Well, I'm working on a map. And the the dimension of it is going to be a bit wide. That's when the thought occured, "Will it lower the FPS?". My FPS in TW_Windmill is just about cut in half. Windmill is a very long map (10261 x 1993), but it also has 2039 polygons.
If I keep my polygon count low, it won't effect the FPS a whole lot, will it? My map is going to be a lbit wider than VTT's TW_ColdMorning (9504 x 1952 and 1246 polygons, as well as rain animation in background), and I can play his map fine without any FPS problems.
Any ideas as to whether or not the FPS will suckz0r? P=
Doing the math, it doesn't look like FPS will be bad, but I'd like some more opinions.
Edit: I lied. It's almost twice the length of ColdMorning now (isn't going to get any wider), but I've managed to keep it at 733 polygons so far. x_X;
17184 x 2516. (I almost didn't post that. 17184 is a scary number.)