternate S thing.... and the chose if transparant head shall be allowed or not... sigh ths too way too long time... way too long tme to make onlt this...


Offline spkka

  • Camper
  • ***
  • Posts: 469
Re: SOLDAT 1.4 RELEASED!
« Reply #157 on: April 29, 2007, 07:06:07 am »
indeed EnEsCe, what they expect for 10 freekin bucks lol.... Cheap as fuck and still are they complaining
,Go code  it yourself!! See if you can beat MM and those helped with this :D

Offline sakae

  • Soldier
  • **
  • Posts: 161
Re: SOLDAT 1.4 RELEASED!
« Reply #158 on: April 29, 2007, 07:09:40 am »
I wanted 5 things...

improved hit reg (done in 1.4)
alternate S (not done)
remove auto reload on pick up (done in 1.4)
alternate to allow or disallow transparant head (not done)
more costumization features (not done)

Offline Noldi

  • Camper
  • ***
  • Posts: 290
Re: SOLDAT 1.4 RELEASED!
« Reply #159 on: April 29, 2007, 07:13:15 am »
YAY!!!!!!!! I just woke up this morning for it!1 :D