0 Members and 4 Guests are viewing this topic.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Alright, that's a problem with a system called 'hit recognition'. It means that Soldat has to synchronize the exact position of everything on the map (including grenades and bullets) through a potentialy slow connection. When you step on a grenade, the computer needs to determine where you hit it, how far away you were, then send that to the server, that then repeats it to each person, who then needs to interpret it, and report back to the server again . You can see that this is an insanely complicated way of doing things, but it's really a great generalisation. In essence, there really isn't a solution to your problem other than locking yourself up in a room and playing bots . If that doesn't apply to you, try finding a clan and playing some private games; often they'll have a better 'latency' (basicaly the length of time it takes for information to go from you, to the server and back) and your nades will kill better because of it.