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yo have you ever used a real mini gun man?
... sheer number of rounds fired was the only thing that noticeably raised enemy casualties. And so the order was: "Spray." Spray your goddamn ass of if it helps your team. If you're an injured flagger who gets sprayed down, that's part of the game. The other team gotcha. Why would you pass up an opportunity to kill an escaping flagger when you can spray him anyways?
yo have you ever used a real mini gun man? lol its for suppressing fire
Could it be turned into a speed degradation system that could be regulated from weapons.ini?Basically, there would be a slow-down setting - one could make differen't settings for different ammo types.
Spraying is now pointless because of this. How power is reduced by INSANE levels, 50% for 1 screen and 100% for 2 screens and over.
Instantly, else it would change too much.
damage(final) = damage(initial) * 0.5 ^ (% of screen-width traveled)
Quote from: Dev1200 on April 29, 2007, 03:17:01 pmSpraying is now pointless because of this.What kind of appeal is this? What if you were an injured flagger taking a tunnel on ctf_Equinox, and you got flippin' killed, and lost a potential cap, because of some completely unskilled n00b spraying a few automatic shots blindly? Spraying was never supposed to exist; the system is brilliant.
Spraying is now pointless because of this.